Author Topic: PapiJump  (Read 24859 times)

0 Members and 1 Guest are viewing this topic.

Offline Deep Toaster

  • So much to do, so much time, so little motivation
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 8217
  • Rating: +758/-15
    • View Profile
    • ClrHome
Re: PapiJump
« Reply #90 on: November 10, 2012, 10:12:13 pm »
I blame crappy sensor—it often takes a 60-degree tilt for it to notice anything, and sometimes it doesn't notice anything at all. I'll have to work on a better version of that sometime.




Offline Sorunome

  • Fox Fox Fox Fox Fox Fox Fox!
  • Support Staff
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 7920
  • Rating: +374/-13
  • Derpy Hooves
    • View Profile
    • My website! (You might lose the game)
Re: PapiJump
« Reply #91 on: November 11, 2012, 03:13:53 am »
wow, i like the idea a lot :D

THE GAME
Also, check out my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!

Offline aeTIos

  • Nonbinary computing specialist
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3915
  • Rating: +184/-32
    • View Profile
    • wank.party
Re: PapiJump
« Reply #92 on: November 12, 2012, 04:30:30 am »
Great :o
Could you post the schematics?
I'm not a nerd but I pretend:

Offline Adriweb

  • Editor
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1708
  • Rating: +229/-17
    • View Profile
    • TI-Planet.org
Re: PapiJump
« Reply #93 on: November 12, 2012, 06:46:32 am »
Reminded me of critor's test with the Vernier accelerometer sensor.
http://tiplanet.org/forum/viewtopic.php?t=10725

(video coming soon ?)

Which also reminded me of Jim's WebSpire capable of running Nspire-Lua scripts in a browser (JS powa), and linking the device's sensor to actual lua variable so the game would work.
Porting that to the vernier sensor variable would be then easy, I guess :D


« Last Edit: November 12, 2012, 06:50:11 am by adriweb »
My calculator programs
TI-Planet.org co-admin.
TI-Nspire Lua programming : Tutorials  |  API Documentation