Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
NexGenGS
« previous
next »
Print
Pages: [
1
]
2
3
...
7
Go Down
Author
Topic: NexGenGS (Read 16031 times)
0 Members and 3 Guests are viewing this topic.
Halifax
LV9
Veteran (Next: 1337)
Posts: 1334
Rating: +2/-1
NexGenGS
«
on:
February 25, 2007, 04:28:00 pm »
This is a game shell more than an OS. Hence the GS. This will be targetted towards the everyday ASM programmer who needs quick and optimized graphics routines and thinks that overall make everything easier.
The library as is right now includes over 30 functions and is compatible with Ion.
I am currently working on the API and have already implemented a FIFO queue stack and a queue handler. Which means the user can do what they want and the program / NexGenGS can do what it wants and then get to what the user wants. The queue records keys pressed,functions requested, and other things. This is a new and fresh idea to make it easier so that no data is lost and the program can move at the pace it wants to move at. This is another key point of NexGenGS. There are currently 10 API functions and many others on the way. A screenshot will be coming soon of the GUI and showing the use of the NexGenQueue?.
Note: No MirageOS support will be included because the libraries are big and useless and no one uses them anyways. Most programs only use Ion libraries. Another note is that this Game Shell will run BASIC, no-stub ASM,Ion ASM, and NexGenGS ASM programs.
Logged
There are 10 types of people in this world-- those that can read binary, and those that can't.
tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
NexGenGS
«
Reply #1 on:
February 25, 2007, 04:32:00 pm »
Sounds like a good idea. You will need to make some example programs of what it can do...
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Halifax
LV9
Veteran (Next: 1337)
Posts: 1334
Rating: +2/-1
NexGenGS
«
Reply #2 on:
February 25, 2007, 04:35:00 pm »
Yeah definetly tifreak8x. This will probaly be the most powerful library to-date.
Logged
There are 10 types of people in this world-- those that can read binary, and those that can't.
bfr
LV8
Addict (Next: 1000)
Posts: 819
Rating: +4/-0
NexGenGS
«
Reply #3 on:
February 25, 2007, 04:36:00 pm »
Awesome! I already suggested this to you before, I think, but I think it would be cool if programs were selected and run just like how apps are on a Voyage 200/TI-89 Titaniun. Also, make sure that it is not only compatible with Ion, but MirageOS too.
*
bfr
Logged
bfr's website -
http://bfr.tifreakware.net
Halifax
LV9
Veteran (Next: 1337)
Posts: 1334
Rating: +2/-1
NexGenGS
«
Reply #4 on:
February 25, 2007, 04:38:00 pm »
Haha bfr read the first post and yes I have thought of your idea and I was going to implement it. Why make support for MOS. The *possibly* greatest program ever, Phoenix 3.3 runs on Ion.
EDIT: And what side project? Oh yeah if you could think of some great ideas for libraries I would consider
Another EDIT: DoorCS may support MirageOS but that is why it is more than a 1 page APP. If your thinking of including MOS libraries you are going to have to make it a 2 or 3 page APP and BE users don't want that. Also it includes rudementary things like multiplying and stuff. If any person is going to program for NexGenGS they need to be familiar with graphics programming and advanced topics so they should already be able to remake every MOS library so there is no need for them.
Logged
There are 10 types of people in this world-- those that can read binary, and those that can't.
bfr
LV8
Addict (Next: 1000)
Posts: 819
Rating: +4/-0
NexGenGS
«
Reply #5 on:
February 25, 2007, 04:40:00 pm »
Right now, I have a really fast aligned sprite routine (which is probably faster than Ion's routine), and I could probably think of some more. Maybe a tile-mapping routine (which could be based off of the aligned sprite routine), but that might be overkill.
EDIT: The side project would be me helping with the routines
Logged
bfr's website -
http://bfr.tifreakware.net
Halifax
LV9
Veteran (Next: 1337)
Posts: 1334
Rating: +2/-1
NexGenGS
«
Reply #6 on:
February 25, 2007, 04:42:00 pm »
Bfr I already having a smoothscrolling tilemap implemented into NexGenGS and an aligned sprite routine.
