Author Topic: my new pit fighter rpg  (Read 11108 times)

0 Members and 1 Guest are viewing this topic.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
my new pit fighter rpg
« Reply #15 on: November 04, 2005, 03:58:00 am »
you can even have grayscale :Dbiggrin.gif


err... nvm


gs is another thing, even though its fast enough for BASIC

Offline Spellshaper

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1690
  • Rating: +0/-0
  • This is me. Or maybe not.
    • View Profile
my new pit fighter rpg
« Reply #16 on: November 04, 2005, 06:04:00 am »
I don

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
my new pit fighter rpg
« Reply #17 on: November 04, 2005, 07:14:00 am »
lol, I never tried scrolling much, I had a demo I made but it was 5 months ago and its no longer on my calc

dragon__lance

  • Guest
my new pit fighter rpg
« Reply #18 on: November 04, 2005, 10:28:00 am »
i saw it, it was pretty cool  :Dbiggrin.gif scrollings fun

woods_dragon

  • Guest
my new pit fighter rpg
« Reply #19 on: November 08, 2005, 09:20:00 am »
user posted image
my new movement for battle screen.... the person will look better soon.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
my new pit fighter rpg
« Reply #20 on: November 08, 2005, 10:16:00 am »
sound nice so far. does then monster/characters can move?

dragon__lance

  • Guest
my new pit fighter rpg
« Reply #21 on: November 08, 2005, 10:22:00 am »
looks good, is this going to be in real time?

woods_dragon

  • Guest
my new pit fighter rpg
« Reply #22 on: November 08, 2005, 02:29:00 pm »
turn based... for now...
it has animation and the hit detection for the battle, but monster(two so far) cant move or attack.... i will work on it tommorow... :Dbiggrin.gif  love having a studyhall w/ no homework.
oh... in the pic... you see the pretty black potion... u step on it and your hp goes up by 10... thats why the hp is like 100/20... i ran the program like 8 times... it's not a bug just wanted to test it.


so heres the progress:like 30%-40%
shop: weapons(x8 or 9), dontation part done(donate money to village to get bonus stuff... like hp and mp upgrades and the best weapon). need to do armour and useable stuff
battle: basics done... need to make specials,ranged, and magic.
stat screen: done
overworld:...still working on this one...it will probally some random battles and a few places to visit... like the arena and the shop... right now the overworld is a text menu...:)smile.gif
enemy sprites: i need help with these... all i got is a poorly drawn jellfish and bear like thing. i need some for human like enemies and animal
classes: i dont know about that yet... but there will be magic and ranged attacks.

user posted image

yeah! >Dgni.gif

woods_dragon

  • Guest
my new pit fighter rpg
« Reply #23 on: November 09, 2005, 11:05:00 am »
srry.. i know double post... u may have seen my error. a missed goto. made the shop go to stats on exit. worked on battle. all programmed commands work, and win, level messages done.

dragon__lance

  • Guest
my new pit fighter rpg
« Reply #24 on: November 09, 2005, 01:10:00 pm »
that's cool :)smile.gif maybe u should consider eliminating all lables and instead switch to subroutines

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
my new pit fighter rpg
« Reply #25 on: November 09, 2005, 01:52:00 pm »
oh I didnt noticed the error at first :Dbiggrin.gif

yeah since I dont use lbl/gotos since a year I dont have those errors much anymore, unless I forget an end somewhere, which I do often

game look nice so far :)smile.gif

Offline Ranman

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1354
  • Rating: +83/-0
    • View Profile
my new pit fighter rpg
« Reply #26 on: November 09, 2005, 04:19:00 pm »
QuoteBegin-woods_dragon+8 November 2005, 20:29-->
QUOTE (woods_dragon @ 8 November 2005, 20:29)
turn based... for now...

Looks very nice. Your main character reminds me of Gateway to Apshai for the C64.

Maybe I am old fashioned, but I like turn-based RPGs more than real time... I need time to think about my moves.

Keep up the good work ;)wink.gif
Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
my new pit fighter rpg
« Reply #27 on: November 10, 2005, 02:35:00 am »
same here, as long as turns arent as long as in fft. I like real time too though, but more in the style of Tales of Phantasia or Star Ocean :)smile.gif

CDI

  • Guest
my new pit fighter rpg
« Reply #28 on: November 10, 2005, 10:00:00 am »
The pinnicale of Turn Based Battle systems is FF4-6 wich can be set to semi real time and I LOVE it (maybe T14 will do that...)

dragon__lance

  • Guest
my new pit fighter rpg
« Reply #29 on: November 10, 2005, 10:25:00 am »
i do too  :Dbiggrin.gif