Author Topic: Nameless RPG  (Read 37352 times)

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Offline trevmeister66

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Nameless RPG
« on: February 02, 2009, 01:18:59 pm »
All progress will be posted here now.

[STATUS]Working on Spell list[/STATUS]

To-do List:
-Menu System
---Stat Menu :: 100%
---Stat lvling :: 99%
---Save/Options/etc. :: 85%
---Equipment Menu :: 0%
---Equipment Selection :: 0%
---Item Menu :: 95%
---Item Selection :: 10%
-Equipment Design (Weapons/Armour)
---Weapon Names/Stat Bonuses :: 90%
---Armour Names/Stat Bonuses :: 0%
-Map Design
---Capital (Main) City :: 1%
---Buildings/Stores :: 0%
---NPC's :: 0%
---Other cities/areas :: 0%
-Story/Plot
-Battle System
-Optimizations
-Leveling System
---XP algorithm :: 100%
---XP implementation :: 0%
« Last Edit: February 25, 2009, 12:24:01 pm by trevmeister66 »
Projects:    nameless RPG: 1.0%  |  Reverse Snake v1.5: 100%  |  Secret Project: 5%  |  DUNGEON: 70%

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Offline noahbaby94

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Re: Nameless RPG
« Reply #1 on: February 02, 2009, 01:39:15 pm »
Sounds cool might I suggest xlib instead of codex much more stable.
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Re: Nameless RPG
« Reply #2 on: February 02, 2009, 03:05:15 pm »
awesome. hope to see more from you later. i'm still having trouble putting aside time for pokemon though :P

if i don't hurry, tifreak could catch up to me in the battle aspect XD

Offline trevmeister66

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Re: Nameless RPG
« Reply #3 on: February 02, 2009, 03:21:32 pm »
Sounds cool might I suggest xlib instead of codex much more stable.
Yeah I do prefer xLIB, but I don't need all the extras of xLIB, and it takes a bit of space up (even though it's an app and in the Archive). CODEX just fits what I need to do and it's pretty small.
Projects:    nameless RPG: 1.0%  |  Reverse Snake v1.5: 100%  |  Secret Project: 5%  |  DUNGEON: 70%

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Offline DJ Omnimaga

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Re: Nameless RPG
« Reply #4 on: February 02, 2009, 04:05:56 pm »
Couldn't you use the 8xp version of xLIB instead? It's still in the download sections at Omnimaga. It has tilemapping and displaying tiles/sprites, so you won't get 40 second map loading with 0.75 fps on regular 83+ models when your game will be bigger. A prime example is The Reign Of Legends 3. The 0.1a version of xLIB is a bit smaller than Codex I think. For archiving/unarchiving needs there's Resource, which does it better (prevents most garbage collections)

I'm happy to see you're back into TI coding though :)

Offline trevmeister66

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Re: Nameless RPG
« Reply #5 on: February 02, 2009, 04:15:15 pm »
Couldn't you use the 8xp version of xLIB instead? It's still in the download sections at Omnimaga. It has tilemapping and displaying tiles/sprites, so you won't get 40 second map loading with 0.75 fps on regular 83+ models when your game will be bigger. A prime example is The Reign Of Legends 3. The 0.1a version of xLIB is a bit smaller than Codex I think. For archiving/unarchiving needs there's Resource, which does it better (prevents most garbage collections)

I'm happy to see you're back into TI coding though :)
Right now it's not going to be that graphical, It'll just be ASCII art. But maybe I'll change programs.
Projects:    nameless RPG: 1.0%  |  Reverse Snake v1.5: 100%  |  Secret Project: 5%  |  DUNGEON: 70%

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Offline Drak

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Re: Nameless RPG
« Reply #6 on: February 02, 2009, 06:54:19 pm »
curious to see the screenshots when you get them up. any notable features that you'll be putting in the game?

Offline DJ Omnimaga

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Re: Nameless RPG
« Reply #7 on: February 02, 2009, 09:34:16 pm »
ooh ok, then the use of codex might be more justitifed (with flash gordon or resources if your game is huge to prevent garbage collects)

Offline kalan_vod

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Re: Nameless RPG
« Reply #8 on: February 03, 2009, 12:29:36 am »
Well I agree with kevin, glad you are back in action!

Offline trevmeister66

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Re: Nameless RPG
« Reply #9 on: February 03, 2009, 11:43:55 am »
Thanks guys. Well as I said yesterday, I was going to try and get to where I had been before my calc crashed, and I did get back to it. This time I backed up all my files on my computer. Then I started programming the next part (the same part that crashed yesterday), and it crashed again. It's weird though, because I just coppied 1 of my other programs and just changed a few words, and it crashed. I don't know why it wouldn't crash on the first program when they're the same thing except with a few word changes. Also, PindurTI won't accept on of my programs for some reason..

Today I'm going to try and figure out why it's crashing at that certain part, and should hopefully have a screenie tonight (I know, I promised one last night, but I fell asleep really early.)
Projects:    nameless RPG: 1.0%  |  Reverse Snake v1.5: 100%  |  Secret Project: 5%  |  DUNGEON: 70%

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Offline DJ Omnimaga

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Re: Nameless RPG
« Reply #10 on: February 03, 2009, 02:43:03 pm »
I would recommend doing a lot of backups, because IIRC on the old forums you had several crashes with data loss, which killed a few of your projects. Always send a copy of your game to your PC every week and do groups of updated stuff or unarchived stuff every day or so.

Offline trevmeister66

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Re: Nameless RPG
« Reply #11 on: February 03, 2009, 06:17:19 pm »
Yeah I remember those days -.- But yeah I'm backing up everyday now.

I also found out why it was crashing. It's this one line in the code that I copied from another place. The first time it runs through it it's fine, but when it goes over the copied part it doesn't work... I'm gonna see if I can fix it soon. If not, Im going to have to find a different way to do what I want to do.

EDIT: Alright I fixed it. It was farely simple once I new exactly what was wrong. Now to move on.
« Last Edit: February 03, 2009, 06:31:31 pm by trevmeister66 »
Projects:    nameless RPG: 1.0%  |  Reverse Snake v1.5: 100%  |  Secret Project: 5%  |  DUNGEON: 70%

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Offline trevmeister66

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Re: Nameless RPG
« Reply #12 on: February 03, 2009, 07:17:58 pm »
Alright here's my first screenie. It's just the intro, no game play yet.



It's faster on the calc.
Projects:    nameless RPG: 1.0%  |  Reverse Snake v1.5: 100%  |  Secret Project: 5%  |  DUNGEON: 70%

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Offline noahbaby94

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Re: Nameless RPG
« Reply #13 on: February 03, 2009, 07:32:18 pm »
Nice cool looking.
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Offline {AP}

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Re: Nameless RPG
« Reply #14 on: February 03, 2009, 08:27:45 pm »
I do enjoy the title sequence and graphical representation of the stats.
In fact, the thought on the stats screen impressed me more than anything else there.

It's just... visually appealing.
Good work so far. ^_~