Author Topic: My First Quantum Translocator  (Read 46127 times)

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Offline JustCause

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Re: My First Quantum Translocator
« Reply #105 on: October 23, 2010, 01:05:09 pm »
Sorry to hear, I hope you did not lose too much progress :/
Nothing is lost, I backed up to someone else's calc after I posted the update. Everything is saved, save my accidental {L4*4}...(i'm stupid i'm stupid i'm stupid)
See you, space cowboy...

Offline DJ Omnimaga

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Re: My First Quantum Translocator
« Reply #106 on: October 23, 2010, 01:08:43 pm »
Ah ok good to hear.

Offline JustCause

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Re: My First Quantum Translocator
« Reply #107 on: October 23, 2010, 01:11:40 pm »
Ah ok good to hear.
It's thanks to you...I saw your "BACK UP YOUR CODE OFTEN" topic or something and entrusted one of my backups to a friend of mine 4 years below me (he's a novice programmer and has kind of latched onto me).
See you, space cowboy...

Offline DJ Omnimaga

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Re: My First Quantum Translocator
« Reply #108 on: October 23, 2010, 01:14:10 pm »
Yeah, I wish this topic was noticed by more people. Most people who join and announce a project completly ignores everything I said in it. :(

However be careful to who you give backups. He can easily release it on ticalc.org under a different name without you noticing.

Offline JustCause

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Re: My First Quantum Translocator
« Reply #109 on: October 23, 2010, 01:17:52 pm »
However be careful to who you give backups. He can easily release it on ticalc.org under a different name without you noticing.
hidden prog + no Mirage (he's got an nspire) + i trust him = Won't happen.
See you, space cowboy...

Offline DJ Omnimaga

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Re: My First Quantum Translocator
« Reply #110 on: October 23, 2010, 01:31:35 pm »
Ah good to hear :D

I didn't knew it was possible to send invisible progs between calcs, though? ???

Offline JustCause

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Re: My First Quantum Translocator
« Reply #111 on: October 25, 2010, 10:01:43 am »
I didn't knew it was possible to send invisible progs between calcs, though? ???
I meant to say "locked." The thing's got my name on it and he's not an experienced enough calc user to figure out how to recompile it without Mirage and Axe. We've worked together in the past, though: in particular, I ported one of his promising BASIC games to Axe recently and it's become a cult hit. I'll post it here eventually.

Anyway, back to MFQT. I've decided: I'm moving to a collision-on-line engine, after receiving ridiculous amounts of feedback from my classmates on the theme of "too fast" or "too hard." The engine will magically become much more stable and coding moving platforms will become much, much easier.

I'll start coding as soon as I can restore my backup (lunch today).
« Last Edit: October 25, 2010, 10:01:55 am by JustCause »
See you, space cowboy...

Offline DJ Omnimaga

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Re: My First Quantum Translocator
« Reply #112 on: October 25, 2010, 04:29:34 pm »
Ah ok I see :) And I can't wait for your game. When you reach 100 post you should upload it to the archives :D (unless it's Wacky Fun Random Numbar Generator :P )

Can't wait for update on MFQT :D

Offline squidgetx

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Re: My First Quantum Translocator
« Reply #113 on: October 25, 2010, 04:34:26 pm »
FYI, Axe's back up feature works wonders if you don't mind the extra compile time. It's saved me plenty of times in the past ;)

Offline DJ Omnimaga

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Re: My First Quantum Translocator
« Reply #114 on: October 25, 2010, 04:35:21 pm »
It does, but in 10% of the cases, I heard it sometimes corrupts or crashes, so you must still be careful regardless.

Offline Munchor

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Re: My First Quantum Translocator
« Reply #115 on: October 25, 2010, 04:37:35 pm »
Oh I thought it had been you... I want the song so much...

Offline Builderboy

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Re: My First Quantum Translocator
« Reply #116 on: October 25, 2010, 04:49:43 pm »
It does, but in 10% of the cases, I heard it sometimes corrupts or crashes, so you must still be careful regardless.

10%? really? D: that seems like a bit much, i use it regularly and i've never ever had it corrupt

Offline ztrumpet

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Re: My First Quantum Translocator
« Reply #117 on: October 25, 2010, 05:20:15 pm »
It's tough to hear about the data loss, but I'm glad progress is going smoothly.  Also, I can't wait to see both a Basic and Axe version of your friend's game! ;D

Offline DJ Omnimaga

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Re: My First Quantum Translocator
« Reply #118 on: October 25, 2010, 06:40:18 pm »
It does, but in 10% of the cases, I heard it sometimes corrupts or crashes, so you must still be careful regardless.

10%? really? D: that seems like a bit much, i use it regularly and i've never ever had it corrupt
Idk maybe it's lower, but I saw some posts from people saying they lost their game due to backup function not working properly.

I hope JustCause didn't lose much data x.x

Offline JustCause

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Re: My First Quantum Translocator
« Reply #119 on: October 27, 2010, 10:16:35 am »
It's tough to hear about the data loss, but I'm glad progress is going smoothly.  Also, I can't wait to see both a Basic and Axe version of your friend's game! ;D
No data was lost, I simply lost access to it for a while. Just to clarify. Also, I will be uploading the original "Missile Run" and my Axe "Missile Run DX" later today (hopefully). The first is a promising but slow BASIC game, the other is Avalanche on steroids (with a Classic Mode evocative of the original).

My backup system consists of two separate groups, backups stored on two separate computers and my file host of choice, Axe backups, and groups transferred to two separate calculators (though one of them is undergoing SPInterface, so it might not count). The Axe backup glitch is therefore unlikely to affect me. I'm not letting this project die :P

Now switching to collision-on-line.
« Last Edit: October 27, 2010, 10:16:48 am by JustCause »
See you, space cowboy...