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Omnimaga
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my RPG
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Topic: my RPG (Read 5442 times)
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nitacku
LV6
Super Member (Next: 500)
Posts: 300
Rating: +30/-1
ni-ta-ku ^_^
my RPG
«
Reply #15 on:
September 07, 2007, 03:39:00 pm »
It's all on calc. The interface is entirely graphical, so navigating is very easy.
I aiming to make the editor a replace for all others. It requires xLIB of course to do all of the fancy effects and filters. (yes, there are filters you can apply to pics)
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Halifax
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Posts: 1334
Rating: +2/-1
my RPG
«
Reply #16 on:
September 07, 2007, 03:52:00 pm »
nitacku: Filterse such as what? Advanced ones like motion blurring and stuff? Oh yeah, and have you ever checked out Pyroedit?
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There are 10 types of people in this world-- those that can read binary, and those that can't.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
my RPG
«
Reply #17 on:
September 07, 2007, 03:56:00 pm »
true, altough pyro edit is kinda big, if you plan to make a huge game you may need to delete some part of pyro edit while coding, and be careful to not delete something that will make pyro edit stop working
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Delnar_Ersike
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my RPG
«
Reply #18 on:
September 07, 2007, 04:28:00 pm »
QuoteBegin-Halifax+7 Sep, 2007, 19:31-->
QUOTE
(Halifax @ 7 Sep, 2007, 19:31)
Delnar: Oh ok, well do you think you could possibly try one more time for me?
Meh, OK. I have plenty of free time over the weekend anyway (despite the three school projects...)
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nitacku
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Posts: 300
Rating: +30/-1
ni-ta-ku ^_^
my RPG
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Reply #19 on:
September 07, 2007, 04:35:00 pm »
QuoteBegin-Halifax+7 Sep, 2007, 21:52-->
QUOTE
(Halifax @ 7 Sep, 2007, 21:52)
nitacku: Filterse such as what? Advanced ones like motion blurring and stuff? Oh yeah, and have you ever checked out Pyroedit?
Yep, motion blurring is included. Also one I call razor, gray mask, and a few others.
I've tried PyroEdit and it indeed has everything, however I find that the interface is a bit confusing at times and the speed can be a bit slow. Out of everything, I find that it's the sheer number of subprograms needed that deters me the most from using PyroEdit. The editor I'm working on now will be a single program.
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DJ Omnimaga
Clacualters are teh gr33t
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CodeWalrus founder & retired Omnimaga founder
my RPG
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Reply #20 on:
September 07, 2007, 04:42:00 pm »
nice ^^
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Halifax
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my RPG
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Reply #21 on:
September 07, 2007, 05:47:00 pm »
Yes that is very cool, and I agree with you on many points.
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username
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my RPG
«
Reply #22 on:
September 08, 2007, 02:00:00 am »
:samurai:
I've come to hijack my thread back from the hijackers.
College is tough, I can usually find about an hour each day to work on the project. It is slowly progressing, I will pick up a link cable over the weekend and hopefully post something on Monday.
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DJ Omnimaga
Clacualters are teh gr33t
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Omnimagician (Next: --)
Posts: 55943
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CodeWalrus founder & retired Omnimaga founder
my RPG
«
Reply #23 on:
September 08, 2007, 02:24:00 am »
one hour (even 30 misn per day) is always good you know
because this make 2.5-4 hours per week and in a few months the project can be either done, or a beta can be ready depending of the size
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
my RPG
«
Reply #24 on:
September 08, 2007, 02:25:00 am »
one hour (even 30 misn per day) is always good you know
because this make 2.5-4 hours per week and in a few months the project can be either done, or a beta can be ready depending of the size
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Speler
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Posts: 857
Rating: +6/-2
my RPG
«
Reply #25 on:
September 08, 2007, 04:18:00 am »
I only get an hour a day to code, I get plenty done (*points to lack of released projects*). But yeah, depending on how experienced you are, you can get a TON done in that time.
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my RPG