Author Topic: Nemesis- a new axe 3d rpg  (Read 34228 times)

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Offline shmibs

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Re: Nemesis-raycasting
« Reply #15 on: May 24, 2012, 11:45:05 am »
by "everything in 3d" do you mean you have sprite scaling implemented? =D

Offline TheMachine02

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Re: Nemesis-raycasting
« Reply #16 on: May 24, 2012, 11:51:02 am »

16*16 spirite scaling routine for do a great boss and beautiful treasure

the only problem I encounter is to show the boss with a variable height walls: I think I'll put the boss in a room simple square   :angel:
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Offline Builderboy

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Re: Nemesis-raycasting
« Reply #17 on: May 24, 2012, 02:48:46 pm »
builder's RTS that he's making has AI that finds paths to places, so if you really wanted to you could talk to him about it. that means adding in a fairly complex algorithm that would slow everything else down a lot, so it probably isn't worth it.
Yeah my routines work best for large volumes of enemies, as well as those units moving towards a single stationary destination, not a moving destination.  With a bit of modification though, I suppose many of the concepts could still be applied though.

Offline TheMachine02

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Re: Nemesis-raycasting
« Reply #18 on: May 25, 2012, 10:15:27 am »
Here is the program a showing a character (NEM1), the ray casting engine (PP96) and the project of artificial intelligence (IA3)
I've had good results. Point sometimes freezes, but it's not too serious.    ._.
 You must make a map as pic9.  :hyper: :hyper:
If nothing appears, change the Y, X, A, B at the beginning of the program   XD

NOTE: THERE MAY BE A BUG WITH AI (I tested, but not much)
BACK UP YOUR DATA BEFORE USING 

 :w00t: :w00t: :w00t: :w00t: :w00t:
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epic 3D things http://www.ntu.edu.sg/home/ehchua/programming/opengl/CG_BasicsTheory.html

Offline TheMachine02

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Re: Nemesis-raycasting
« Reply #19 on: May 31, 2012, 03:58:03 am »
and here is! a routine for scaling the spirite of the size I want!! (8 * x, y) ;D ;D
the only problem I have is that the routine is quite slowwwwwwwwwwwwwwww ...  :banghead:
I will put the source code when I get home ...

The demo is coming!!  8)
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Offline DJ Omnimaga

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Re: Nemesis-raycasting
« Reply #20 on: May 31, 2012, 03:59:09 am »
Cool, I will have to give your stuff a try when I get a chance. I'M curious how this will come out. :)

Offline TheMachine02

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Re: Nemesis-raycasting
« Reply #21 on: May 31, 2012, 04:02:50 am »

Thank you very much  !!!   :thumbsup:

And I think to put animation in demo with vectoriel picture....    ;D

What do you think about this ?  ???
AXE/asm programmer - unleash the power of z80 //C++//C

epic 3D things http://www.ntu.edu.sg/home/ehchua/programming/opengl/CG_BasicsTheory.html

Offline TheMachine02

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Re: Nemesis-raycasting
« Reply #22 on: May 31, 2012, 12:25:14 pm »
Ok ... I think Vector images are not a good idea   :angel:

Otherwise, I did a little routine that allows animations, using pt-mask, various spirits, data (location on the screen, n° display of a spirits), and a background image (maybe with a scrolling if necessary ...)  :thumbsup:

I will soon start a small trailer of my game (what do you think about this???) ??? ??? ??? ???

Thank !!  :thumbsup:
AXE/asm programmer - unleash the power of z80 //C++//C

epic 3D things http://www.ntu.edu.sg/home/ehchua/programming/opengl/CG_BasicsTheory.html

Offline TheMachine02

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Re: Nemesis-raycasting
« Reply #23 on: June 01, 2012, 12:44:27 pm »

The trailer is almost finished....

Should I release it ???  ???
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epic 3D things http://www.ntu.edu.sg/home/ehchua/programming/opengl/CG_BasicsTheory.html

Offline MGOS

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Re: Nemesis-raycasting
« Reply #24 on: June 01, 2012, 12:46:07 pm »
Should I release it ???  ???

Maybe post a screenshot?

Offline TheMachine02

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Re: Nemesis-raycasting
« Reply #25 on: June 01, 2012, 12:47:26 pm »
The probleme is I can't do screenshot  !!!!!!!!!!!!!!!!!!!!!!!     :'( :'( :banghead:
« Last Edit: June 02, 2012, 09:52:26 am by TheMachine02 »
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Offline aeTIos

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Re: Nemesis-raycasting
« Reply #26 on: June 01, 2012, 02:41:12 pm »
Please use less smileys. One or 2 are enough.
EDIT: sorry for not giving any useful comments, this looks great >)
« Last Edit: June 02, 2012, 02:43:06 pm by aeTIos »
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Offline LincolnB

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Re: Nemesis-raycasting
« Reply #27 on: June 01, 2012, 05:04:54 pm »
Why can't you make screenshots? Its very easy, if you have wabbitemu (which is free)
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Offline TheMachine02

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Re: Nemesis-raycasting
« Reply #28 on: June 02, 2012, 09:58:01 am »

I don't why but wabbimetu doesn't work on my computer....
He doesn't want to be install !
It's may be the antivirus who blocking the installation  :w00t:

So I think as I will not change anti-virus, I can not make screenshot. (or so I try to install another emulator ..)

anyway I have a pc highly weird ...

(and I will use less smiley.)
AXE/asm programmer - unleash the power of z80 //C++//C

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Offline shmibs

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Re: Nemesis-raycasting
« Reply #29 on: June 02, 2012, 12:15:46 pm »
wabbitemu doesn't require installation. it's a single executable. where are you getting it from? try here.