Author Topic: My First Quantum Translocator  (Read 46110 times)

0 Members and 1 Guest are viewing this topic.

Offline JustCause

  • CoT Emeritus
  • LV8 Addict (Next: 1000)
  • *
  • Posts: 810
  • Rating: +115/-5
    • View Profile
My First Quantum Translocator
« on: September 28, 2010, 10:25:07 am »
CORE .75S STABLE IS UP, CHECK THREAD (PG 5)! INCLUDES LEVEL LOADING!
For those of you who don't have TI Connect, Sourcecoder is your friend.

2ND = Drop Shadow, Alpha = Teleport, XTON= Telejump

Link to Flash --> Here
Delinked vid, because old vid is old.

Updates will go here.
« Last Edit: October 20, 2010, 12:49:09 pm by JustCause »
See you, space cowboy...

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: My First Quantum Translocator
« Reply #1 on: September 28, 2010, 11:59:08 am »
Wow that sounds interesting. I hope you can manage to do it. Is it your first ever calc project? Good luck in any case. Keep us updated whenever you can :)

Offline JustCause

  • CoT Emeritus
  • LV8 Addict (Next: 1000)
  • *
  • Posts: 810
  • Rating: +115/-5
    • View Profile
Re: My First Quantum Translocator
« Reply #2 on: September 28, 2010, 03:05:43 pm »
Yep, it's my first major project...but I'm determined to finish it, even if it means I fail Accel. Calc (which is when most of my work has been done).
See you, space cowboy...

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: My First Quantum Translocator
« Reply #3 on: September 28, 2010, 03:30:24 pm »
I watched the video, it makes me want to play Unreal Tournament now :P (It has a transcolator gun thing :D)

Looks nice, I can't wait to see some levels in action. It runs at a quite good framerate too :)

Offline meishe91

  • Super Ninja
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2946
  • Rating: +115/-11
    • View Profile
    • DeviantArt
Re: My First Quantum Translocator
« Reply #4 on: September 28, 2010, 07:32:12 pm »
That looks really cool! Good luck :)
Spoiler For Spoiler:



For the 51st time, that is not my card! (Magic Joke)

Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Re: My First Quantum Translocator
« Reply #5 on: September 28, 2010, 08:32:41 pm »
Looks promising!  Good luck on it. ;D

Offline JustCause

  • CoT Emeritus
  • LV8 Addict (Next: 1000)
  • *
  • Posts: 810
  • Rating: +115/-5
    • View Profile
Re: My First Quantum Translocator
« Reply #6 on: September 29, 2010, 09:52:09 am »
Glad to see that the powers that be have taken an interest. I'll type out the source later today.

Changes from latest vid:
added cooldown time for teleports
added dedicated telejump key
increased ground solidity (you no longer get stuck in the floor when traveling too fast)
added something that looks like an actual level
increased reliability of general collision detection
See you, space cowboy...

Offline Broseph Radson

  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 295
  • Rating: +20/-1
  • Its 0x1A4 somewhere
    • View Profile
Re: My First Quantum Translocator
« Reply #7 on: September 29, 2010, 10:05:09 am »
This game RULES :D

Offline Michael_Lee

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1019
  • Rating: +124/-9
    • View Profile
Re: My First Quantum Translocator
« Reply #8 on: September 29, 2010, 10:27:59 am »
Cool!  Are you going to make your own levels, or are you going to port the original ones over?
Or both?
My website: Currently boring.

Projects:
Axe Interpreter
   > Core: Done
   > Memory: Need write code to add constants.
   > Graphics: Rewritten.  Needs to integrate sprites with constants.
   > IO: GetKey done.  Need to add mostly homescreen IO stuff.
Croquette:
   > Stomping bugs
   > Internet version: On hold until I can make my website less boring/broken.

Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: My First Quantum Translocator
« Reply #9 on: September 29, 2010, 11:22:52 am »
This game is looking awesome so far :D Do you have a way to do screenshots on the computer or can you only take video?

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: My First Quantum Translocator
« Reply #10 on: September 29, 2010, 12:55:34 pm »
Glad to see that the powers that be have taken an interest. I'll type out the source later today.

Changes from latest vid:
added cooldown time for teleports
added dedicated telejump key
increased ground solidity (you no longer get stuck in the floor when traveling too fast)
added something that looks like an actual level
increased reliability of general collision detection
Nice update! :) I assume you don't have a link cable, though, explaining why you have to type your program out? :/ *hopes it's not gonna be too large so it won't take him a day to copy it by hand when finished x.x*

Offline JustCause

  • CoT Emeritus
  • LV8 Addict (Next: 1000)
  • *
  • Posts: 810
  • Rating: +115/-5
    • View Profile
Re: My First Quantum Translocator
« Reply #11 on: September 29, 2010, 01:01:02 pm »
Source and executable are up. Have fun.

@DJOmni: I do have a link cable, but sporadic access to TI Connect and a calc that doesn't like link cables. So I have a thirty-minute window that requires the use of another calc and a flash drive.
@Michael_Lee: Both.
@Builder_Boy: The second one.

EDIT: lol, missed all your questions
« Last Edit: September 29, 2010, 01:02:15 pm by JustCause »
See you, space cowboy...

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: My First Quantum Translocator
« Reply #12 on: September 29, 2010, 01:17:09 pm »
Ah, right x.x, sorry to hear

Nice the source/exec are up! I'll have to give this a try soon :)

EDIT: I made a screenshot after trying it. Nice so far ^^. You may want to fix going out of the screen, though :P
« Last Edit: September 29, 2010, 02:19:17 pm by DJ Omnimaga »

Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Re: My First Quantum Translocator
« Reply #13 on: September 29, 2010, 04:27:44 pm »
Nice job!  It seems like it will be pretty fun. :)

Offline JustCause

  • CoT Emeritus
  • LV8 Addict (Next: 1000)
  • *
  • Posts: 810
  • Rating: +115/-5
    • View Profile
Re: My First Quantum Translocator
« Reply #14 on: September 29, 2010, 04:59:42 pm »
Nice so far ^^. You may want to fix going out of the screen, though :P

In the final version, when I have level loading working, that'll be a cue to go to the next level. Until then, WALLS. ^_^
See you, space cowboy...