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wait Normal followed immediately by Full created bluescale?
Thanks to all who helped me with the data structures, but I already have those mostly figured out. What I'm having a problem with are collisions with the sides of moving platforms: if you take a look at my code, you'll see what I mean. Or not. It's pretty poorly documented.
Is pxl-test posstble?
Just physics are hard, especially that getting stuck in the ground problem as well as passing through thin walls/floors when moving extremly fast.
What would collision-on-line mean?
Btw, creator of "My First Quantum Translocator" flash version in newgrounds.´Can you PM me with the song of the game?