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Omnimaga
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next project?
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Topic: next project? (Read 9248 times)
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tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
next project?
«
on:
September 28, 2005, 02:15:00 am »
Well, after some thought and consideration, I have decided what my next calc project will be. I have decided to prove just how dynamic the RPG starter kit is, and make a Pokemon game out of it. This will of course come after some of my other projects. I already have some stuff wrote down on paper, so I will not for get anything, and in my opinion, I should be able to make this game pretty easily.
The only downfall is of course that everything will be in ascii...
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
next project?
«
Reply #1 on:
September 28, 2005, 02:25:00 am »
Cool Pokemon for z80! Will there be some graphics in battles (ASCII)?
KermMartian & CDI & tifreak8x = coders with 30 projects at once
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tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
next project?
«
Reply #2 on:
September 28, 2005, 06:18:00 am »
lol, yeah, something like that.
And yeah, I would definitely try for a graphical battle system for it. The cool thing is, the main gaming engine is already done, I would just have to add what will stop the character, and what would cause the character to fight a wild Pokemon, but both of those are extremely easy to add.
And after I get this done, you can finally add RPG Starter kit to the archives...
Also, should I make it in to two versions, red/blue, or should I just make a Diamond version, where you can catch them all?
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
next project?
«
Reply #3 on:
September 28, 2005, 06:58:00 am »
nice, I think I will add the starter kit indeed
you should make it as one version because it would be cool to have all pokemons without requiring link play
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tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
next project?
«
Reply #4 on:
September 28, 2005, 08:20:00 am »
Well, then, now I know what I will be doing once I get caught up... And you realize that this will be an SE only adventure. That would be a lot of data to pack in basic...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
next project?
«
Reply #5 on:
September 28, 2005, 09:09:00 am »
noooooo! *sobs*
all those great games which take a lot of time to play are for 83+SE and up... *sobssomemoreandbrakesdowncrying*
:cry:
:cry:
:cry:
:bloody:
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tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
next project?
«
Reply #6 on:
September 28, 2005, 09:12:00 am »
Well, it might fit, but I am thinkin that won't. There is a ton of data to put on there...
I started a discussion at:
http://s4.invisionfree.com/TIFreakware/index.php?showtopic=103
Any ideas, suggestions, etc can be posted there.
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
CDI
Guest
next project?
«
Reply #7 on:
September 28, 2005, 11:21:00 am »
hehe... all of my future games (LRB and afterwards) are 83+ optimized... thus if you gave an SE you'll have speed issues...
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tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
next project?
«
Reply #8 on:
September 28, 2005, 11:40:00 am »
MIne will be data storage problems... the RPGSK runs almost the same speed between the 83+ and the SE...
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
next project?
«
Reply #9 on:
September 29, 2005, 02:05:00 am »
ther eis a pokemon that has all 150 pokemons in it for the 83+ in the archives here that takes 20 KB. The only thing is that all pokemons only have one attack if I remember and there are no pokemon pic in battles, just text and lines
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tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
next project?
«
Reply #10 on:
September 29, 2005, 03:57:00 am »
Well, I want each to be able to have at least 8 learnable attacks. And I will probably leave out things like leer, stringshot, etc because they really never helped me in the game...
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
next project?
«
Reply #11 on:
September 29, 2005, 12:36:00 pm »
yeah put the stuff that is meaningful and remove the useless stuff, moght help optimising for space a bit, altough I have a SE so its not a big pb for me
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MathStuf
Guest
next project?
«
Reply #12 on:
September 29, 2005, 02:23:00 pm »
For the moves, the most that one learns naturally in RBY is Pikachu with 11 in Yellow, I think the limit is 9 in Red and Blue. I have yet to go through GSC for the maxes, although it may never be made. I hope it will, and it is a possibility with Pok
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
next project?
«
Reply #13 on:
September 29, 2005, 02:27:00 pm »
QuoteBegin-MathStuf+29 September 2005, 21:23-->
QUOTE
(MathStuf @ 29 September 2005, 21:23)
*
MathStuf
is glad I can program for the 68k calcs.
C ^^
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mdjenkins86
LV5
Advanced (Next: 300)
Posts: 235
Rating: +0/-0
next project?
«
Reply #14 on:
September 29, 2005, 03:34:00 pm »
I have seen some really cool stuff done in ASCII.
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