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Omnimaga
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Calculator Community
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Other Calc-Related Projects and Ideas
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TI Z80
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Nyaar!
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Topic: Nyaar! (Read 16250 times)
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{AP}
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Nyaar!
«
Reply #45 on:
December 11, 2007, 03:00:00 pm »
True, true...
I'll work on this for the next hour or so.
Then I'll show what I have done.
(More graphical and different enemy settings)
EDIT: Uploaded v0.6
I left v0.5 on the first page.
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trevmeister66
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Nyaar!
«
Reply #46 on:
December 11, 2007, 03:04:00 pm »
Downloading!
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{AP}
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«
Reply #47 on:
December 11, 2007, 03:06:00 pm »
You're gonna wanna read the 'basics' part of the readme this time around. ^_~
Tell me how the creatures are now too.
I haven't been able to test past lvl 2 yet.
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trevmeister66
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«
Reply #48 on:
December 11, 2007, 03:27:00 pm »
I didn't really test out the monsters this time (but I did like my lvl 5 elf zombie
). I'm glad to see you did a graphical map. But...
c1-->
CODE
ec1Disp "+-------+","!
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Speler
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Nyaar!
«
Reply #49 on:
December 11, 2007, 03:37:00 pm »
:Lbl A
:2->C
:Goto C
:Lbl B
:5->C
:Goto C
:Lbl C
->C
:5->D
Can become
Lbl A
Lbl B
Lbl C
3->C
5->D
Though I have no idea why you would want to do this...
Move away from Lbl's, they make life harder in the long run.
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{AP}
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«
Reply #50 on:
December 11, 2007, 05:07:00 pm »
Honestly, I haven't seen anything like that code in my program in the first place... o.o
As for the Disp to Output thing... I don't know why I didn't do that in the first place... >_<
EDIT: Got string detection working. New version. Same as last, just with string detection now.
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DJ Omnimaga
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Nyaar!
«
Reply #51 on:
December 12, 2007, 01:05:00 pm »
Nice, I will check this out as soon as I figure out a way to stop playing Star Ocean 2 :wacko:
(j/k)
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{AP}
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«
Reply #52 on:
December 12, 2007, 01:38:00 pm »
It's cool. =P
Star Ocean is WAY better than anything I can make on a calculator anyway. ^_~
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trevmeister66
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Nyaar!
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Reply #53 on:
December 12, 2007, 03:02:00 pm »
Im glad to see you switched to strings. It's an all around better way IMO to do maps. It's smaller and faster than matrices. Now all you need to do is optimize the code to save memory. Any new updates?
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{AP}
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Nyaar!
«
Reply #54 on:
December 12, 2007, 03:02:00 pm »
Alrighty, ANNOUNCEMENT!
I've decided to start playing with xLIB.
So, I'm putting Nyaar! on a hold for now.
I WILL come back to this, but it
might
be in xLIB this time around.
I've had my curiosity peaked, so I'll spend the next few days working with it. Sorry to (the maybe 2 of) you guys who wanted me to continue working on Nyaar... you'll just have to wait a bit.
The game is still up a few posts, so enjoy it in it's current state til I get back to it. (I'll still check this topic, just not as much)
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trevmeister66
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«
Reply #55 on:
December 12, 2007, 03:04:00 pm »
We posted at the same time
I think it's great that you're going to try xLIB. Maybe you can make this into an xLIB project O_O
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{AP}
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«
Reply #56 on:
December 12, 2007, 03:07:00 pm »
I hope so. =D
I have the ideas, time, and motivation... just need the knowledge and anti-procrastination pills.
Though, I'm sorry to say... I update my programs more than anyone else that's active right now... o.o
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DJ Omnimaga
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Nyaar!
«
Reply #57 on:
December 12, 2007, 03:53:00 pm »
I hope you do well with xLIB
. Make sure to check the xLIB Guru at bottom of page because it has some useful tricks inside
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Speler
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Nyaar!
«
Reply #58 on:
December 12, 2007, 04:18:00 pm »
Good luck! I hope you produce some games that make me proud.
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{AP}
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«
Reply #59 on:
December 12, 2007, 04:20:00 pm »
So far, so good.
But 8x8 is new to me when it comes to sprite making and I don't wanna go to 16x16. >_<
I'll keep working, but it's fairly easy so far otherwise.
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Nyaar!