Author Topic: Nameless RPG  (Read 37415 times)

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Offline kalan_vod

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Re: Nameless RPG
« Reply #60 on: February 09, 2009, 07:06:24 pm »
Make it keep the selected tab.

Offline trevmeister66

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Re: Nameless RPG
« Reply #61 on: February 09, 2009, 09:46:06 pm »
Ah gotcha. Yeah that wouldn't be hard to change. Just 1 line of code really.
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Offline trevmeister66

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Re: Nameless RPG
« Reply #62 on: February 15, 2009, 10:50:20 pm »
Alright I've decided to make this program run with Celtic III instead of Codex because, well...Codex sucks and Celtic III is teh bomb. So there won't really be any updates for a while as I will mostly be re-writing code to work with Celtic III. With this change I plan on having smaller/faster/less programs. Woot. Also it'll make saving a lot easier and other things as well.
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Offline DJ Omnimaga

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Re: Nameless RPG
« Reply #63 on: February 15, 2009, 10:57:21 pm »
Good move imho. CODEX was good at the time, but archiving/unarchiving over and over can wear down the flash rom and drain batteries like crazy, and it's very slow compared to the apps libs

Offline trevmeister66

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Re: Nameless RPG
« Reply #64 on: February 15, 2009, 11:00:52 pm »
Good move imho. CODEX was good at the time, but archiving/unarchiving over and over can wear down the flash rom and drain batteries like crazy, and it's very slow compared to the apps libs
Heh I wasn't even using that feature.. :D I was going to use Resource to take the place of archiving/unarchiving. Now Celtic III can do that and more. I plan to make it MUCH more graphical (with real sprites...maybe) once I figure out how to do the binary tile map thing-a-ma-jig that Celtic III can do.
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Offline TIfanx1999

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Re: Nameless RPG
« Reply #65 on: February 15, 2009, 11:01:13 pm »
Good choice. Codex is REEEEAAALLY old and outdated. Not to mention Celtic III is so much sexier!  ;D

Offline trevmeister66

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Re: Nameless RPG
« Reply #66 on: February 15, 2009, 11:01:57 pm »
Good choice. Codex is REEEEAAALLY old and outdated. Not to mention Celtic III is so much sexier!  ;D
Yeah I agree. Heh that is mostly why I'm switching over.
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metagross111

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Re: Nameless RPG
« Reply #67 on: February 16, 2009, 03:25:37 pm »
CelticIII has way too many bugs though, have sex with it and you'll find yourself with way too many STDs.

Offline trevmeister66

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Re: Nameless RPG
« Reply #68 on: February 16, 2009, 03:41:35 pm »
that might be so, but it is still better than codex..
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Offline {AP}

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Re: Nameless RPG
« Reply #69 on: February 16, 2009, 03:46:02 pm »
Psh, the only problem I've had with Celtic III is the fact that you can't use xLIBs draw function to draw boxes smaller than 8x8 on certain parts of the screen.

Other than that, it's flawless.

Offline DJ Omnimaga

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Re: Nameless RPG
« Reply #70 on: February 17, 2009, 01:50:40 am »
Psh, the only problem I've had with Celtic III is the fact that you can't use xLIBs draw function to draw boxes smaller than 8x8 on certain parts of the screen.

Other than that, it's flawless.
Celtic IIIxLIB
<-wait 'til rising acid sequence begins
The next Celtic III screenshot of a game originally made for xLIB is self-explanatory:


Other than that, it's flawless
« Last Edit: February 17, 2009, 01:55:49 am by DJ Omnimaga »

metagross111

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Re: Nameless RPG
« Reply #71 on: February 17, 2009, 08:42:27 am »
lol, i haven't even shown you pokemon on Celtic ;P

nightmare.

Offline trevmeister66

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Re: Nameless RPG
« Reply #72 on: February 17, 2009, 12:01:07 pm »
Alright I've converted some CODEX code to Celtic III code. Here is a screenie of the old code (CODEX) vs. the new code (Celtic III):

Old:

New:


Yes, I know it's messed up when you go to the class selection menu. I'm not sure why it's doing that, and I'm going to try and fix it later today after I do more code converting.
« Last Edit: February 17, 2009, 12:09:19 pm by trevmeister66 »
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Offline DJ Omnimaga

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Re: Nameless RPG
« Reply #73 on: February 17, 2009, 02:31:41 pm »
for sure there'sa major speed difference

Offline Silver Shadow

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Re: Nameless RPG
« Reply #74 on: February 17, 2009, 02:48:48 pm »
Yes, I know it's messed up when you go to the class selection menu. I'm not sure why it's doing that, and I'm going to try and fix it later today after I do more code converting.
It's because you are using CelticIII: its very unstable at the moment. I suggest you use xLIB instead until a stable version of Celtic III is released (thats what I'm doing with my current project).
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