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Omnimaga
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Topic: next project? (Read 9249 times)
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
next project?
«
Reply #15 on:
September 30, 2005, 01:45:00 am »
http://s7.invisionfree.com/Omnimaga/index.php?showtopic=99
<-- I enjoyed, even though it ran quite slow
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tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
next project?
«
Reply #16 on:
September 30, 2005, 02:34:00 am »
Hmm, I doubt I will have too much trouble with it running slow. You saw how fast the RPGSK was, didn't you?
And I am playing with the idea of using codex to give it 'scrolling' on the graphscreen... Once I actually implement it, and it isn't too slow, I will post it up here for you to check out.
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
next project?
«
Reply #17 on:
September 30, 2005, 02:46:00 am »
hmm dont use Asm( command into a loop it will come out very slow when ram is low, you'll see
but your RPG SK was uber fast indeed, the readon why Adventure was slow is because it wasnt fully optimised and it had 3 enemies at once moving on the screen
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tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
next project?
«
Reply #18 on:
September 30, 2005, 03:14:00 am »
Umm, the only time the asm command would be in effect is if you made it to the edge of a screen...
Trust me, when I get that demo out, you will understand a bit better.
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
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Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
next project?