Author Topic: Nameless RPG  (Read 37412 times)

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metagross111

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Re: Nameless RPG
« Reply #75 on: February 17, 2009, 03:11:08 pm »
I'm going with CelticIII. it has infinitely better. though it does keep giving me subtle hints to switch to strings instead of sprite sheets on PICs.

I suppose I could do that. anyone know what is faster, though?

Offline trevmeister66

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Re: Nameless RPG
« Reply #76 on: February 17, 2009, 04:01:32 pm »
Yes, I know it's messed up when you go to the class selection menu. I'm not sure why it's doing that, and I'm going to try and fix it later today after I do more code converting.
It's because you are using CelticIII: its very unstable at the moment. I suggest you use xLIB instead until a stable version of Celtic III is released (thats what I'm doing with my current project).
I don't think it's that, because I have the same Celtic functions in a previous part of the code and it works just fine. I'm gonna go line by line to figure out where it is.

Also another reason it's faster is becaue I'm using an 84+SE ROM now instead of the 83+SE that I was using before.
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Offline DJ Omnimaga

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Re: Nameless RPG
« Reply #77 on: February 17, 2009, 04:06:05 pm »
Celtic III works fine unless you do what's shown in the screenshots I posted on the previous page, due to some minor problems with backwards xLIB compatibility and what AP mentionned.

Also, Celtici III is slightly faster than xLIB. You will notice in the screenshots.

@Trevmeister: O.O that's strange, because the TI-84+ and TI-84+SE are slower than the TI-83+SE and many owners of both models reported this. The reason why it is the case is because of the clock function, which takes additional CPU ressources.

Offline trevmeister66

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Re: Nameless RPG
« Reply #78 on: February 17, 2009, 04:16:33 pm »
Celtic III works fine unless you do what's shown in the screenshots I posted on the previous page, due to some minor problems with backwards xLIB compatibility and what AP mentionned.

Also, Celtici III is slightly faster than xLIB. You will notice in the screenshots.

@Trevmeister: O.O that's strange, because the TI-84+ and TI-84+SE are slower than the TI-83+SE and many owners of both models reported this. The reason why it is the case is because of the clock function, which takes additional CPU ressources.
Hmm that's odd. heh maybe Celtic III is really making it that much faster.
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Offline trevmeister66

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Re: Nameless RPG
« Reply #79 on: February 18, 2009, 03:30:48 pm »
Sorry for the double post.

I have finished switching over to Celtic III now (Goodbye CODEX!!one!1!!). Here's an up to date screenie:


One known bug so far is that in the stat lvling screen, when I try to go to the left column, it doesn't display the marker. It shouldn't be too hard to fix.

Now I plan to re-make all the race/class stats and to add a whole new thing: elements. There are going to be a total of 6 races, 6 classes, and 6 elements, making 216 different possible combinations..I think. I'm also going to add in an extra skill to make it more diverse.
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Offline {AP}

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Re: Nameless RPG
« Reply #80 on: February 18, 2009, 05:37:59 pm »
Not bad at all.
You have a weird looking mapping routine though.
I'd have assumed you'd use real(2).
...
Now that I think about it though, it doesn't look like you use sprites at all.
(Not a problem, just an observation.)

In any case, keep up the good work. I love the major customization too.

Offline trevmeister66

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Re: Nameless RPG
« Reply #81 on: February 18, 2009, 05:54:04 pm »
Yeah I'm not using sprites yet. Since I just switched to Celtic III, I didn't have a good graphical map (I just did dual layer ASCII on the graph screen). Now that I am using Celtic though, I might consider switching to a more graphical design vs. simplicity. before I do that, I need to figure out how to use identity(4...
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Offline {AP}

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Re: Nameless RPG
« Reply #82 on: February 18, 2009, 06:09:05 pm »
Why identity(4)?
real(2) does the same thing and is less complex.

The only reason I can see using identity(4) is that it MIGHT take up less space due to it not using a matrix.
(BTW, not saying that you're doing anything wrong, I'm just curious as to what you're seeing that I'm not. I can't say that I'm a better programmer or anything. ^_^; )
« Last Edit: February 18, 2009, 06:13:13 pm by {AP} »

metagross111

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Re: Nameless RPG
« Reply #83 on: February 18, 2009, 06:31:02 pm »
well, except that you ARE better. at least better than most of us.

Offline {AP}

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Re: Nameless RPG
« Reply #84 on: February 18, 2009, 06:36:54 pm »
Haha, I wish.
I might be in a lot of instances, I suppose... but I'm in last place when it comes to actually working.
Mainly due to life's distractions... but still.

Eh... maybe I am too modest.
This actually is making me want to do a series of tutorials or a topic full of tips and tricks.

Offline trevmeister66

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Re: Nameless RPG
« Reply #85 on: February 18, 2009, 06:39:24 pm »
Why identity(4)?
real(2) does the same thing and is less complex.

The only reason I can see using identity(4) is that it MIGHT take up less space due to it not using a matrix.
(BTW, not saying that you're doing anything wrong, I'm just curious as to what you're seeing that I'm not. I can't say that I'm a better programmer or anything. ^_^; )
Heh I don't know. I thought it'd be cool to use it, but you're right, real(2 is a lot simpler and easier.. just a tad bit larger. I'll worry about that when the time comes, but for now I must continue to redo all my stats.

PS you are a great programmer. WRITE SOME TUT'S!!!
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Offline noahbaby94

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Re: Nameless RPG
« Reply #86 on: February 18, 2009, 06:44:49 pm »
You could use identity(4 it's smaller.
That's what she said!!!

Offline {AP}

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Re: Nameless RPG
« Reply #87 on: February 18, 2009, 06:45:50 pm »
PS you are a great programmer. WRITE SOME TUT'S!!!

Haha, now I feel like I have to. =P

I'll get around to it soon. Thanks for the motivation though. ^_^
(Good luck on the re-coding, I know the feeling...)

Offline trevmeister66

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Re: Nameless RPG
« Reply #88 on: February 18, 2009, 06:49:55 pm »
You could use identity(4 it's smaller.
Yeah that's what I was thinking, but I have no idea how to use it :/
Projects:    nameless RPG: 1.0%  |  Reverse Snake v1.5: 100%  |  Secret Project: 5%  |  DUNGEON: 70%

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Offline noahbaby94

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Re: Nameless RPG
« Reply #89 on: February 18, 2009, 06:51:18 pm »
You could use identity(4 it's smaller.
Yeah that's what I was thinking, but I have no idea how to use it :/
Neither do I if you figure out how it works please tell me.
Edit:Wewt post 100!!!
That's what she said!!!