Author Topic: Nameless RPG  (Read 37436 times)

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Offline Galandros

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Re: Nameless RPG
« Reply #135 on: March 13, 2009, 03:38:58 pm »
B/W and 4 pixels moving. The 2 pixels is really frustrating.
Or a option or key to switch 2 or 4 pixels movement. No just stick to 4 pixels...
Hobbing in calculator projects.

Offline trevmeister66

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Re: Nameless RPG
« Reply #136 on: March 14, 2009, 01:58:37 pm »
Sorry for the lack of progress recently, but now that spring break is almost over, i'll be heading home tomorrow back to my calculator to work on some sprites and a new walking engine.
Projects:    nameless RPG: 1.0%  |  Reverse Snake v1.5: 100%  |  Secret Project: 5%  |  DUNGEON: 70%

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Offline kalan_vod

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Re: Nameless RPG
« Reply #137 on: March 16, 2009, 09:26:52 pm »
Well good luck, I am just starting my spring break >.>..Hope to see some progress ;)

Offline trevmeister66

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Re: Nameless RPG
« Reply #138 on: March 16, 2009, 09:52:33 pm »
heh yeah WOOT for Spring Break! too bad its over :( But i do have some "news" about progress on this game. I plan on switching to 8x8 sprites and tiles because quite frankly, my spriting sucks and there doesn't need to be as much detail in 8x8 as there should be in 16x16. Also, this will allow for larger maps/more areas to travel too. From what i have written down and in mind, this might have to be broken up into 2 or 3 parts o.O
Projects:    nameless RPG: 1.0%  |  Reverse Snake v1.5: 100%  |  Secret Project: 5%  |  DUNGEON: 70%

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Offline noahbaby94

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Re: Nameless RPG
« Reply #139 on: March 16, 2009, 09:54:22 pm »
Yeah the only problem with that is you can't make them walk.
That's what she said!!!

Offline kalan_vod

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Re: Nameless RPG
« Reply #140 on: March 16, 2009, 10:49:54 pm »
Sounds good, 16x16 is always something I would want to accomplish but I to suck at pixel art XD

Offline DJ Omnimaga

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Re: Nameless RPG
« Reply #141 on: March 16, 2009, 11:27:40 pm »
yeah same here, most stuff i did in 16x16 are ripped off sprites modified to be black and white or slightly modified to be a bit different. I hardly ever done anything 16x16 from scratch

Offline trevmeister66

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Re: Nameless RPG
« Reply #142 on: March 17, 2009, 11:34:48 am »
So yeah, over the next couple days im going to be working on the maps for the overworld and different cities. I'll try to get some pics up sometime this weekend or early next week
Projects:    nameless RPG: 1.0%  |  Reverse Snake v1.5: 100%  |  Secret Project: 5%  |  DUNGEON: 70%

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Offline DJ Omnimaga

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Re: Nameless RPG
« Reply #143 on: March 17, 2009, 02:45:04 pm »
I can't wait to see how they look like :)

Offline kalan_vod

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Re: Nameless RPG
« Reply #144 on: March 20, 2009, 01:13:49 pm »
Keep us posted, since we are on the weekend!

Offline trevmeister66

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Re: Nameless RPG
« Reply #145 on: March 27, 2009, 06:56:52 pm »
Well it appears as though im just as bad at making 8x8 sprites as i am at making 16x16, so i've decided to put off sprite making until MUCH later. For now Im going to get back to making the story.
Projects:    nameless RPG: 1.0%  |  Reverse Snake v1.5: 100%  |  Secret Project: 5%  |  DUNGEON: 70%

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Offline kalan_vod

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Re: Nameless RPG
« Reply #146 on: March 31, 2009, 12:23:14 am »
Getting the story down is always a excellent move, it allows for you to think out the entire engine and what will be added (and if you make it a sequel/trilogy) etc..Can not wait to see what you come up with though!

Offline trevmeister66

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Re: Nameless RPG
« Reply #147 on: April 12, 2009, 07:40:39 pm »
Alright I have some progress...kind of. Since I couldn't figure out a good story for the way i had it set up before, I've decided I'm going to change up the character selection a bit to better fit what I have in mind for the story. Instead of picking race/class/element at the beginning, rather you start off as a human (the only race able to be played...currently ;) ), and you do a quest, fight a few monsters, etc. and then you get to pick your class (and i might add 2 more to make it 8 total). Once you reach a certain level after that, or have done certain quests, then you can select an element. Then once again when you've reached a specific level, you'll be able to upgrade your class to 1 of 3 classes specific to the class you chose at the beginning, so there are a total of 24 different classes, + 6 or 8 different elements, which leads to at least 144 different possible combinations for class+element. Since I plan on having each class have 4-6 unique abilities each, whether it's different spells for mages, or buffs for palidans, as well as different abilities for each element, there will be a vast amount of custimization possible...all built around a new story line that i can't reveal right now. But I am still progressing...slowly
Projects:    nameless RPG: 1.0%  |  Reverse Snake v1.5: 100%  |  Secret Project: 5%  |  DUNGEON: 70%

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Offline DJ Omnimaga

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Re: Nameless RPG
« Reply #148 on: April 12, 2009, 09:01:42 pm »
good to hear new progress, I assume it's gonna be partially how Final Fantasy III NES (1990, not the one with Terra, Edgar and Sabin) and V works?

Offline trevmeister66

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Re: Nameless RPG
« Reply #149 on: April 12, 2009, 11:47:35 pm »
good to hear new progress, I assume it's gonna be partially how Final Fantasy III NES (1990, not the one with Terra, Edgar and Sabin) and V works?
Hmm never played those, so not quite sure.
Projects:    nameless RPG: 1.0%  |  Reverse Snake v1.5: 100%  |  Secret Project: 5%  |  DUNGEON: 70%

My MW2 Blog <-- Please visit :)