Author Topic: Nyaar RPG Game Info & Progress  (Read 65483 times)

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Offline {AP}

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Re: Game Info & Progress
« Reply #105 on: November 27, 2008, 01:35:50 pm »
Awesome.
DJ Omnimaga, which version did you test out on the 83+?
Because, if it was the Nyaar v3 one, then that's the one with the fixes.

Also, if you tested out both, which do you prefer for the 83+?

(Oh, and for anyone who didn't notice, the downloads are in another topic in this subforum.

Offline DJ Omnimaga

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Re: Game Info & Progress
« Reply #106 on: November 27, 2008, 07:04:57 pm »
I dont remember what I downloaded but the folder was TI 83 Test. I think It was the 83+ one. Make sure to keep us updated tho because people might not notice the download updates since the post is just edited :)

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Re: Game Info & Progress
« Reply #107 on: November 27, 2008, 07:26:48 pm »
Actually, I'll make new posts in the topic when I release a new one and maybe another post here to reinforce it.

Don't worry, one way or another, you'll know about the updates.

Offline DJ Omnimaga

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Re: Game Info & Progress
« Reply #108 on: November 27, 2008, 07:34:20 pm »
ok cool

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Re: Game Info & Progress
« Reply #109 on: November 27, 2008, 11:36:19 pm »
So... I did some work in between being sick and stuffing my face with turkey and the like...

Save/Load system complete now.

Here's a screenie of the new character creation and save/load system.

Offline TIfanx1999

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Re: Game Info & Progress
« Reply #110 on: November 28, 2008, 12:04:53 am »
That looks much better since you replace the menus. Nice. Still haven't had a chance to test it yet. I had to work 5:30 pm-11:30 pm and I go to work today at 4:45 am. Ill give them both a try tomorrow or saturday and give you some feedback. Hope you feel better. Oh and GET SOME FREAKIN SLEEP!!!

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Re: Game Info & Progress
« Reply #111 on: November 28, 2008, 12:56:20 am »
I like the new menus better indeed. I hope you feel better soon

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Re: Game Info & Progress
« Reply #112 on: November 28, 2008, 01:44:50 am »
Thanks, guys.
Yeah... I hope I get better soon... I miss eating. >_<

Oh and GET SOME FREAKIN SLEEP!!!

Maybe one day. ^_~
Though, it's cool that someone actually cares. =D

Still... if I sleep... I'll never get the animations done (or started even).
...
Ah, screw it... I'm going to bed.

Offline Silver Shadow

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Re: Game Info & Progress
« Reply #113 on: November 28, 2008, 01:55:22 am »
I just tested the 83+ version. Even without the speed limitations, it is quite slow, but I guess you cant' do anything about it...
Hope you'll feel better soon!
The project looks great! I especially like the new battle design!
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Re: Game Info & Progress
« Reply #114 on: November 28, 2008, 12:29:42 pm »
Hmm... one vote for 'Just Right' and one for 'Too Slow'.
I'll just try and make sure I have a normal and slowed down version available at all times for whoever needs it.

Well, all that I can do now is get to work on the animations.
AKA, a LOT of sprite work. I'm thinking 3-4 sprites per animation and 1 animations per creature.
Then I'll have 4 animations for each upgraded mage and 2 for the starting mage.
Only 1 for the rest of the classes though. (8)

So, 18 creatures + 8 + 4(3) + 2 = 36 animations
Multiply that be 3-4 and you get 108-144 sprites.
I'll be reusing some so that takes a bit away from the number.

My god... I never crunched the numbers before now... but this is gonna take a LONG time.

Offline Silver Shadow

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Re: Game Info & Progress
« Reply #115 on: November 28, 2008, 04:04:53 pm »
I didn't say it was too slow: I meant that compared to the 84+SE it was slow, but it has normal speed for a 83+.
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Re: Game Info & Progress
« Reply #116 on: November 28, 2008, 04:46:00 pm »
i like the progress youve made, though. keep it up! =D

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Re: Game Info & Progress
« Reply #117 on: November 29, 2008, 02:20:17 am »
Up-to-date movie of gameplay.

(it's mostly made to show off at United-TI)

I've switched to Celtic III already.
It does everything I need it to right now. (except this bug with real(12) during the rename save file screen)
I now hide all programs except ANYAAR (to help decrease people screwing with things... and make your Prgm screen less crowded) and store save file information in one of the hidden programs.
I will be using Celtic for map storing done with the dungeon later.

Well... I'm going to have to get to animations soon... I guess I'll start drawing tomorrow.

Offline necro

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Re: Game Info & Progress
« Reply #118 on: November 29, 2008, 03:32:01 am »
why bother doing animations if you are going to have that many classes?  You could just make the sprite move back then forward like in pokemon and then have a damage animation (like a line drawn across the enemy).  If you added some tiles for the ground in battle itd be the best looking rpg on the 83.  IMO, trying to do to much graphically tends to kill projects, and its realy not nescessary.  Further, you might consider taking out the races unless they have a major effect on the game play, I mean, who would actualy be willing to sell stuff to an ogre rather than attack it.  If the game is going to have quests and what not, and those quests will take a while to beat, then those quests should probably be the focus, not character customisation.
« Last Edit: November 29, 2008, 03:37:57 am by necro »
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Re: Game Info & Progress
« Reply #119 on: November 29, 2008, 03:59:03 am »
You have a point with the animations... I'll see what I should do. (I REALLY didn't want to draw that many anyway)
Also, races affect starting stats, plus it's a little more customization.
Still, you bring up a good point, especially since I have so many classes.

I'll think more on this tomorrow. (I'm half asleep right now)