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Sounds cool might I suggest xlib instead of codex much more stable.
Couldn't you use the 8xp version of xLIB instead? It's still in the download sections at Omnimaga. It has tilemapping and displaying tiles/sprites, so you won't get 40 second map loading with 0.75 fps on regular 83+ models when your game will be bigger. A prime example is The Reign Of Legends 3. The 0.1a version of xLIB is a bit smaller than Codex I think. For archiving/unarchiving needs there's Resource, which does it better (prevents most garbage collections)I'm happy to see you're back into TI coding though