Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
next project?
« previous
next »
Print
Pages: [
1
]
2
Go Down
Author
Topic: next project? (Read 9368 times)
0 Members and 1 Guest are viewing this topic.
tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
next project?
«
on:
September 28, 2005, 02:15:00 am »
Well, after some thought and consideration, I have decided what my next calc project will be. I have decided to prove just how dynamic the RPG starter kit is, and make a Pokemon game out of it. This will of course come after some of my other projects. I already have some stuff wrote down on paper, so I will not for get anything, and in my opinion, I should be able to make this game pretty easily.
The only downfall is of course that everything will be in ascii...
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
next project?
«
Reply #1 on:
September 28, 2005, 02:25:00 am »
Cool Pokemon for z80! Will there be some graphics in battles (ASCII)?
KermMartian & CDI & tifreak8x = coders with 30 projects at once
Logged
tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
next project?
«
Reply #2 on:
September 28, 2005, 06:18:00 am »
lol, yeah, something like that.
And yeah, I would definitely try for a graphical battle system for it. The cool thing is, the main gaming engine is already done, I would just have to add what will stop the character, and what would cause the character to fight a wild Pokemon, but both of those are extremely easy to add.
And after I get this done, you can finally add RPG Starter kit to the archives...
Also, should I make it in to two versions, red/blue, or should I just make a Diamond version, where you can catch them all?
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
next project?
«
Reply #3 on:
September 28, 2005, 06:58:00 am »
nice, I think I will add the starter kit indeed
you should make it as one version because it would be cool to have all pokemons without requiring link play
Logged
tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
next project?
«
Reply #4 on:
September 28, 2005, 08:20:00 am »
Well, then, now I know what I will be doing once I get caught up... And you realize that this will be an SE only adventure. That would be a lot of data to pack in basic...
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
next project?
«
Reply #5 on:
September 28, 2005, 09:09:00 am »
noooooo! *sobs*
all those great games which take a lot of time to play are for 83+SE and up... *sobssomemoreandbrakesdowncrying*
:cry:
:cry:
:cry:
:bloody:
Logged
tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
next project?
«
Reply #6 on:
September 28, 2005, 09:12:00 am »
Well, it might fit, but I am thinkin that won't. There is a ton of data to put on there...
I started a discussion at:
http://s4.invisionfree.com/TIFreakware/index.php?showtopic=103
Any ideas, suggestions, etc can be posted there.
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
CDI
Guest
next project?
«
Reply #7 on:
September 28, 2005, 11:21:00 am »
hehe... all of my future games (LRB and afterwards) are 83+ optimized... thus if you gave an SE you'll have speed issues...
Logged
tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
next project?
«
Reply #8 on:
September 28, 2005, 11:40:00 am »
MIne will be data storage problems... the RPGSK runs almost the same speed between the 83+ and the SE...
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
next project?
«
Reply #9 on:
September 29, 2005, 02:05:00 am »
ther eis a pokemon that has all 150 pokemons in it for the 83+ in the archives here that takes 20 KB. The only thing is that all pokemons only have one attack if I remember and there are no pokemon pic in battles, just text and lines
Logged
tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
next project?
«
Reply #10 on:
September 29, 2005, 03:57:00 am »
Well, I want each to be able to have at least 8 learnable attacks. And I will probably leave out things like leer, stringshot, etc because they really never helped me in the game...
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
next project?
«
Reply #11 on:
September 29, 2005, 12:36:00 pm »
yeah put the stuff that is meaningful and remove the useless stuff, moght help optimising for space a bit, altough I have a SE so its not a big pb for me
Logged
MathStuf
Guest
next project?
«
Reply #12 on:
September 29, 2005, 02:23:00 pm »
For the moves, the most that one learns naturally in RBY is Pikachu with 11 in Yellow, I think the limit is 9 in Red and Blue. I have yet to go through GSC for the maxes, although it may never be made. I hope it will, and it is a possibility with Pok
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
next project?
«
Reply #13 on:
September 29, 2005, 02:27:00 pm »
QuoteBegin-MathStuf+29 September 2005, 21:23-->
QUOTE
(MathStuf @ 29 September 2005, 21:23)
*
MathStuf
is glad I can program for the 68k calcs.
C ^^
Logged
mdjenkins86
LV5
Advanced (Next: 300)
Posts: 235
Rating: +0/-0
next project?
«
Reply #14 on:
September 29, 2005, 03:34:00 pm »
I have seen some really cool stuff done in ASCII.
Logged
Print
Pages: [
1
]
2
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
next project?