Author Topic: NextGenGS  (Read 6929 times)

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Offline calc84maniac

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« Reply #15 on: June 06, 2007, 12:53:00 pm »
Woah. I just posted on my site about a Basic raycaster I made. What a coincidence! http://otbp.freehostia.com/phpBB2/viewtopic.php?p=633#633
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Offline Halifax

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« Reply #16 on: June 06, 2007, 01:06:00 pm »
Lol yeah Super_Speler great idea! I think I am going to have to start a list for all of these ideas.

@calc84maniac: Omg you seriously slay my inspriation to program in BASIC ;)wink.gif lol that raycaster screenshot looks amazing.
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Offline DJ Omnimaga

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« Reply #17 on: June 08, 2007, 01:05:00 pm »
QuoteBegin-calc84maniac+6 Jun, 2007, 18:53-->
QUOTE (calc84maniac @ 6 Jun, 2007, 18:53)
Woah. I just posted on my site about a Basic raycaster I made. What a coincidence! http://otbp.freehostia.com/phpBB2/viewtopic.php?p=633#633  

 s***????? Wow, you even got the wall textures. That would be fun to see run on PTI with no speed restriction. I remember alex from UTI did one on the homescreen several years ago and it ran quite fast

Offline Halifax

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« Reply #18 on: June 08, 2007, 01:54:00 pm »
Yeah that would be awesome. calc84 you should run it in PindurTI on hyperspeed and post the animated screeny. I would like to see that.
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Offline calc84maniac

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« Reply #19 on: June 09, 2007, 01:26:00 am »
Somehow it runs slow even in fast mode... :/confused.gif
It's a bit more tolerable with lower quality (aka drawing 3 columns at a time).
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline Halifax

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« Reply #20 on: June 09, 2007, 02:41:00 am »
Hmmm alright. That's still a good acomplishment. There any way you think you would port that to like 83+ ?
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Offline calc84maniac

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« Reply #21 on: June 09, 2007, 03:55:00 am »
You mean port it to asm? (It's already 8x Basic...)
Perhaps, after I finish my current project.
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Offline JonimusPrime

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« Reply #22 on: June 09, 2007, 04:02:00 am »
SO are their going to be any betas of this shell soon or are you no where close to that stage?

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Offline Halifax

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« Reply #23 on: June 09, 2007, 04:39:00 am »
Currently no where close to that stage. Jon has written some VAT search routines and things. Next I will be writing the program detection routines to see if they are BASIC,NexGenGS,MOS,and all the other stuff. After that probaly the swapping routines will be written to actually run the programs and stuff. Then GUI stuff and all and then it will be close to beta.
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Offline Madskillz

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« Reply #24 on: June 10, 2007, 09:06:00 am »
Cool cant wait to see this!

Offline JonimusPrime

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« Reply #25 on: June 10, 2007, 09:54:00 am »
Another suggestion would be to have file type recognition like with levels sets so I can click on a Mario level and it open Mario. yes i know thiswpuld be like DCS with doc de and mt3.

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« Reply #26 on: June 10, 2007, 10:17:00 am »
*Insanity

Offline bfr

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« Reply #27 on: June 14, 2007, 10:42:00 am »
Halifax, maybe you could do something like http://www.cemetech.net/forum/viewtopic.php?p=68026.  Since it wouldn't really have a GUI, this would leave lots of room for libraries, so you could implement Ion's, MirageOS's, DoorsCS's, AND your own.  And, I guess if you have any room left over, you could squeeze in extra features, or maybe a simple GUI....

Offline Halifax

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« Reply #28 on: June 14, 2007, 02:30:00 pm »
Alright not to get your feelings down. But I don't see that happening with noshell. The point of the GUI is to make it easily accessible to all the information about a certain program and to hide them for easy searching among other things. Secondly including DCS libraries would severely dimish the space with which to work with. Really I also see no real reason to include them. I am only including MOS/Ion libraries based on that there are so many programs that are already/and are still being developed for them. DCS has only about 5-7 exclusive DCS programs.

Now to bring your feelings back up. Did I mention that NexGenGS is open-source. Which means you can either compile NexGenGS with a special set of parameters to include only the functions you want or you can edit it yourself compile it and release it as a sub-branch of the main NexGenGS build.
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Offline DJ Omnimaga

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« Reply #29 on: July 18, 2007, 05:00:00 am »
How is it progressing? :)smile.gif