Author Topic: next project?  (Read 9255 times)

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Offline DJ Omnimaga

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next project?
« Reply #15 on: September 30, 2005, 01:45:00 am »
http://s7.invisionfree.com/Omnimaga/index.php?showtopic=99  <-- I enjoyed, even though it ran quite slow

Offline tifreak

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« Reply #16 on: September 30, 2005, 02:34:00 am »
Hmm, I doubt I will have too much trouble with it running slow. You saw how fast the RPGSK was, didn't you? :)smile.gif

And I am playing with the idea of using codex to give it 'scrolling' on the graphscreen... Once I actually implement it, and it isn't too slow, I will post it up here for you to check out. :)smile.gif
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

  • Clacualters are teh gr33t
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next project?
« Reply #17 on: September 30, 2005, 02:46:00 am »
hmm dont use Asm( command into a loop it will come out very slow when ram is low, you'll see :(sad.gif but your RPG SK was uber fast indeed, the readon why Adventure was slow is because it wasnt fully optimised and it had 3 enemies at once moving on the screen :Pblah.gif

Offline tifreak

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next project?
« Reply #18 on: September 30, 2005, 03:14:00 am »
Umm, the only time the asm command would be in effect is if you made it to the edge of a screen... :)smile.gif

Trust me, when I get that demo out, you will understand a bit better.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%