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Right now when I try to compile the program into the app I get a not enough rom error and after I garbage collect, it does nothing at all (by nothing at all I mean it still says not enough rom space). Anyone have suggestions?
For some reason, changing map data, 1->{random variable+V}, doesn't work on an application. Can anyone help me solve this problem?
:Fill(L1,[amount of data,0):Copy(GDB1,L1,[amount of data])
Ah yes, this is exactly the problem. GDB1 is stored within the program like I said. So you can't alter any values after compiling. When you do GDB1->V, you're merely assigning V as a pointer to GDB1, and so any changes made to V is really just changing GDB1. Try using something like:Code: [Select]:Fill(L1,[amount of data,0):Copy(GDB1,L1,[amount of data])replacing "[amount of data]" with the amount of data, of course. Then just reference L1 instead of V and your app should run smoothly.
For the fill, is there three arguments or just two?
Yes, I still want to work on this project it's just that I have been very lazy over the winter break, but I have been working on the enemies a bit more and working on adding a new attack for the character.