Author Topic: My First Quantum Translocator  (Read 46119 times)

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Offline ztrumpet

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Re: My First Quantum Translocator
« Reply #45 on: October 04, 2010, 07:05:21 pm »
This is awesome!  I made it to teh top!! O0

Great job JustCause. ;D  What's the probability of being able to have Cellar Door's help on this? :)

Offline Runer112

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Re: My First Quantum Translocator
« Reply #46 on: October 04, 2010, 08:46:38 pm »
235 bytes gone ;) AND a feature added: Instead of setting the screen contrast to 50 after the intro (ignoring what it was previously set at), it now sets the screen contrast back to what the user had it set at.

And a quick question: why is the following code in the program? The code seems pretty infinite-velocity-proof already, so you can probably get rid of it.
Code: [Select]
:If sub(CY,-3
:If V>50000
:0→V
:End
:End

Offline JustCause

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Re: My First Quantum Translocator
« Reply #47 on: October 05, 2010, 08:56:04 am »
And a quick question: why is the following code in the program? The code seems pretty infinite-velocity-proof already, so you can probably get rid of it.
Code: [Select]
:If sub(CY,-3
:If V>50000
:0→V
:End
:End
Um. Uh. The V>50000 actually tests if your velocity is negative, or at least I think it does. This prevents the 0->V from taking effect unless you are moving upward, which could be a problem with the way I've done ground collision...basically, I forgot. Thanks for extras.

Also, I'm fairly sure that the bluescale does NOT harm the screen. There's a relevant thread on UTI.
See you, space cowboy...

Offline shmibs

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Re: My First Quantum Translocator
« Reply #48 on: October 05, 2010, 09:36:50 am »
/\that should work(unless the value you're dealing with is greater than 5k, that is)
both
:If V>65536
and
:If V<<0
should work, although im not sure which is faster(or if they're exactly the same)

Offline Runer112

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Re: My First Quantum Translocator
« Reply #49 on: October 05, 2010, 10:11:20 am »
And a quick question: why is the following code in the program? The code seems pretty infinite-velocity-proof already, so you can probably get rid of it.
Code: [Select]
:If sub(CY,-3
:If V>50000
:0→V
:End
:End
Um. Uh. The V>50000 actually tests if your velocity is negative, or at least I think it does. This prevents the 0->V from taking effect unless you are moving upward, which could be a problem with the way I've done ground collision...basically, I forgot. Thanks for extras.

Also, I'm fairly sure that the bluescale does NOT harm the screen. There's a relevant thread on UTI.

Oh, in that case, you could optimize it by changing If V>50000 to !If V≥≥0

Offline JustCause

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Re: My First Quantum Translocator
« Reply #50 on: October 05, 2010, 12:41:23 pm »
Thx, Runer.

One thing though: will the game run this fast in final version?
No.

;D
See you, space cowboy...

Offline DJ Omnimaga

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Re: My First Quantum Translocator
« Reply #51 on: October 05, 2010, 02:26:44 pm »
Ah ok good to hear lol ;D

Offline JustCause

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Re: My First Quantum Translocator
« Reply #52 on: October 06, 2010, 08:52:26 am »
Ah ok good to hear lol ;D
mmm...maybe what I should have said is that it will run at the same speed as the Flash MFQT. Having not played it in two weeks, I don't remember how fast it actually goes, so...yeah.
See you, space cowboy...

Offline DJ Omnimaga

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Re: My First Quantum Translocator
« Reply #53 on: October 06, 2010, 02:00:28 pm »
Ah I see. Well just as long as it doesn't run uber extremly fast where when you jump you fall back on the floor withink 0.25 seconds, leaving you no time to react. X.x

Offline JustCause

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Re: My First Quantum Translocator
« Reply #54 on: October 08, 2010, 08:55:24 am »
Development stalled until Tuesday, when I get my calc back from a friend. He's fixing my ultra-decimated 2ND button, which I have actually worn away the rubber from. 3 solid years of playing Phoenix + epic button mashing skills = Your button has no recoil. [EDIT: I SAID RECOIL.]

Next update will include level loading.
« Last Edit: October 12, 2010, 08:49:23 am by JustCause »
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Offline DJ Omnimaga

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Re: My First Quantum Translocator
« Reply #55 on: October 08, 2010, 09:44:01 am »
Sorry to hear D: I hope he can get it fixed so you can work on it again x.x

Offline JustCause

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Re: My First Quantum Translocator
« Reply #56 on: October 12, 2010, 01:02:23 pm »
Sorry to hear D: I hope he can get it fixed so you can work on it again x.x
My calc has been returned, with an epic-recoil 2ND button. It feels like a 360 trigger :)
Development has resumed. Expect an update soon!
See you, space cowboy...

Offline ztrumpet

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Re: My First Quantum Translocator
« Reply #57 on: October 12, 2010, 06:22:08 pm »
Awesome!  How old is your calc by the way? :)

Offline DJ Omnimaga

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Re: My First Quantum Translocator
« Reply #58 on: October 12, 2010, 10:48:25 pm »
Nice that you got your calc back :D

Offline JustCause

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Re: My First Quantum Translocator
« Reply #59 on: October 18, 2010, 08:54:20 am »
Level loading update compiled and ready for posting: will go up by 4:10 PM CST if not sooner.
See you, space cowboy...