Author Topic: my new pit fighter rpg  (Read 11399 times)

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woods_dragon

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my new pit fighter rpg
« on: November 01, 2005, 10:47:00 am »
my new project is a top down pit fighting rpg,  set in the dragon lance world of Kyrnn.
I am using codex and onblock to help with basic.
All that i got is the title screen, main menu, and the stats screen
Title Screen:
user posted image
New Beginning:
user posted image
Stats:
user posted image
Game Menu:
user posted image

>Dgni.gif
Next is the battle, shop, and...
hopefully i will update this week.
If the pics dont work:
http://www.freewebs.com/woods_calc/drgnlance.htm

Offline Spellshaper

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my new pit fighter rpg
« Reply #1 on: November 01, 2005, 10:52:00 am »
sounds good so far...
any information about the battle system and if/how you

woods_dragon

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my new pit fighter rpg
« Reply #2 on: November 01, 2005, 10:59:00 am »
matrix... 8*11, with sprites placed on map based on numbers in matrix...
then people could make their own maps....

looks like this (done in text becuse sprites not ready yet):


user posted image

like that except with sprites.  :Dbiggrin.gif
battle would probally be turn based.
some day if i get really good, i would aim for multiplayer.

btw, you can see the stuff i have so far:
http://www.freewebs.com/woods_calc/DRGNLNC.8xg

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my new pit fighter rpg
« Reply #3 on: November 01, 2005, 11:35:00 am »
as with multiplayer: I found out those getcalc commands don

Offline DJ Omnimaga

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my new pit fighter rpg
« Reply #4 on: November 01, 2005, 12:09:00 pm »
look pretty nice, but shouldnt you use omnicalc or xLIB instead of Codex? Becuase its faster. There is also the old xlib which is slower but easier to use than the new one and its not a flash app like the new one. Omnimaga archives are still down but the file is avaliable at http://omnimaga.unitedti.org/xLIB_0.3a.zip :)smile.gif

EDIT wait a demo!! *Kevin downloads
EDIT you should try a better host, because it wont let me download the file, i get a blank page. Try geocities maybe, at least it allow hotlinking :(sad.gif

woods_dragon

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my new pit fighter rpg
« Reply #5 on: November 01, 2005, 01:16:00 pm »
arrrrghhh! :angry:mad.gif  stupid freewebs! i will start a geocities soon.  

dragon__lance

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my new pit fighter rpg
« Reply #6 on: November 01, 2005, 02:06:00 pm »
hey, u used my name :)smile.gif
btw, sounds good!

Offline DJ Omnimaga

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my new pit fighter rpg
« Reply #7 on: November 01, 2005, 02:46:00 pm »
yeah I noticed the topic name was different on Revsoft :)smile.gif

woods_dragon

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my new pit fighter rpg
« Reply #8 on: November 02, 2005, 10:32:00 am »
its the full title on revsoft. also i can't get on omnimaga at school but i can get on revsoft.
any way... i started work on the shop, and did some improvements on other things.  Still working a geocities website. my new site: http://j.domaindlx.com/woodsxdragon/
the site is in progress.... :Dbiggrin.gif  you can download the 8xg from the dragonlance page. info about the group:

animation is a bunch of animations
demo is what my mapping will look like
shop is just a menu right now
drgnlance is the actual program

well what do you think? ;)wink.gif

Offline DJ Omnimaga

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my new pit fighter rpg
« Reply #9 on: November 03, 2005, 05:19:00 am »
I tried it and it sound nice, I hope to see a xlib version soon because it will run a lot faster and allow more stuff. Will this be a battle arena only or will there be some dungeons to visit and random battles?

woods_dragon

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my new pit fighter rpg
« Reply #10 on: November 03, 2005, 10:19:00 am »
once i get how to use the sprite function in xlib...
dungeons? probably not.
overworld? maybe
arena? more than one, all the arena is, is the data in the [a] matrix
got the weapon part of the shop done.

how is the best way to do the tilemap function in xlib?

dragon__lance

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my new pit fighter rpg
« Reply #11 on: November 03, 2005, 01:24:00 pm »
wat do u mean, normally just draw a 12*8 tile map on the screen, made from a 8*12 matrix. If u want the tilemap to only cover a certain part of the screen, then just use the screen start and screen end functions
Note:smaller tile maps draw faster :)smile.gif

woods_dragon

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my new pit fighter rpg
« Reply #12 on: November 03, 2005, 03:00:00 pm »
oh.... i been doing the same kind of thing except with a matrix sprite loop.... its in the 8xg in my site under "demo"

dragon__lance

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my new pit fighter rpg
« Reply #13 on: November 03, 2005, 03:16:00 pm »
i'd recommend u use xlib though, way faster :)smile.gif

woods_dragon

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my new pit fighter rpg
« Reply #14 on: November 04, 2005, 12:44:00 am »
i switched to xlib last nite... seem some what faster.