0 Members and 1 Guest are viewing this topic.
Unique Battle System: The new attack command consists of pressing the arrows in sequence with a time limit.Each arrow corresponds with a different attack. If you hit the buttons in certain orders, you'll perform a combo attack increasing the damage or adding an elemental property to the attack. There's no plenty for NOT doing a combo, you'll just perform the selected attacks in that order. If you don't hit anything in the time limit, it'll randomly generate the attack sequence. At the start you'll only be able to have a max sequence of 3, but you can increase it upon leveling. Any questions?Quote from: DJ Omnimaga on February 12, 2009, 01:09:04 ami like the Final Fantasy VI-style combos idea for battles. Just make sure they aren't too hard to performIn FFVI you were forced to use a Turbo controller that had a round d-pad instead of a normal SNES controller (on the PS1 the default controllers worked fine, though), else it wouldn't ever detect diagonal keypresses unless you were accurate to the PICOSECOND when pressing two arrow keys at once. Since the D-pad was very loose too it was made even harder
i like the Final Fantasy VI-style combos idea for battles. Just make sure they aren't too hard to performIn FFVI you were forced to use a Turbo controller that had a round d-pad instead of a normal SNES controller (on the PS1 the default controllers worked fine, though), else it wouldn't ever detect diagonal keypresses unless you were accurate to the PICOSECOND when pressing two arrow keys at once. Since the D-pad was very loose too it was made even harder
Quote from: metagross111 on February 12, 2009, 08:49:00 amthe battle scheme you refer to sounds like that old app game i beat once. it was called Marc the Superkid.Yeah, you should check it out (similar style).http://www.ticalc.org/archives/files/fileinfo/311/31127.html
the battle scheme you refer to sounds like that old app game i beat once. it was called Marc the Superkid.
wow this is awesome, I think scrolling might be useful if I decide to do a graphical RPG. I had a tilemapper with parralax scrolling background back in the days, I'M sure i could have scrolling instead. Heck, even with no scrolling tilemap it might still be useful. Floating airship/spaceship comes to mind or water tiles that slowly move left or right
I wish you were right... >_<I haven't been able to do ANY work on Nyaar at all in about a week or two.I'll see what I can do before the weekend is over though.
I've been inactive for a month (school work), so this stuff is at least new to me!