Author Topic: My First Quantum Translocator  (Read 46187 times)

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Offline Builderboy

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Re: My First Quantum Translocator
« Reply #210 on: November 13, 2010, 03:22:58 am »
Lol i am very sleepy it would seem, all fixed

Offline DJ Omnimaga

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Re: My First Quantum Translocator
« Reply #211 on: November 13, 2010, 03:23:42 am »
That happens :P

Offline TIfanx1999

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Re: My First Quantum Translocator
« Reply #212 on: November 14, 2010, 10:46:07 am »
5X5 would be fine anyway. It's not like it has to be super detailed. =)

Offline Builderboy

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Re: My First Quantum Translocator
« Reply #213 on: November 14, 2010, 02:32:51 pm »
Exactly, and i find 5x5 makes for the best ratio for tiles on screen vs detail in stiles

Offline DJ Omnimaga

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Re: My First Quantum Translocator
« Reply #214 on: November 14, 2010, 11:32:08 pm »
Yeah true. I remember a nice Dragon Warrior demo from SiCoDe that used 5x5 sprites (although tilemaps were unfortunately pre-rendered, stored in pic0 through 9, a common practice back in the days) and it looked pretty nice.

Offline JustCause

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Re: My First Quantum Translocator
« Reply #215 on: November 15, 2010, 08:55:09 am »
I'd like to see the character as a sprite instead of a small square. Are you going to replace it eventually?
Next Update.
See you, space cowboy...

Offline TIfanx1999

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Re: My First Quantum Translocator
« Reply #216 on: November 15, 2010, 09:02:11 am »
@Dj yea, I remember that game! ^^ The Demo was really nice!
@Justcause: Sweet! =)

Offline JustCause

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Re: My First Quantum Translocator
« Reply #217 on: November 15, 2010, 09:53:05 am »
...okay, I've finished my 7 pages of calculus homework, but I've got a few papers to do as well, so progress will be slow...so I'll post what I have right now. Includes the spritefix.

* JustCause goes off to transfer the files

EDIT: This will take a long time.
« Last Edit: November 15, 2010, 09:54:42 am by JustCause »
See you, space cowboy...

Offline aeTIos

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Re: My First Quantum Translocator
« Reply #218 on: November 15, 2010, 09:53:34 am »
yeah!
I'm not a nerd but I pretend:

Offline JustCause

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Re: My First Quantum Translocator
« Reply #219 on: November 15, 2010, 11:07:14 am »
OK, update up by 4:00 PM CST. This time for serious.
See you, space cowboy...

Offline DJ Omnimaga

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Re: My First Quantum Translocator
« Reply #220 on: November 15, 2010, 11:16:52 am »
Ah I see now why you were less active lately. Hopefully your school workload gets smaller soon. Nice to see new progress too. Can't wait for the update. :)

Btw
Quote
EDIT: This will take a long time.
What will take so long? Do you have some sort of worse-than-dial-up connection causing a calculator program to take 10 minutes to upload on the forums? ???
« Last Edit: November 15, 2010, 11:30:54 am by DJ Omnimaga »

Offline JustCause

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Re: My First Quantum Translocator
« Reply #221 on: November 15, 2010, 03:38:21 pm »
Btw
Quote
EDIT: This will take a long time.
What will take so long? Do you have some sort of worse-than-dial-up connection causing a calculator program to take 10 minutes to upload on the forums? ???

Epic-bad drivers + no free periods + bad hardware + workload

UPDATE IS UP 
See you, space cowboy...

Offline ztrumpet

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Re: My First Quantum Translocator
« Reply #222 on: November 15, 2010, 03:43:30 pm »
It's fun as always. :)
I like the new sprite too. ;D

Offline JustCause

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Re: My First Quantum Translocator
« Reply #223 on: November 15, 2010, 03:46:01 pm »
It's fun as always. :)
I like the new sprite too. ;D
yea, the update isn't much but it's something. the sprite is my devblock for crush checks.
See you, space cowboy...

Offline DJ Omnimaga

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Re: My First Quantum Translocator
« Reply #224 on: November 15, 2010, 10:36:49 pm »
Cool to see the update up!

Not only I'll try it soon, but this shall also be my guinea pig for Doors CS testing.

EDIT: I like it, I tried it on my calc and difficulty seems pretty good now compared to Wabbitemu.
« Last Edit: November 15, 2010, 11:52:53 pm by DJ Omnimaga »