Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
Necro's Puzzle
« previous
next »
Print
Pages: [
1
]
Go Down
Author
Topic: Necro's Puzzle (Read 4528 times)
0 Members and 1 Guest are viewing this topic.
necro
LV9
Veteran (Next: 1337)
Posts: 1295
Rating: +17/-2
+3 vaporal mustache
Necro's Puzzle
«
on:
March 25, 2006, 08:38:00 pm »
This is well under way, and quite close to completion...it is a overhead scrolling puzzle game made with xlib and it features numerous items and enviromental stuff to interact with.
<
>
+finish the HUD
+DONE
+CANCLED
+map maker-In Progress
+credits, title screen, readme
<
>
+ grassy floor: walk on, no atributes
+ tiled floor: walk on, no atributes
+ plain floor: walk on, no atributes
+ filled hole: walk on, no atributes
+ pressed button: walk on, no atributes
+ large block: can push, will fall into holes, knows what tile it is on, can hide something under it, when pused into a hole it will fill it up, if would land on something other than a grassy/tiled/plain floor or hole it doesn't move and acts as a wall
+ small rock:can push, will fall into holes, knows what tile it is on, can hide something under it, if would land on something other than a grassy/tiled/plain floor or hole it doesn't move and acts as a wall
+ hole: acts as a wall, when a rock is pushed into it it will become a filled hole, will make destroy rocks pused into it
+ normal key: collect up to 9, opens gates
+ orb: CANCLED
+ unopened chest: CANCLED
+ opened chest: CANCLED
+ opened gate:walk on, no atributes
+ closed gate: open with a key
+ opened door:walk on, when switching will close
+ closed door:acts as wall, when switching will open
+ wall switch on: walk on, when switching will become off
+ one time wall switch on: will become a perma off wall witch when switched
+ infinite press wall switch on: will remain a infinte switch when hit
+off switch: acts as a wall, when switching will become on
+perma off switch: just acts as a wall
+brick wall: wall
+top of a wall: wall
+floor button: becomes a pused button, switches
+exit:wins a level, starts a nwe one
+teleporter: teleport you anywhere on the curent map
+rod: CANCLED
+gloves: CANCLED
+skeleton key: CANCLED
+wings: CANCLED
<
>
00:test
01:Square room
Logged
I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
the_unknown_one
Guest
Necro's Puzzle
«
Reply #1 on:
March 26, 2006, 02:11:00 am »
This sounds like a nice project, keep it up!
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Necro's Puzzle
«
Reply #2 on:
March 26, 2006, 02:26:00 am »
wow nice make sure you back up the whole thing sometimes though in case something happens (*
xlibman
Logged
necro
LV9
Veteran (Next: 1337)
Posts: 1295
Rating: +17/-2
+3 vaporal mustache
Necro's Puzzle
«
Reply #3 on:
March 26, 2006, 03:41:00 pm »
Indeed it is, but I am pondering if perhaps I should combine this with a few other games to make a game pack and bundle them in BB. If a prog is run from bb, how much ram does bb itself take up and how much does it give you to use? The whole game engine is under a thousand bytes right now and will be optimised eventualy...so how would I be limmited memory wise for levels and such. Also, I might want to save the actual picture data in one of the BB pic files and save it to pic 125 as a temp so I don't overwrite people's stuff and all...but I don't know what kind of problems that'd cause. And of course, I'd like to let external levels be made for it some how.
Logged
I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
necro
LV9
Veteran (Next: 1337)
Posts: 1295
Rating: +17/-2
+3 vaporal mustache
Necro's Puzzle
«
Reply #4 on:
March 31, 2006, 08:50:00 am »
I just discovered I can have a stack of items -9 of up to nine items...for example, push block of and find a rock, push the rock and find another rock, push that one to get a key with a regular floor under it.
Logged
I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
Necro's Puzzle
«
Reply #5 on:
March 31, 2006, 08:55:00 am »
O_O
wow... that
Logged
kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
Necro's Puzzle
«
Reply #6 on:
March 31, 2006, 09:40:00 am »
Sounds great, I hope to see a ss or demo soon!
Logged
necro
LV9
Veteran (Next: 1337)
Posts: 1295
Rating: +17/-2
+3 vaporal mustache
Necro's Puzzle
«
Reply #7 on:
March 31, 2006, 10:07:00 am »
that whole dynamic is intirely accidental and I love it...I hope to get it done soon too... (to much school work right now)
Logged
I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
necro
LV9
Veteran (Next: 1337)
Posts: 1295
Rating: +17/-2
+3 vaporal mustache
Necro's Puzzle
«
Reply #8 on:
April 08, 2006, 11:15:00 am »
Well, I'll finish the engine this week (spring break) I just added a few things like optimised teleporters, "spiners"(they move you 90 degrees left or right of the direction you headed and switch orientation), and made doors able to require multiple keys. Going to add save spots and a room manager soon.
Logged
I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
Necro's Puzzle
«
Reply #9 on:
April 08, 2006, 12:02:00 pm »
Great, I hope to see this soon! Enjoy your spring break!
Logged
dragon__lance
Guest
Necro's Puzzle
«
Reply #10 on:
April 08, 2006, 12:57:00 pm »
me 2! Sounds really cool, so will it basically be a puzzle game?
Logged
the_unknown_one
Guest
Necro's Puzzle
«
Reply #11 on:
April 09, 2006, 01:11:00 am »
Dragon_Lance: If you read the name of the game, you'd know.
Necro: Great, I hope you'll finish it soon!
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Necro's Puzzle
«
Reply #12 on:
April 09, 2006, 03:05:00 am »
sound cool necro I hope to see this finished soon ^^
how fast does it run so far?
Logged
Print
Pages: [
1
]
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
Necro's Puzzle