Author Topic: next project?  (Read 9260 times)

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Offline tifreak

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« on: September 28, 2005, 02:15:00 am »
Well, after some thought and consideration, I have decided what my next calc project will be. I have decided to prove just how dynamic the RPG starter kit is, and make a Pokemon game out of it. This will of course come after some of my other projects. I already have some stuff wrote down on paper, so I will not for get anything, and in my opinion, I should be able to make this game pretty easily.

The only downfall is of course that everything will be in ascii...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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« Reply #1 on: September 28, 2005, 02:25:00 am »
Cool Pokemon for z80! Will there be some graphics in battles (ASCII)?

KermMartian & CDI & tifreak8x = coders with 30 projects at once :Dbiggrin.gif

Offline tifreak

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« Reply #2 on: September 28, 2005, 06:18:00 am »
lol, yeah, something like that. :)smile.gif

And yeah, I would definitely try for a graphical battle system for it. The cool thing is, the main gaming engine is already done, I would just have to add what will stop the character, and what would cause the character to fight a wild Pokemon, but both of those are extremely easy to add.

And after I get this done, you can finally add RPG Starter kit to the archives... :)smile.gif

Also, should I make it in to two versions, red/blue, or should I just make a Diamond version, where you can catch them all?
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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« Reply #3 on: September 28, 2005, 06:58:00 am »
nice, I think I will add the starter kit indeed :)smile.gif you should make it as one version because it would be cool to have all pokemons without requiring link play :)smile.gif

Offline tifreak

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« Reply #4 on: September 28, 2005, 08:20:00 am »
Well, then, now I know what I will be doing once I get caught up... And you realize that this will be an SE only adventure. That would be a lot of data to pack in basic...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline Spellshaper

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« Reply #5 on: September 28, 2005, 09:09:00 am »
noooooo! *sobs*
all those great games which take a lot of time to play are for 83+SE and up... *sobssomemoreandbrakesdowncrying*
:cry:pleure.gif:cry:pleure.gif:cry:pleure.gif
:bloody:kill1.gif

Offline tifreak

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« Reply #6 on: September 28, 2005, 09:12:00 am »
Well, it might fit, but I am thinkin that won't. There is a ton of data to put on there...

I started a discussion at: http://s4.invisionfree.com/TIFreakware/index.php?showtopic=103

Any ideas, suggestions, etc can be posted there.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

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« Reply #7 on: September 28, 2005, 11:21:00 am »
hehe... all of my future games (LRB and afterwards) are 83+ optimized... thus if you gave an SE you'll have speed issues... :Dbiggrin.gif

Offline tifreak

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« Reply #8 on: September 28, 2005, 11:40:00 am »
MIne will be data storage problems... the RPGSK runs almost the same speed between the 83+ and the SE...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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« Reply #9 on: September 29, 2005, 02:05:00 am »
ther eis a pokemon that has all 150 pokemons in it for the 83+ in the archives here that takes 20 KB. The only thing is that all pokemons only have one attack if I remember and there are no pokemon pic in battles, just text and lines

Offline tifreak

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« Reply #10 on: September 29, 2005, 03:57:00 am »
Well, I want each to be able to have at least 8 learnable attacks. And I will probably leave out things like leer, stringshot, etc because they really never helped me in the game...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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« Reply #11 on: September 29, 2005, 12:36:00 pm »
yeah put the stuff that is meaningful and remove the useless stuff, moght help optimising for space a bit, altough I have a SE so its not a big pb for me :Dbiggrin.gif

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« Reply #12 on: September 29, 2005, 02:23:00 pm »
For the moves, the most that one learns naturally in RBY is Pikachu with 11 in Yellow, I think the limit is 9 in Red and Blue. I have yet to go through GSC for the maxes, although it may never be made. I hope it will, and it is a possibility with Pok

Offline DJ Omnimaga

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« Reply #13 on: September 29, 2005, 02:27:00 pm »
QuoteBegin-MathStuf+29 September 2005, 21:23-->
QUOTE (MathStuf @ 29 September 2005, 21:23)

*MathStuf is glad I can program for the 68k calcs.  

 C ^^

Offline mdjenkins86

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« Reply #14 on: September 29, 2005, 03:34:00 pm »
I have seen some really cool stuff done in ASCII.