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actually, this is starting to sound cool to me. speed-based pokemon. feasible? maybe ill try when im over and done with this project, if that happens.
Quote from: metagross111 on November 19, 2008, 10:00:29 pmactually, this is starting to sound cool to me. speed-based pokemon. feasible? maybe ill try when im over and done with this project, if that happens.People who play Pokemon already catch hell from everyone else. What do you think they'll do to us if we gotta be high when we play?
it's like in The Reign Of Legends series (on calc). Basically like FFIV through FFIX in wait mode but battle action stops completly not only when browsing the magic/item/skills menus, but also on the main battle commands menu as well as when someone attacks.
Quote from: DJ Omnimaga on November 20, 2008, 06:29:44 pmit's like in The Reign Of Legends series (on calc). Basically like FFIV through FFIX in wait mode but battle action stops completly not only when browsing the magic/item/skills menus, but also on the main battle commands menu as well as when someone attacks.So battle action stops completely whenever anything (except for waiting) is happening?random thought: It would be nice if battle/turn system from Hoshigami (the coolest, best, most awesome game ever created) could be used in some other game. I wonder how feasible a board-type RPG would be on-calc...