Author Topic: My First Quantum Translocator  (Read 46311 times)

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Offline DJ Omnimaga

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Re: My First Quantum Translocator
« Reply #120 on: October 27, 2010, 10:42:56 pm »
Cool! I will try them out when possible. :) Glad you lost nothing on your current project. :)

By the way in 15 posts, you will also be able to upload your games in the site downloads section, if you want to. They'll be found even more easily by visitors. :)

Offline JustCause

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Re: My First Quantum Translocator
« Reply #121 on: October 28, 2010, 08:51:24 am »
Oh god. This is so hard. :( Why did I have to document my collision checks so poorly? Even at my best possible coding time (8:30-9:00 PM while snacking on gingerbread cookies and listening to Magic Hardcore [DJ Omnimaga]) I still can't do it, and have succeeded only in wrecking the current engine multiple times. (backups=good.)

By the way in 15 posts, you will also be able to upload your games in the site downloads section, if you want to. They'll be found even more easily by visitors. :)
I know...I'm so excited! Omni's more addicting than any RPG.
See you, space cowboy...

Offline DJ Omnimaga

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Re: My First Quantum Translocator
« Reply #122 on: October 28, 2010, 05:59:39 pm »
As long as you don't get addicted to the site to the same extent as someone can be addicted to WoW, though ;D

And yeah it's best to comment parts of your code that you often get confused at when looking at it again later. In Supersonic Ball, I had the level structure commented because I always forgot what each part were...

I hope you eventually can figure out how to fix your engine. X.x
« Last Edit: October 28, 2010, 05:59:52 pm by DJ Omnimaga »

Offline JustCause

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Re: My First Quantum Translocator
« Reply #123 on: October 28, 2010, 06:03:18 pm »
Let me bring you up to speed. I have made no progress. You are now up to speed.

And yeah it's best to comment parts of your code that you often get confused at when looking at it again later.
Lesson learned  ;D
See you, space cowboy...

Offline ztrumpet

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Re: My First Quantum Translocator
« Reply #124 on: October 28, 2010, 06:04:07 pm »
Let me bring you up to speed. I have made no progress. You are now up to speed.
:P  Nice sarcasm.

Good luck on it. :)

Offline DJ Omnimaga

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Re: My First Quantum Translocator
« Reply #125 on: October 28, 2010, 08:46:15 pm »
Lol nice one :P

If it's possible, feel free to post code or code snippets in the Axe section if you are in dire need of help. I'm sure people will be happy to help. :)

Offline JustCause

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Re: My First Quantum Translocator
« Reply #126 on: October 29, 2010, 08:48:41 am »
Typing with white gloves on is hard. Why am I wearing white gloves, you ask? Because I am wearing a Mario costume (hopefully pics later).

But enough of that.

The engine now works, with the exception of bouncies (which I have not yet recoded to play nice with the new engine). So progress has been made. Yay :)
See you, space cowboy...

Offline JustCause

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Re: My First Quantum Translocator
« Reply #127 on: October 29, 2010, 03:31:25 pm »
Update bump. Bouncies now work, and in response to difficulty concerns jump height has been noticeably increased. Will post ASAP.
See you, space cowboy...

Offline Munchor

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Re: My First Quantum Translocator
« Reply #128 on: October 29, 2010, 03:32:06 pm »
Update bump. Bouncies now work, and in response to difficulty concerns jump height has been noticeably increased. Will post ASAP.

I want a restart level button so much :)

And save points, but that's harder, the restart button would mbe awesomness PLEASE!

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Re: My First Quantum Translocator
« Reply #129 on: October 29, 2010, 04:06:41 pm »
Great!  I can't wait to see it. :)

Offline DJ Omnimaga

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Re: My First Quantum Translocator
« Reply #130 on: October 29, 2010, 09:46:12 pm »
Typing with white gloves on is hard. Why am I wearing white gloves, you ask? Because I am wearing a Mario costume (hopefully pics later).

But enough of that.

The engine now works, with the exception of bouncies (which I have not yet recoded to play nice with the new engine). So progress has been made. Yay :)
But it isn't Halloween yet. ??? I guess I'll wait for details later, then. :P

Nice progress on MFQT, can't wait to try next version! :)

Offline FinaleTI

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Re: My First Quantum Translocator
« Reply #131 on: October 29, 2010, 09:49:40 pm »
Typing with white gloves on is hard. Why am I wearing white gloves, you ask? Because I am wearing a Mario costume (hopefully pics later).

But enough of that.

The engine now works, with the exception of bouncies (which I have not yet recoded to play nice with the new engine). So progress has been made. Yay :)
But it isn't Halloween yet. ??? I guess I'll wait for details later, then. :P

Nice progress on MFQT, can't wait to try next version! :)
Maybe he wore his costume to school and hadn't taken it off yet?


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

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Re: My First Quantum Translocator
« Reply #132 on: October 29, 2010, 09:51:44 pm »
Yeah it could have been for some sort of party or school thing.

Offline JustCause

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Re: My First Quantum Translocator
« Reply #133 on: October 30, 2010, 01:46:12 pm »
I want a restart level button so much :)
And save points, but that's harder, the restart button would mbe awesomness PLEASE!
Good news! The build you probably have downloaded (Core .75S) DOES have a restart key, press R. Save points have also been recently implemented and will be posted on Monday.

Also, the costume was for school. We celebrate on the closest available weekday.
See you, space cowboy...

Offline Darl181

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Re: My First Quantum Translocator
« Reply #134 on: October 30, 2010, 01:53:38 pm »
Friday was a "spirit day" (wear costumes) for us too, to end homecoming week.  I'll guess our school football team is getting pwned right now in the homecoming game like they always do :P

Anyways, can't wait till Monday ;D

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« Last Edit: October 30, 2010, 03:20:18 pm by Darl181 »
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