EDIT: I also have input routines, and grayscale routines based off of RGP.
Logged
There are 10 types of people in this world-- those that can read binary, and those that can't.
bfr
LV8
Addict (Next: 1000)
Posts: 819
Rating: +4/-0
NexGenGS
«
Reply #7 on:
February 25, 2007, 05:04:00 pm »
Wow. o.o
What's left? Color?
Logged
bfr's website -
http://bfr.tifreakware.net
Halifax
LV9
Veteran (Next: 1337)
Posts: 1334
Rating: +2/-1
NexGenGS
«
Reply #8 on:
February 25, 2007, 05:07:00 pm »
Yo thanks for the idea im going to implement that
Logged
There are 10 types of people in this world-- those that can read binary, and those that can't.
bfr
LV8
Addict (Next: 1000)
Posts: 819
Rating: +4/-0
NexGenGS
«
Reply #9 on:
February 25, 2007, 05:10:00 pm »
3-D might also be overkill. If the application is small enough, though, then 3-D might not be such a bad idea.
Input routines? What kind?
Logged
bfr's website -
http://bfr.tifreakware.net
Halifax
LV9
Veteran (Next: 1337)
Posts: 1334
Rating: +2/-1
NexGenGS
«
Reply #10 on:
February 25, 2007, 05:13:00 pm »
Input routines as in like letting the user type in a series of characters that are stored into a string. Other stuff like that for the graphscreen and the homescreen. And 3D wouldn't be overkill considering it doesn't take up that much space.
Logged
There are 10 types of people in this world-- those that can read binary, and those that can't.
Jon
LV5
Advanced (Next: 300)
Posts: 278
Rating: +0/-0
NexGenGS
«
Reply #11 on:
February 25, 2007, 05:33:00 pm »
Jon looks up raycasting....
Logged
Halifax
LV9
Veteran (Next: 1337)
Posts: 1334
Rating: +2/-1
NexGenGS
«
Reply #12 on:
February 25, 2007, 05:34:00 pm »
Not that type of 3D dude. True-3D. I have done it in basic before.
Logged
There are 10 types of people in this world-- those that can read binary, and those that can't.
Jon
LV5
Advanced (Next: 300)
Posts: 278
Rating: +0/-0
NexGenGS
«
Reply #13 on:
February 25, 2007, 05:53:00 pm »
* Jon shuts up
On a lighter note, I have a key input routine that actually works (unlike the first one I made)
(note that lowercase_ofs has to be equated somewhere)
c1-->
CODE
ec1
keyinput:
vkinplp:
push hl
bcall(_getcsc)
pop hl
or a
jr z,vkinplp
cp skEnter
jr z,vdoneinput
cp skdel
jr z,del_let
cp skalpha
jr z,tog_lower
ld ix,chartable
ld e,a
ld d,0
add ix,de
ld a,(ix)
cp $ff
jr z,vkinplp
ld c,a
ld a,(lowercase_ofs)
add a,c
ld (hl),a
bcall(_putc)
inc hl
djnz vkinplp
vdoneinput:
xor a
ld (lowercase_ofs),a
ld (hl),0
ret
del_let:
push hl
ld hl,curcol
dec (hl)
ld a,' '
bcall(_putmap)
inc b
pop hl
dec hl
jr vkinplp
tog_lower:
ld a,(lowercase_ofs)
xor $20
ld (lowercase_ofs),a
jr vkinplp
CharTable:
.db 0
.db $ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,"WRMH",$ff,$ff,"?",$ff
.db "VQLG",$ff,$ff,":ZUPKFC",$ff," YTOJEB",$ff,$ff
.db "XSNIDA",$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff
c2
ec2
Logged
Halifax
LV9
Veteran (Next: 1337)
Posts: 1334
Rating: +2/-1
NexGenGS
«
Reply #14 on:
February 25, 2007, 05:53:00 pm »
kk cool thanks
Logged
There are 10 types of people in this world-- those that can read binary, and those that can't.
Print
Pages: [
1
]
2
3
...
7
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
NexGenGS