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Nyaar RPG Game Info & Progress
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Topic: Nyaar RPG Game Info & Progress (Read 67200 times)
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DJ Omnimaga
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Re: Game Info & Progress
«
Reply #120 on:
November 29, 2008, 04:31:20 am »
Necro he might want the game to be a bit like Ultima, where you can almost do anything. In ULtima you can sell items/buy from people, talk to them and with the exact same merchants you can even fight them or rob them.
Maybe less classes but I think they are fine if they stay. Also for animations I would rather see some animations at least so the battle screen won't stay static completly (which would defeat the point of even showing your battle character at all)
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simplethinker
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Re: Game Info & Progress
«
Reply #121 on:
November 29, 2008, 12:13:32 pm »
This looks awesome {AP}!! (we're also missing the drool smiley)
Have you thought about having a background in the battle screen? I think you would just draw the pic, then draw the battle screen stuff over it.
So are you using Celtic III for everything? Are you just using the xLIB compatible functions or are you trying some of the newer commands that use det/identity?
@ Iambian (if you're reading): Celtic III could be very useful to many people.
hint hint
«
Last Edit: November 29, 2008, 12:23:57 pm by simplethinker
»
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{AP}
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Re: Game Info & Progress
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Reply #122 on:
November 29, 2008, 12:37:25 pm »
Thank you! =D
1. Yes, I have. I just gotta draw the background first.
2. Yes, I am. Everything that used xLIB is the same, but I'm using det(0), det(5), and det(8) for things now. (no problems so far, except it not wanting to draw boxes under 8x8 sometimes)
As said before, all I use det() for right now is hiding programs and storing save file information.
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DJ Omnimaga
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Re: Game Info & Progress
«
Reply #123 on:
November 29, 2008, 06:36:47 pm »
actually we can alerady use Celtic III, but we have to wait before releasing our game until it's officially out and xlib compatibility isn't perfect so I recommend to wait if you're gonna use a lot of xLIB functions
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metagross111
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Re: Game Info & Progress
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Reply #124 on:
November 29, 2008, 08:20:04 pm »
celtic 3?
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simplethinker
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Re: Game Info & Progress
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Reply #125 on:
November 29, 2008, 08:26:48 pm »
It's
magic
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DJ Omnimaga
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Re: Game Info & Progress
«
Reply #126 on:
November 29, 2008, 08:36:03 pm »
Actually, it can even be used alerady to play some xlib games. You will just get a lot of glitches with some. XXR ran fine. Super Mario Smash Dance had some display glitches when the 4th arrow displayed, Metroid II Evo/Exp only had problems with boss 3/secret boss clipping weirdly. I think the worst was Bowling, which had lot of glitches during scrolling backgrounds
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{AP}
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Re: Game Info & Progress
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Reply #127 on:
November 29, 2008, 08:49:25 pm »
Nyaar runs fine on it too. (it is doing it right now)
Honestly, it just had one issue with real(12 and that's it.
On another note... I think I'm going to temporarily stop working on Nyaar.
Only about a week. Maybe shorter.
Gotta get some stuff done, also... starting a new simple project.
Mostly as a learning experience, and as a test to see if I can do it.
I figure I should do a quick action game.
I noticed that I've always had my games highly turn-based... and I wanted to see if I could learn how to do a decent action game.
It'll probably help a lot with Nyaar later... but for now, I need to take a break from the game.
I'll have the current version downloadable in a bit. (which is fully playable now but requires Celtic III [which will be included in the zip file])
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DJ Omnimaga
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Re: Game Info & Progress
«
Reply #128 on:
November 29, 2008, 09:05:04 pm »
aah ok, just make sure to not stop for too long to not lose interest too much. One week should be fine though so you can pull off your upcoming grayscale raycaster with 45° directional movements using xLIB... j/k... I mean game. Keep up the good work
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{AP}
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Re: Game Info & Progress
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Reply #129 on:
November 29, 2008, 09:10:17 pm »
Thanks, mate.
No worries... a break from a certain game can help it a lot.
I won't lose interest in a 3 year investment.
I'll see this thing to the end.
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simplethinker
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Re: Game Info & Progress
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Reply #130 on:
November 29, 2008, 09:17:24 pm »
Quote from: {AP} on November 29, 2008, 09:10:17 pm
I'll see this thing to the end.
Just keep in mind that the end shouldn't be a few years from now
Good luck
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{AP}
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Re: Game Info & Progress
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Reply #131 on:
November 29, 2008, 09:32:46 pm »
Haha, no problem.
Yeah, I'm mostly taking a break from designing the dungeon system.
It's hard coming up with a way to:
store randomly generated dungeons with randomly generated rooms in each for each time you create a new character
have it keep up with which set of randomly generated dungeons/rooms is your characters
progress through quests
locations of your town portal (at all times)
quests (and your progress through them)
bosses
...etc (there's a lot going into this game)
On the bright side... once it's done... the engine can be used for later games.
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necro
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Re: Game Info & Progress
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Reply #132 on:
December 05, 2008, 03:59:51 am »
what I meant as far as animations is that you could do something like this:
and it wouldn't require making more graphics, just move their positions on screen a bit and then add damage lines and magic effects and such. In my opinion at least, that seems like itd work
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DJ Omnimaga
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Re: Game Info & Progress
«
Reply #133 on:
December 05, 2008, 03:18:36 pm »
ooh yeah, like in the Reign Of Legends 4 (which never made it further than enemies/chars moving like this and the main menu being done
) this should be fine like this
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TIfanx1999
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Re: Game Info & Progress
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Reply #134 on:
December 05, 2008, 06:07:34 pm »
*cough you should finish it cough*
Also, i think moving the enemy in response to a hit should be fine.
*edit* Simplethinker's post was within one second of mine!
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Nyaar RPG Game Info & Progress