Author Topic: My First Quantum Translocator  (Read 46049 times)

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Offline JustCause

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Re: My First Quantum Translocator
« Reply #90 on: October 22, 2010, 09:26:26 am »
Thanks to all who helped me with the data structures, but I already have those mostly figured out. What I'm having a problem with are collisions with the sides of moving platforms: if you take a look at my code, you'll see what I mean. Or not. It's pretty poorly documented.

wait Normal followed immediately by Full created bluescale? ???
No, but I had to temporarily swap to 6MHz to get the bluescale loop to work.
« Last Edit: October 22, 2010, 09:26:51 am by JustCause »
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Offline DJ Omnimaga

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Re: My First Quantum Translocator
« Reply #91 on: October 22, 2010, 09:39:49 am »
I assume there was code between both?

Regardless I can't wait to see more progress!

Offline JustCause

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Re: My First Quantum Translocator
« Reply #92 on: October 22, 2010, 10:01:02 am »
My next step (instead of moving platforms, which are hella hard right now) will probably be momentum-dependent walls: that is, you can pass through them at certain velocities, but not at others. You like? I do. :)
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Offline Darl181

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Re: My First Quantum Translocator
« Reply #93 on: October 22, 2010, 10:22:22 am »
Thanks to all who helped me with the data structures, but I already have those mostly figured out. What I'm having a problem with are collisions with the sides of moving platforms: if you take a look at my code, you'll see what I mean. Or not. It's pretty poorly documented.
Is pxl-test posstble?
Vy'o'us pleorsdti thl'e gjaemue

Offline JustCause

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Re: My First Quantum Translocator
« Reply #94 on: October 22, 2010, 10:27:25 am »
Is pxl-test posstble?
That's what I use, but I kludged my way through the quintessential "getting stuck in the ground" problem instead of doing collision-on-line...so now if a moving platform were to collide with you from the side you would end up on top of it. Not to mention that I have no idea how to do crush conditions with the current kludge-y engine.
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Offline Builderboy

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Re: My First Quantum Translocator
« Reply #95 on: October 22, 2010, 01:44:54 pm »
Hmmmm what you are trying to do is quite difficult, i cant think of a simple way to implement it....  I'll have to think about it for a bit

Offline JustCause

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Re: My First Quantum Translocator
« Reply #96 on: October 22, 2010, 04:52:52 pm »
I'll go ahead and code the data structures (and nonfunctional moving platforms) this weekend.
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Offline DJ Omnimaga

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Re: My First Quantum Translocator
« Reply #97 on: October 22, 2010, 05:05:02 pm »
Indeed, moving platforms are one challenging thing X.x Good luck with them. Try to not overhelm yourself with them, though. if it looks clear that it's next to impossible to add, you might want to avoid them and add other features instead. The game will still be fun I am sure. Just physics are hard, especially that getting stuck in the ground problem as well as passing through thin walls/floors when moving extremly fast.

Offline JustCause

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Re: My First Quantum Translocator
« Reply #98 on: October 22, 2010, 05:59:56 pm »
Just physics are hard, especially that getting stuck in the ground problem as well as passing through thin walls/floors when moving extremly fast.
Yeah, although given the speed concerns I've received, it might be a good idea for me to implement collision-on-line stuff. It would make the engine much more versatile.
See you, space cowboy...

Offline DJ Omnimaga

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Re: My First Quantum Translocator
« Reply #99 on: October 22, 2010, 07:58:51 pm »
What would collision-on-line mean?

Offline ztrumpet

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Re: My First Quantum Translocator
« Reply #100 on: October 22, 2010, 10:18:23 pm »
Yeah, moving platforms are incredibly hard!  Good luck on them. :)

Offline shmibs

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Re: My First Quantum Translocator
« Reply #101 on: October 23, 2010, 12:40:13 am »
What would collision-on-line mean?

i'm fairly certain, given the context, that he's talking about adding in a for loop that checks every line of pixels a moving object wants to pass to see if a collision occurs instead of just sliding it the full however many line jump and then checking(thus avoiding the getting stuck in the ground issue).

Offline Munchor

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Re: My First Quantum Translocator
« Reply #102 on: October 23, 2010, 09:14:52 am »
Btw, creator of "My First Quantum Translocator" flash version in newgrounds.
´
Can you PM me with the song of the game?

I am soooo addicted to the game/music.

Thx

Offline JustCause

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Re: My First Quantum Translocator
« Reply #103 on: October 23, 2010, 12:10:38 pm »
Btw, creator of "My First Quantum Translocator" flash version in newgrounds.
´
Can you PM me with the song of the game?
...I don't think he has an Omni account :)

I lost the source, I'll be able to restore from backup on Monday and start developing then. Stupid Saferam.
See you, space cowboy...

Offline DJ Omnimaga

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Re: My First Quantum Translocator
« Reply #104 on: October 23, 2010, 01:01:08 pm »
Sorry to hear, I hope you did not lose too much progress :/