Author Topic: My First Quantum Translocator  (Read 46019 times)

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Offline Darl181

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Re: My First Quantum Translocator
« Reply #195 on: November 10, 2010, 06:47:17 pm »
I think that instead of saying "Saved" all the time it would say "Loaded" if it loads.
Vy'o'us pleorsdti thl'e gjaemue

Offline DJ Omnimaga

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Re: My First Quantum Translocator
« Reply #196 on: November 11, 2010, 01:32:01 am »
Oh wait he had the game says saving when actually loading saved data? :P

Offline JustCause

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Re: My First Quantum Translocator
« Reply #197 on: November 11, 2010, 10:03:57 am »
* JustCause mumbles something about a subforum

I hardcoded the "state saved" into the level data. Kludge get, I know, but I was itching to get the update out. So I plan on moving that to the subroutine and having it display a nice little popup box with "state saved" or "state loaded" depending on the situation.
« Last Edit: November 11, 2010, 10:07:10 am by JustCause »
See you, space cowboy...

Offline Munchor

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Re: My First Quantum Translocator
« Reply #198 on: November 11, 2010, 10:06:54 am »
I hardcoded the "state saved" into the level data. Kludge get, I know, but I was itching to get the update out. So I plan on moving that to the subroutine and having it display a nice little popup box with "state saved" or "state loaded" depending on the situation.

Any ideas when final version will be released?

Offline JustCause

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Re: My First Quantum Translocator
« Reply #199 on: November 11, 2010, 10:08:29 am »
Any ideas when final version will be released?

Short answer: No.
Long answer: I have no idea what features I'll end up putting in this game, I haven't done much level design, and I'm considering a level editor. I'm committed to finishing this project and making it awesome: beyond that, I can't promise anything, least of all a date.
See you, space cowboy...

Offline DJ Omnimaga

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Re: My First Quantum Translocator
« Reply #200 on: November 11, 2010, 06:15:27 pm »
* JustCause mumbles something about a subforum

I hardcoded the "state saved" into the level data. Kludge get, I know, but I was itching to get the update out. So I plan on moving that to the subroutine and having it display a nice little popup box with "state saved" or "state loaded" depending on the situation.
Yeah sorry about that, I thought about adding one, but I have so many subforumks to create now for projects that I didn't feel like adding much. That could maybe help finding some of the major projects.

Also good luck on the project. It is really great.

Offline Darl181

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Re: My First Quantum Translocator
« Reply #201 on: November 11, 2010, 06:22:39 pm »
Will the next update be the final?
Vy'o'us pleorsdti thl'e gjaemue

Offline JustCause

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Re: My First Quantum Translocator
« Reply #202 on: November 12, 2010, 08:46:32 am »
Yeah sorry about that, I thought about adding one, but I have so many subforumks to create now for projects that I didn't feel like adding much.
Fair 'nuff.

Will the next update be the final?
Short answer: No.
Long answer: I have no idea what features I'll end up putting in this game, I haven't done much level design, and I'm considering a level editor. I'm committed to finishing this project and making it awesome: beyond that, I can't promise anything, least of all a date.

;D
See you, space cowboy...

Offline TIfanx1999

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Re: My First Quantum Translocator
« Reply #203 on: November 12, 2010, 10:45:07 am »
I've never heard of this game before, so when I kept seeing the title "My first Quantum Translocator" pop up I assumed it was some silly thread in the random section. Curiosity got the better of me and I decided to take a look. "Oh, it's a game!" Lesson: Never judge a thread by it's title! :P Anyhow... the flash version is pretty cool and the calc version that you've been working on is coming along quite nicely. Nice job! =) I'd like to see the character as a sprite instead of a small square. Are you going to replace it eventually?

Offline Munchor

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Re: My First Quantum Translocator
« Reply #204 on: November 12, 2010, 10:49:20 am »
I've never heard of this game before, so when I kept seeing the title "My first Quantum Translocator" pop up I assumed it was some silly thread in the random section. Curiosity got the better of me and I decided to take a look. "Oh, it's a game!" Lesson: Never judge a thread by it's title! :P Anyhow... the flash version is pretty cool and the calc version that you've been working on is coming along quite nicely. Nice job! =) I'd like to see the character as a sprite instead of a small square. Are you going to replace it eventually?

I would prefer a sprite too, that would be much better and closer to the original version.

So, two persons wanting sprite already ;)

Offline DJ Omnimaga

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Re: My First Quantum Translocator
« Reply #205 on: November 12, 2010, 08:31:43 pm »
I agree with the idea, although it might not be that necessary. But it would be cool nonetheless. Something like in Portal X.

Offline Builderboy

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Re: My First Quantum Translocator
« Reply #206 on: November 13, 2010, 01:29:50 am »
although with 8x8 you could get an awesome walkcycle compared to PortalX ^^

Offline DJ Omnimaga

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Re: My First Quantum Translocator
« Reply #207 on: November 13, 2010, 03:11:31 am »
Yeah, although since he uses 5x5 he would have to modify the entire engine to use 8x8 :P

Offline Builderboy

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Re: My First Quantum Translocator
« Reply #208 on: November 13, 2010, 03:14:25 am »
Owait you use 5x5 sprites?  Oh thats riiight XD Haha in that case :P

EDIT: For stupidity and tiredness
« Last Edit: November 13, 2010, 03:22:45 am by Builderboy »

Offline DJ Omnimaga

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Re: My First Quantum Translocator
« Reply #209 on: November 13, 2010, 03:15:17 am »
Er I am lost, now...

I'll repeat: JustCause uses 5x5 sprites. He can't use a 8x8 char sprite like you suggested.


EDIT in response to your edit: ah I see X.x
« Last Edit: November 13, 2010, 03:24:23 am by DJ Omnimaga »