Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
Nemesis- a new axe 3d rpg
« previous
next »
Print
Pages:
1
...
8
9
[
10
]
Go Down
Author
Topic: Nemesis- a new axe 3d rpg (Read 35082 times)
0 Members and 1 Guest are viewing this topic.
Zer0Kiryu987
LV0
Newcomer (Next: 5)
Posts: 4
Rating: +0/-4
IM NOT GAY
Re: Nemesis- a new axe 3d rpg
«
Reply #135 on:
October 08, 2012, 07:03:51 pm »
The speed definitely needs some work. But glad ur taking the time to fix some things and not letting it dry out like some people.... haha
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Nemesis- a new axe 3d rpg
«
Reply #136 on:
October 08, 2012, 08:09:48 pm »
Will water slows things down though?
Logged
TheMachine02
LV6
Super Member (Next: 500)
Posts: 452
Rating: +105/-0
me = EF99+F41A
Re: Nemesis- a new axe 3d rpg
«
Reply #137 on:
October 09, 2012, 11:09:31 am »
Quote from: DJ_O on October 08, 2012, 08:09:48 pm
Will water slows things down though?
not at all because it simply an animated texture....
so, it's take exactly the same time than without.
oh I forgot : there will be fire too
«
Last Edit: October 09, 2012, 11:09:58 am by TheMachine02
»
Logged
AXE/asm programmer - unleash the power of z80 //C++//C
epic 3D things
http://www.ntu.edu.sg/home/ehchua/programming/opengl/CG_BasicsTheory.html
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Nemesis- a new axe 3d rpg
«
Reply #138 on:
October 10, 2012, 04:37:36 pm »
Oh I see lol, that should be fine I guess. Do you plan to show screenshots of it soon?
Logged
TheMachine02
LV6
Super Member (Next: 500)
Posts: 452
Rating: +105/-0
me = EF99+F41A
Re: Nemesis- a new axe 3d rpg
«
Reply #139 on:
October 15, 2012, 06:32:41 am »
yep.
and I am still doing the demo.
Logged
AXE/asm programmer - unleash the power of z80 //C++//C
epic 3D things
http://www.ntu.edu.sg/home/ehchua/programming/opengl/CG_BasicsTheory.html
GinDiamond
LV3
Member (Next: 100)
Posts: 71
Rating: +2/-2
I dont always fail at life, but when I do, I dont
Re: Nemesis- a new axe 3d rpg
«
Reply #140 on:
November 08, 2012, 05:24:12 pm »
Is there a current version of this program?
Logged
TheMachine02
LV6
Super Member (Next: 500)
Posts: 452
Rating: +105/-0
me = EF99+F41A
Re: Nemesis- a new axe 3d rpg
«
Reply #141 on:
November 11, 2012, 12:36:21 pm »
not for the moment sorry
Logged
AXE/asm programmer - unleash the power of z80 //C++//C
epic 3D things
http://www.ntu.edu.sg/home/ehchua/programming/opengl/CG_BasicsTheory.html
Print
Pages:
1
...
8
9
[
10
]
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
Nemesis- a new axe 3d rpg