I'm gonna use this post as an online version of the readme file.
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-1. Updates, etc.12/06/07 - Uploaded demo first. v0.1
12/07/07 - Made optimizations, faster and more compact. v0.2
12/10/07 - More optimizations, added mages classes and lots of mage related things. v0.5
12/11/07 - More optimizations, more graphical, training revamp. v0.6
01/15/08 - xLIB'd it.
10/16/08 - Fixed some glitches.
0. Intro/InstallNyaar is an RPG I've been working on for some time now. It's my first REAL attempt at one, and I'm proud.
It does get a little monotonous but with the classes and races available, it's a new character every time.
Space:
Currently unknown... with archiving/unarchiving and the lists/matrices... it varies.
10-13k max unarchived memory estimation
*Pics are archived and unarchived when needed. (Title screen/game over screen)
Same for ASHOP and ABATTLE.
Make sure you have the following programs/pics unarchived:
ARPG
Pic1
These need to be archived:
ABATTLE
ASHOP
Pic7
Pic8
Also, theses variables are used, so if you have any permanent data on there, back it up:
Matrix B
L5
Str1
Str2
L1
Pic3
LRPG1-6
To run the game, just start program ARPG.
1. BasicsIt's fairly simple, start a new game (hit [WINDOW] on the title screen), pick a class, pick a race, and go.
Pressing [ENTER] when in the character sheet on any page will send you back to options.
[LEFT ARROW] or [RIGHT ARROW] to navigate the character sheet pages.
Move through the town like normal.
I: Inn
S: Shop
T: Town Hall
Opening at bottom: To battle
Press [MODE]: Options
Press [ENTER]: Go in doors
2. OptionsSelf explanatory. Except cheat... it's used to go directly to lvl 5 (nearly 6).
Just fight a level 1 creature afterwards and you'll go through the level ups.
It's only in the demo to test out the branched classes. (more explanation soon.)
(Note: Trying to load a file that has no saved data on it WILL result in an error... I'll fix that later.)
3. Shop/InnFirst, press [ENTER] at the spot in front of the shop/inn keeper.
The rest is self-explanatory.
When you press [ENTER] on a item, a box will appear in the lower-right corner. Press [UP ARROW] or [DOWN ARROW] to pick the number of the item to buy.
4. BattleVERY simple. Press [1] to Attack, it'll display your result, then clear it, display enemies' result, clear it, then go back to press the button. Currently, if you rapidly tap the [1] button, it'll attack multiple times before allowing your input again. I tried to fix it but to no avail... just avoid being TOO hasty.
Press [3] to use any of your items. It'll tell you all you need to know.
Pressing [2] does nothing unless you're a Mage class. From there, you can pick your spell to cast, information on the spells is included in section 6.
After battle, you'll gain EXP and gold from the creature and possibly level up.
If you do, you go to a screen where you have available stat points. Just press the number corresponding to the stat you want to go up.
5. StatsHP - Your life
Atk - Determines damage.
Def - Determines how much you're hit for.
Spd - Determines how often you and your enemy hit.
6. ClassesKnightBasic fighter, even stats, more HP than the other base classes.
Available Races: All
- Paladin
- A balanced warrior focused in having a HIGH HP stat. Longevity wins wars they say...
- Dark Knight
- A warrior focused in pure damage. Thrived to kill before being killed. The best defense is a good offense.
- Aura Knight
- A warrior focused on absorbing damage and slowly dealing it back. Can never be as damaging as the Dark Knight but can last much longer.
RogueBasic speedy little guy. High speed, decent damage, little defense. He's nothing special now... but just wait.
Available Races: Human, Ogre, Troll, Elf
- Dual Blades
- Strikes twice per turn, but each attack is a good deal weaker. Though, with balanced stats, good Atk potential, and little chance to not do at least SOME damage... he makes for an effective character.
- Archer
- They hit. A lot. Their Spd is unmatched. So expect your opponent to miss often as well. Still, they are a little squishy but with a good Atk they can beatdown before being beatdown often.
- Assassin
- They're fairly Spd~y and have good Atk... their real power comes from their chance to Crit. Occasionally, (depending on their Spd) they'll do x2 damage for a pretty massive blow.
UndeadDecent class. All around balanced. They're nothing special til they Class Up! though.
Available Races: Human, Troll, Elf
- Vamp
- They use a slightly superior Atk and Spd to hit their opponents hard and fast. With every successful hit comes some of the enemies HP to you. You're not impossible to kill, but you'll rival the Aura Knight and Paladin in long fights.
(Note: The HP bar is a little buggy when gaining life through Vamp. You still gain the life, your bar just won't show it til you get hit or use a potion.)
- Reaper
- You have below average stats in comparison... but that's not too important to you. You have control over life and death itself. When the time comes in battle, you'll randomly instantly kill your opponent. Nothing like laughing at an opponent 5 levels higher than you. Just don't laugh too long or you'll be dead before you know it.
- Zombie
- You're a little slow, but you strike fear in the hearts of your enemies still (somehow). Occasionally, your hits will stun your opponent making them give up their turn. Helpless enemies are the best!
MageSimple class. Decent all-around stats. They can magically poke their enemies to death and focus to magically poke better than before.
Spell List:Magical Poke - Normal attack.
Focus - 100% accuracy (EOB)
- Fire Mage
- They focus on dealing damage. A lot and fast. Ironically, they can't take much.
Spell List:
Microwaves - Normal attack.
Fire Sheild - Deals some damage to enemy when you're hit. (EOB)
Meteor of DOOM - x3 damage!
- Air Mage
- Even stats across the board. Weilds the power of electricity to shock his foes.
Spell List:
Shock - Normal attack
Static Shield - increases damage from a shock attack and absorbs some damage. (EOB)
Shocky Tornado - x2 damage! 1/4 chance to stun!
- Water Mage
- Defensive caster. Weathers their opponent away while being protected.
Spell List:
Snowball - Normal attack.
Wall of Water - Absorbs damage. More than static sheild. (EOB)
Snowfort - Increases power of snowball attack, 100% accuracy, and some defense. (EOB)
(*EOB is 'until End of Battle')
Class Up!At level 5, you'll be able to go to one of the branch classes and obtain your true power.
Simply pick what you want and it's done! (I may implement some kind of challenge later...)
7. RacesThese will determine how your character starts out entirely which could affect your future as the class you choose.
There are currently 6.
HumanAverage class. Balanced stats. Can be any class it wants. Just like all other RPGs.
GolemThey're hard as a rock... er... are a rock. Def like none other.
OgreGoes on violent rampages. Constantly. No Def to speak of, but his damage is unmatched.
TrollThey live for-freaking-ever! HP is what they have... and ALOT of it. Though they lack in all other stats as a result.
ElfSpd. That's what they are. They hit and dodge like crazy. Decent Atk and low Def.
DrowA more magical equivilant to the Ogre. High mag, good spd, and low of def and HP.
8. Other NotesWell, that's all that comes in mind for now.
Contact {AP} on Omnimaga.org or use one of these:
YIM - cb_anarchy
MSN -
[email protected]E-mail -
[email protected]I'm open to comments, criticism, and any help you provide.