Author Topic: Nameless RPG  (Read 37373 times)

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Offline DJ Omnimaga

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Re: Nameless RPG
« Reply #150 on: April 12, 2009, 11:50:58 pm »
http://en.wikipedia.org/wiki/Final_Fantasy_V#Job_System

The second ROL4 project was going to use a similar system

Offline trevmeister66

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Re: Nameless RPG
« Reply #151 on: April 12, 2009, 11:54:33 pm »
Yeah, it's pretty much like that, except that you can't have 2 "jobs", classes in my case, right now, although that was in consideration at the beginning of this project, so you never know, but for now, you can only have 1 class that can be upgraded into 3 different classes depending on what you chose to start out as, and similar to FFV, your level in that class determines what abilities you can do.
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Offline simplethinker

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Re: Nameless RPG
« Reply #152 on: April 14, 2009, 02:06:19 pm »
Sounds good trev ;D

Quote
...all built around a new story line that i can't reveal right now. But I am still progressing...slowly
Does that also mean that you've got an idea for the name of this game?
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Offline trevmeister66

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Re: Nameless RPG
« Reply #153 on: April 14, 2009, 08:36:48 pm »
lol sadly no.. I have a couple ideas that im throwing around, but nothing close to a final yet.
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Offline trevmeister66

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Re: Nameless RPG
« Reply #154 on: April 23, 2009, 02:00:56 pm »
Alright a bit of progress has been made (go me!).

1) I have created all 6 of the "base" classes (warrior, thief, squib, apprentice, medic, and archer). I have come up with all of their spells/abilities/skills. I have also come up with their advanced forms which you can select once you reach the requirements:

Warrior - Knight, Paladin, Rider
Archer - Ranger, Sniper, Marksman (<--May change because I don't like it)
Medic - Priest, Shaman, Cleric
Squib - Wizard, Mage, Warlock
Thief - Rogue, Assassin, Ninja
Apprentice - Dark Mage, Necromancer, Summoner

Each class has it's own unique abilities and skills.

2) I have also come up with the beginning part of the story. Although it isn't much now, I won't spoil any of it until it's more complete.

3) I plan on having 20-25 "Main Story" quests, with 50-60 side quests that can only be activated based on if certain events have happened, which class you are, etc. Most side quests have nothing to do with the actual story, although some do, but they do help you level up and get unique items that you can't get otherwise. I might be adding more to both the Story quests and the Side quests if I plan to make the game longer (which I do), but for now that's a good starting point.

4) Each Base Class has an NPC ability where you can interact with NPC's in a certain way based on your class. For example, Apprentices can have the ability 'Mind Read', which lets you read the mind of NPC's. This can be a helpful way to learn specific information regarding quests or whatnot. Another example is 'Steal', the Thief's ability, which lets you attempt to pick pocket certain NPC's, which could get you gold or items. Also, some Story and Side quests will require the use of these abilities to finish the quest.

That's mostly what I have completed right now. NOW I'm going to work on a walking engine with filler sprites and I'm going to try to incorporate talking to NPC's, reading signs, and entering buildings. Once I have all this finished, I'll update you guys.


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Offline DJ Omnimaga

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Re: Nameless RPG
« Reply #155 on: April 23, 2009, 02:08:19 pm »
nice progress so far :) I can't wait for screenshots of the game in action :)

Offline simplethinker

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Re: Nameless RPG
« Reply #156 on: April 24, 2009, 03:19:20 pm »
Good work ;D  I especially like (4). Sounds like a great way to force players to have a balanced team.
"We've all heard that a million monkeys banging on a million typewriters will eventually reproduce the entire works of Shakespeare. Now, thanks to the Internet, we know this is not true." -- Professor Robert Silensky



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Offline trevmeister66

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Re: Nameless RPG
« Reply #157 on: April 24, 2009, 03:50:42 pm »
Thanks :)

More progress. I have the walking engine finished. I have yet to include anything other than moving from screen to screen. No NPC interaction, no doors, no chests, etc. It took me a while to figure out a way to efficiently code the hit detection while still keeping it relatively small and relatively fast. Plus the way I programmed it, any events going on in a certain screen won't effect movement speed what so ever (I plan to have NPC's walking around while you travel, and other events like similar to that). Next, I plan on working on directional movement, or looking in the direction you move. I had this working in my previous project, so this shouldn't take long. Plus having the player face directions will make interacting with NPC's, signs, etc. a LOT easier.
Projects:    nameless RPG: 1.0%  |  Reverse Snake v1.5: 100%  |  Secret Project: 5%  |  DUNGEON: 70%

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Offline noahbaby94

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Re: Nameless RPG
« Reply #158 on: April 24, 2009, 04:00:02 pm »
Cool are you gonna have screenies soon?
That's what she said!!!

Offline trevmeister66

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Re: Nameless RPG
« Reply #159 on: April 24, 2009, 04:46:50 pm »
Cool are you gonna have screenies soon?
Possibly. I don't have much i can show you guys that has anything to do with game, because most of that is on paper, and the little I have done on calc is just the back bone of the engine, and I have finals coming up soon, so I prob won't have any meaningful screenies for 2 or 3 weeks.
Projects:    nameless RPG: 1.0%  |  Reverse Snake v1.5: 100%  |  Secret Project: 5%  |  DUNGEON: 70%

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Offline trevmeister66

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Re: Nameless RPG
« Reply #160 on: April 27, 2009, 02:23:07 pm »
Alright well I've got the walking engine finished, as well as a few other things. Here's a screenie of what I have so far:



The sprites are filler sprites, so don't criticize them too much  ;D

Oh, and the bacon idea isn't mine either  :P
Projects:    nameless RPG: 1.0%  |  Reverse Snake v1.5: 100%  |  Secret Project: 5%  |  DUNGEON: 70%

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Offline simplethinker

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Re: Nameless RPG
« Reply #161 on: April 27, 2009, 02:30:04 pm »
Nice work ;D  And who cares about sprites as long as there's bacon!
"We've all heard that a million monkeys banging on a million typewriters will eventually reproduce the entire works of Shakespeare. Now, thanks to the Internet, we know this is not true." -- Professor Robert Silensky



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Offline noahbaby94

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Re: Nameless RPG
« Reply #162 on: April 27, 2009, 02:47:58 pm »
Bacon is like my foobar.
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Offline DJ Omnimaga

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Re: Nameless RPG
« Reply #163 on: April 27, 2009, 05:45:32 pm »
for some reasons I think the main char sprites looks funny and would make a cool sprite for a game meant to be fun, idk why ^^

it looks pretty fast so far :)

Offline trevmeister66

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Re: Nameless RPG
« Reply #164 on: April 27, 2009, 06:09:59 pm »
for some reasons I think the main char sprites looks funny and would make a cool sprite for a game meant to be fun, idk why ^^

it looks pretty fast so far :)
Heh thanks. I'm trying to keep it as fast as I can, and still add in as much as I can.
Projects:    nameless RPG: 1.0%  |  Reverse Snake v1.5: 100%  |  Secret Project: 5%  |  DUNGEON: 70%

My MW2 Blog <-- Please visit :)