Author Topic: My First Quantum Translocator  (Read 46143 times)

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Offline DJ Omnimaga

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Re: My First Quantum Translocator
« Reply #135 on: October 30, 2010, 02:30:38 pm »
AH ok I see about the costume :D

As for the restart key, wouldn't it be better to maybe choose a key like CLEAR or DEL? It might be best since we are used to press the top buttons and stuff. A lot of games use CLEAR to restart levels too.

Offline JustCause

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Re: My First Quantum Translocator
« Reply #136 on: October 30, 2010, 02:40:43 pm »
As for the restart key, wouldn't it be better to maybe choose a key like CLEAR or DEL? It might be best since we are used to press the top buttons and stuff. A lot of games use CLEAR to restart levels too.
I see your logic, and given that I have no particular attachment to the R key, I'll swap the codes before I upload. Thanks for the suggestion.

EDIT: Also, grayscale is much less flickery now due to me learning how to actually do grayscale. XD
« Last Edit: October 30, 2010, 02:41:43 pm by JustCause »
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Offline DJ Omnimaga

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Re: My First Quantum Translocator
« Reply #137 on: October 30, 2010, 02:43:10 pm »
Nice to hear. Generally in Axe it's not too hard to have good grayscale, but it depends how fast your game run. If it's slow, then it might flickers like mad and you may have to run something like For(Z,0,9):DispĜraphr:End X.x

Offline JustCause

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Re: My First Quantum Translocator
« Reply #138 on: October 30, 2010, 03:04:33 pm »
If it's slow, then it might flickers like mad and you may have to run something like For(Z,0,9):DispĜraphr:End X.x
Actually, I might use that because the engine is still kind of fast. Thanks.

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Offline DJ Omnimaga

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Re: My First Quantum Translocator
« Reply #139 on: October 30, 2010, 11:57:35 pm »
Ah ok. Personally if you were planning to use Pause 30 or something, I recommend using that for loop instead. It's gonna do the same thing but make the grayscale better anyway. ;D

Offline JustCause

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Re: My First Quantum Translocator
« Reply #140 on: November 01, 2010, 08:54:17 am »
Update will go up very, very soon.

General changelist from last version:
DEL, along with R, is a restart key
Minor optimizations
Engine stability vastly, epically increased
Grayscale vastly improved
Saving and loading, complete with first screen like the original (New Game and Continue paths)
DJ Omni Memorial Pause 30 :) (I would have used the for but it would have been way too hard to restructure my draw statements, next update mebbe)
« Last Edit: November 02, 2010, 09:57:11 am by JustCause »
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Offline JustCause

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Re: My First Quantum Translocator
« Reply #141 on: November 01, 2010, 10:34:10 am »
*bump* It's up!

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Offline DJ Omnimaga

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Re: My First Quantum Translocator
« Reply #142 on: November 01, 2010, 12:11:49 pm »
Cool! I'll download it now and try later :)

Offline Munchor

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Re: My First Quantum Translocator
« Reply #143 on: November 01, 2010, 12:13:09 pm »
One hundredth post is one hundredth. Update will go up very, very soon.

General changelist from last version:
DEL now also functions as a restart key
Minor optimizations
Engine stability vastly, epically increased
Grayscale vastly improved
Saving and loading, complete with first screen like the original (New Game and Continue paths)
DJ Omni Memorial Pause 30 :) (I would have used the for but it would have been way too hard to restructure my draw statements, next update mebbe)

I ... se.... eee....
RESTART yay! Now I can play

I still can't get past the second level, though

Maybe a GIF of you doing it?
« Last Edit: November 01, 2010, 12:19:53 pm by ScoutDavid »

Offline ztrumpet

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Re: My First Quantum Translocator
« Reply #144 on: November 01, 2010, 05:00:57 pm »
Nice job JustCause!  I really like it, despite the brutal difficulty.  Wonderful game! ;D

Offline Darl181

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Re: My First Quantum Translocator
« Reply #145 on: November 01, 2010, 07:12:39 pm »
Yes! every time I saw the new post link after this thread I thought there was an update.
Now there  really is!
Already on my calc, can't wait to try it

What is all this stuff about brutal difficulty?  I got through it in about 5 minutes.  I guess I just play a lot of calc games or something...
One thing I noticed-not exactly a bug, but an engine problem.  The text is treated as a wall.  In the "you can't trust them" level you can go on top of the "won't" and stay there.

Also, what's the little square about?  I can tell it stays at the same height as the player sprite, but I have no idea what it might be beyond that.
« Last Edit: November 01, 2010, 08:14:58 pm by Darl181 »
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Offline DJ Omnimaga

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Re: My First Quantum Translocator
« Reply #146 on: November 01, 2010, 10:35:36 pm »
I just played it now and it was really great. The speed is better, I think, even in WabbitEmu. For one of the level I had to use slow motion speed though. Then I decided to do a run through the whole demo at that speed and made a screenshot: :P

Offline MRide

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Re: My First Quantum Translocator
« Reply #147 on: November 01, 2010, 10:37:39 pm »
Looks nice!  I really should download some of these games I haven't tried yet.  I'd probably need another calc for that, though.

Offline JustCause

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My First Quantum Translocator
« Reply #148 on: November 02, 2010, 02:30:56 am »
My First Quantum Translocator



http://www.omnimaga.org/index.php?action=downloads;sa=view;down=592

A port of the acclaimed Flash game (WIP).

Includes source.
See you, space cowboy...

Offline Darl181

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Re: My First Quantum Translocator
« Reply #149 on: November 02, 2010, 02:32:40 am »
Umm, does SMFQTL.8xp have the whole thing now?
I thought it just had the levels.

nvm, I missed the .zip part.
I timed myself while playing it.
00:45.58
« Last Edit: November 02, 2010, 03:26:13 am by Darl181 »
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