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Quote from: Darl181 on Yesterday at 19:12:39One thing I noticed-not exactly a bug, but an engine problem. The text is treated as a wall. In the "you can't trust them" level you can go on top of the "won't" and stay there.I am aware of this and would like to fix it if at all possible, but I'm out of buffers help would be appreciated.
Yeah, I would avoid doing that, or else he would be best at storing the text into sprites and displaying sprites of the text, instead. Sprites are much faster than TI's crappy text routines.
He already has grayscale.DispgraphrThe text would be only gray, but if it fixes a problem...
How do you have grayscale then? Did you hard-code the grayscale I saw in the game?And if you do NormalDispGraphrFullIt will work fine on your hardware.
Also, what's the little square about? I can tell it stays at the same height as the player sprite, but I have no idea what it might be beyond that.