Author Topic: My First Quantum Translocator  (Read 46055 times)

0 Members and 1 Guest are viewing this topic.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: My First Quantum Translocator
« Reply #75 on: October 20, 2010, 02:13:55 pm »
Why does he kicks you out of school early? Is it just a measure to prevent anyone from staying there to use the computers?

Anyway glad to see an update. I'll try this one now :)

EDIT: Ok I tried and it was great but I think it is way too hard, to the point of being unsolvable at times. I had to slow down the emulator to 25% speed to get to the level seen in the screenshot below and in that screenshot I was forced to slow the emulator down to 1% (the screenshot shows it back at 100)
« Last Edit: October 20, 2010, 02:27:49 pm by DJ Omnimaga »

Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: My First Quantum Translocator
« Reply #76 on: October 20, 2010, 02:55:41 pm »
I also tried and also express frustration with the engine.  Maybe it was wabbit speeding up the game too much, but i got the feeling that the character jumped way too fast to be able to place any portals anywhere.  I also got the feeling that whenever i pressed alpha and spawned from the portal that i lost a significant amount of momentum.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: My First Quantum Translocator
« Reply #77 on: October 20, 2010, 03:01:33 pm »
Yeah I noticed the later too :(

Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Re: My First Quantum Translocator
« Reply #78 on: October 20, 2010, 05:18:11 pm »
I also tried and also express frustration with the engine.  Maybe it was wabbit speeding up the game too much, but i got the feeling that the character jumped way too fast to be able to place any portals anywhere.  I also got the feeling that whenever i pressed alpha and spawned from the portal that i lost a significant amount of momentum.
Unfortunately I feel the same way too.
It's a really nice game though. :)

Offline Darl181

  • «Yo buddy, you still alive?»
  • CoT Emeritus
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3408
  • Rating: +305/-13
  • VGhlIEdhbWU=
    • View Profile
    • darl181.webuda.com
Re: My First Quantum Translocator
« Reply #79 on: October 20, 2010, 06:40:55 pm »
It's hard, but I was able to beat it...
It can certainly be easier though.
Great game, can't wait to see more  :)
« Last Edit: October 20, 2010, 06:41:45 pm by Darl181 »
Vy'o'us pleorsdti thl'e gjaemue

Offline JustCause

  • CoT Emeritus
  • LV8 Addict (Next: 1000)
  • *
  • Posts: 810
  • Rating: +115/-5
    • View Profile
Re: My First Quantum Translocator
« Reply #80 on: October 21, 2010, 08:54:04 am »
Ok I tried and it was great but I think it is way too hard, to the point of being unsolvable at times. I had to slow down the emulator to 25% speed to get to the level seen in the screenshot below and in that screenshot I was forced to slow the emulator down to 1% (the screenshot shows it back at 100)
Wabbit is speeding MFQT up 2-3 times. Go play it on-calc and get back to me. (This applies to everyone else.) If it's still waaaay too fast, I'll take out the 15-MHz switch and it should fix everything.
Also, in the level shown, you have to use the bouncies twice. Just in case you didn't know. :)
« Last Edit: October 21, 2010, 08:55:00 am by JustCause »
See you, space cowboy...

Offline Ranman

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1354
  • Rating: +83/-0
    • View Profile
Re: My First Quantum Translocator
« Reply #81 on: October 21, 2010, 09:32:08 am »
Nice game... Reminds me of Portal a little bit. :)
Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: My First Quantum Translocator
« Reply #82 on: October 21, 2010, 09:36:31 am »
Ok I tried and it was great but I think it is way too hard, to the point of being unsolvable at times. I had to slow down the emulator to 25% speed to get to the level seen in the screenshot below and in that screenshot I was forced to slow the emulator down to 1% (the screenshot shows it back at 100)
Wabbit is speeding MFQT up 2-3 times. Go play it on-calc and get back to me. (This applies to everyone else.) If it's still waaaay too fast, I'll take out the 15-MHz switch and it should fix everything.
Also, in the level shown, you have to use the bouncies twice. Just in case you didn't know. :)
Ah that might be why X.x. I'll have to try on a real calc I guess..

EDIT: Btw in your code why do you use Normal right before Full? ???

Code: [Select]
Normal
Full
« Last Edit: October 21, 2010, 09:41:12 am by DJ Omnimaga »

Offline JustCause

  • CoT Emeritus
  • LV8 Addict (Next: 1000)
  • *
  • Posts: 810
  • Rating: +115/-5
    • View Profile
Re: My First Quantum Translocator
« Reply #83 on: October 21, 2010, 01:03:58 pm »
Btw in your code why do you use Normal right before Full? ???
Code: [Select]
Normal
Full
Legacy of bluescale, which doesn't work in 15MHz mode. Will delete, thanks for pointing it out!
See you, space cowboy...

Offline Ranman

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1354
  • Rating: +83/-0
    • View Profile
Re: My First Quantum Translocator
« Reply #84 on: October 21, 2010, 01:18:16 pm »
Legacy of bluescale, which doesn't work in 15MHz mode. Will delete, thanks for pointing it out!
You can dynamically change the speed of your calc? That's cool. B)
Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline Munchor

  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6199
  • Rating: +295/-121
  • Code Recycler
    • View Profile
Re: My First Quantum Translocator
« Reply #85 on: October 21, 2010, 01:42:18 pm »
I tried the Flash game in newgrounds:
9 out of 10, congratz!

For now, can't test the calulator version, but hope that will try it out soon

Offline JustCause

  • CoT Emeritus
  • LV8 Addict (Next: 1000)
  • *
  • Posts: 810
  • Rating: +115/-5
    • View Profile
Re: My First Quantum Translocator
« Reply #86 on: October 21, 2010, 06:53:49 pm »
Oh god.

Moving platforms are hard.

Please help.
See you, space cowboy...

Offline Darl181

  • «Yo buddy, you still alive?»
  • CoT Emeritus
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3408
  • Rating: +305/-13
  • VGhlIEdhbWU=
    • View Profile
    • darl181.webuda.com
Re: My First Quantum Translocator
« Reply #87 on: October 21, 2010, 09:30:13 pm »
4 bytes for each square.
1st byte=starting location
2nd byte=ending location
3rd byte=current location
4th byte=direction
make a "temp" appvar or use L1
have the 3rd byte same as the 1st byte.

LOOP
change the 3rd byte x number of pixels in the direction specified by the 4th byte.
when byte 3=byte 2, change the 4th byte so it reverses in direction
again, change the 3rd byte x number of pixels in the direction specified by the 4th byte.
when byte 3=byte 1, change 4th byte
/LOOP

hope this helps :)
Vy'o'us pleorsdti thl'e gjaemue

Offline nemo

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1203
  • Rating: +95/-11
    • View Profile
Re: My First Quantum Translocator
« Reply #88 on: October 21, 2010, 09:43:35 pm »
another way you could do it:

3 bytes
1 byte = starting location
1 byte = current location
7 bits = distance of the gap being traversed
1 bit = direction


Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: My First Quantum Translocator
« Reply #89 on: October 21, 2010, 10:27:54 pm »
Btw in your code why do you use Normal right before Full? ???
Code: [Select]
Normal
Full
Legacy of bluescale, which doesn't work in 15MHz mode. Will delete, thanks for pointing it out!
wait Normal followed immediately by Full created bluescale? ???