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My only complaint about that is that I will confuse this game with Noahbaby94's all the time if both gets released under their current title
1->X1->U ::Will end up being total # of items1->T :: don't know how to explain this var; EDIT: item counter12->W :: Row to display textIf 3<length(Str5 ::Makes sure there is actually an item in Str5 (Str always has a blank space first)ThenIf not(P :: If this menu hasn't been called beforeThen32 :: total # of items possibleAns->dim(L1Ans->dim(L2Fill(0,L1Fill(0,L21->P :: so the program knows it has run this part beforeRepeat X=length(Str5 :: go through the entire stringX+1->XX->V :: beginning location of item; will be stored in L2Repeat sub(Str5,X,1)="." :: goes until it finds "." in Str5X+1->XEndX->L1(U :: stores end point of item in L1(Item #)V->L2(U :: stores beginning point of item in L2(Item #)U+1->U :: moves onto the next item; ends up being total number of itemsEndEndU+(P=2->U :: I had a problem with this when I was calling sub program, so I had to add this inText(W,42,sub(Str5,L2(T),L1(T)-L2(TT+1->TW+8->WEndIf L1(T) or L2(T :: After the first 6 items are displayed, if there is a value in L1(T or L2(T, it will display a "v"Text(53,88,"vEndEnd