Author Topic: My First Quantum Translocator  (Read 47461 times)

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Offline DJ Omnimaga

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Re: My First Quantum Translocator
« Reply #75 on: October 20, 2010, 02:13:55 pm »
Why does he kicks you out of school early? Is it just a measure to prevent anyone from staying there to use the computers?

Anyway glad to see an update. I'll try this one now :)

EDIT: Ok I tried and it was great but I think it is way too hard, to the point of being unsolvable at times. I had to slow down the emulator to 25% speed to get to the level seen in the screenshot below and in that screenshot I was forced to slow the emulator down to 1% (the screenshot shows it back at 100)
« Last Edit: October 20, 2010, 02:27:49 pm by DJ Omnimaga »

Offline Builderboy

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Re: My First Quantum Translocator
« Reply #76 on: October 20, 2010, 02:55:41 pm »
I also tried and also express frustration with the engine.  Maybe it was wabbit speeding up the game too much, but i got the feeling that the character jumped way too fast to be able to place any portals anywhere.  I also got the feeling that whenever i pressed alpha and spawned from the portal that i lost a significant amount of momentum.

Offline DJ Omnimaga

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Re: My First Quantum Translocator
« Reply #77 on: October 20, 2010, 03:01:33 pm »
Yeah I noticed the later too :(

Offline ztrumpet

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Re: My First Quantum Translocator
« Reply #78 on: October 20, 2010, 05:18:11 pm »
I also tried and also express frustration with the engine.  Maybe it was wabbit speeding up the game too much, but i got the feeling that the character jumped way too fast to be able to place any portals anywhere.  I also got the feeling that whenever i pressed alpha and spawned from the portal that i lost a significant amount of momentum.
Unfortunately I feel the same way too.
It's a really nice game though. :)

Offline Darl181

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Re: My First Quantum Translocator
« Reply #79 on: October 20, 2010, 06:40:55 pm »
It's hard, but I was able to beat it...
It can certainly be easier though.
Great game, can't wait to see more  :)
« Last Edit: October 20, 2010, 06:41:45 pm by Darl181 »
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Offline JustCause

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Re: My First Quantum Translocator
« Reply #80 on: October 21, 2010, 08:54:04 am »
Ok I tried and it was great but I think it is way too hard, to the point of being unsolvable at times. I had to slow down the emulator to 25% speed to get to the level seen in the screenshot below and in that screenshot I was forced to slow the emulator down to 1% (the screenshot shows it back at 100)
Wabbit is speeding MFQT up 2-3 times. Go play it on-calc and get back to me. (This applies to everyone else.) If it's still waaaay too fast, I'll take out the 15-MHz switch and it should fix everything.
Also, in the level shown, you have to use the bouncies twice. Just in case you didn't know. :)
« Last Edit: October 21, 2010, 08:55:00 am by JustCause »
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Offline Ranman

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Re: My First Quantum Translocator
« Reply #81 on: October 21, 2010, 09:32:08 am »
Nice game... Reminds me of Portal a little bit. :)
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Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline DJ Omnimaga

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Re: My First Quantum Translocator
« Reply #82 on: October 21, 2010, 09:36:31 am »
Ok I tried and it was great but I think it is way too hard, to the point of being unsolvable at times. I had to slow down the emulator to 25% speed to get to the level seen in the screenshot below and in that screenshot I was forced to slow the emulator down to 1% (the screenshot shows it back at 100)
Wabbit is speeding MFQT up 2-3 times. Go play it on-calc and get back to me. (This applies to everyone else.) If it's still waaaay too fast, I'll take out the 15-MHz switch and it should fix everything.
Also, in the level shown, you have to use the bouncies twice. Just in case you didn't know. :)
Ah that might be why X.x. I'll have to try on a real calc I guess..

EDIT: Btw in your code why do you use Normal right before Full? ???

Code: [Select]
Normal
Full
« Last Edit: October 21, 2010, 09:41:12 am by DJ Omnimaga »

Offline JustCause

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Re: My First Quantum Translocator
« Reply #83 on: October 21, 2010, 01:03:58 pm »
Btw in your code why do you use Normal right before Full? ???
Code: [Select]
Normal
Full
Legacy of bluescale, which doesn't work in 15MHz mode. Will delete, thanks for pointing it out!
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Offline Ranman

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Re: My First Quantum Translocator
« Reply #84 on: October 21, 2010, 01:18:16 pm »
Legacy of bluescale, which doesn't work in 15MHz mode. Will delete, thanks for pointing it out!
You can dynamically change the speed of your calc? That's cool. B)
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Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline Munchor

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Re: My First Quantum Translocator
« Reply #85 on: October 21, 2010, 01:42:18 pm »
I tried the Flash game in newgrounds:
9 out of 10, congratz!

For now, can't test the calulator version, but hope that will try it out soon

Offline JustCause

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Re: My First Quantum Translocator
« Reply #86 on: October 21, 2010, 06:53:49 pm »
Oh god.

Moving platforms are hard.

Please help.
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Offline Darl181

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Re: My First Quantum Translocator
« Reply #87 on: October 21, 2010, 09:30:13 pm »
4 bytes for each square.
1st byte=starting location
2nd byte=ending location
3rd byte=current location
4th byte=direction
make a "temp" appvar or use L1
have the 3rd byte same as the 1st byte.

LOOP
change the 3rd byte x number of pixels in the direction specified by the 4th byte.
when byte 3=byte 2, change the 4th byte so it reverses in direction
again, change the 3rd byte x number of pixels in the direction specified by the 4th byte.
when byte 3=byte 1, change 4th byte
/LOOP

hope this helps :)
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Offline nemo

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Re: My First Quantum Translocator
« Reply #88 on: October 21, 2010, 09:43:35 pm »
another way you could do it:

3 bytes
1 byte = starting location
1 byte = current location
7 bits = distance of the gap being traversed
1 bit = direction


Offline DJ Omnimaga

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Re: My First Quantum Translocator
« Reply #89 on: October 21, 2010, 10:27:54 pm »
Btw in your code why do you use Normal right before Full? ???
Code: [Select]
Normal
Full
Legacy of bluescale, which doesn't work in 15MHz mode. Will delete, thanks for pointing it out!
wait Normal followed immediately by Full created bluescale? ???