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well, that's quite obvious, because that's the correct description of hitting something that's why it should move further if it doesn't touch the nose of the plane thing
Quote from: Nick on November 28, 2011, 07:47:16 pmwell, that's quite obvious, because that's the correct description of hitting something that's why it should move further if it doesn't touch the nose of the plane thingIt works that way because the hit box (which is hidden in the back buffer) is rectangle for easy coding. so whenever the "bullet" hits the hitbox, it stops there.