Author Topic: Nyaar RPG Game Info & Progress  (Read 67184 times)

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metagross111

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Re: Game Info & Progress
« Reply #90 on: November 25, 2008, 06:36:07 pm »
its been officially the start of my vacation for about 6 hours now, lol

Offline DJ Omnimaga

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Re: Game Info & Progress
« Reply #91 on: November 25, 2008, 10:47:35 pm »
Nice job on the optimizing. And glad you got vacations now. You can finish the game for this month. (j/k)

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Re: Game Info & Progress
« Reply #92 on: November 25, 2008, 11:02:13 pm »
I can only hope so... >_<
Maybe a finished version will be Omnimaga's Christmas present?

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Re: Game Info & Progress
« Reply #93 on: November 26, 2008, 01:50:33 am »
(:
I'm like a woot burger with awesome fries


VB.Net, C#, C++, Java, Game Maker

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Re: Game Info & Progress
« Reply #94 on: November 26, 2008, 03:51:04 am »
Well, I couldn't sleep at all tonight... so I got some work done.
Albeit, it wasn't anything on my list of things to do... but it made things even more optimized and stylish.

In summary:
  • Added an Inventory page into the menu cycle
  • Got half of the battle inventory done
  • Random creature generation done (picking from necro's sprites)
  • Slightly better positioned exp and gold gained text
  • Major upgrade to the level up system
  • Minor speed issues during menus fixed (they were so fast that tapping down once usually made you go down twice)
  • More optimization (in the form of the ZLEVEL subprogram)
  • Oh... and I got rid of the Undead class and it's related classes. They were more complicated and space consuming than I felt like programming. Not to mention that the class didn't fit well into the game to me. Plus its upgrades were really overpowered if you allocated stats right.

Screenie:
« Last Edit: November 26, 2008, 04:01:18 am by {AP} »

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Re: Game Info & Progress
« Reply #95 on: November 26, 2008, 04:11:59 am »
SHIT! did it really scrolled that fast???? O.O it is on 84+/SE I assume? Nice speed so far and glad to still see it progressing nicely

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Re: Game Info & Progress
« Reply #96 on: November 26, 2008, 04:15:23 am »
Yes, it scrolled that fast everytime.
Though, you're right. It was on 84+ SE.

I'll probably take out the speed fixes for a 83+ port.
Though, I don't have the a TI 83+ to test out the original speed.

In any case, thanks for the support!

metagross111

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Re: Game Info & Progress
« Reply #97 on: November 26, 2008, 09:26:54 am »
i could test it out for you, if you send me the menu bit.

Offline TIfanx1999

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Re: Game Info & Progress
« Reply #98 on: November 26, 2008, 10:25:31 pm »
I agree with DJ Omnimaga, the speed looks superb! Does the engine handle collison checking yet?
I'm also really liking the redone interface, only thing left is to ditch the TI-BASIC meuns for some customs. :D I also really like how you can decide how to allocate your stat points when you level up. Keep up the great work, this is really developing quite nicely.

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Re: Game Info & Progress
« Reply #99 on: November 26, 2008, 11:44:50 pm »
Actually, it doesn't handle collisions at all.
Yet, it still doesn't let you move into walls or anything. (or go off the menu if you were talking about all my custom menu systems)
Ancient {AP} secret. ^_~
Also, it's actually a bit faster on my calc than my computer for some reason.

Oh, and as for the menus... they're only on the class/race selection and save/load.
My only problem with changing is the space it'd take up.
Still, I'll probably do so eventually... probably tonight actually... I don't plan on sleeping again.

One question though, should the player pick race or class first?

(EDIT: Second question... how many save files should be available (1-6) and should we be able to name them?)

(EDIT2: Got every item to work correctly. Next is to get the spells working for mages... or get the custom menus worked on. As soon as I get feedback on my last 2 questions.)
« Last Edit: November 27, 2008, 01:51:33 am by {AP} »

Offline Silver Shadow

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Re: Game Info & Progress
« Reply #100 on: November 27, 2008, 02:14:35 am »
One question though, should the player pick race or class first?

(EDIT: Second question... how many save files should be available (1-6) and should we be able to name them?)
1/ Race first (it seems more logical that way)
2/ There should be 3 save files (I think that's enough for a calc) and should be nameable.

I'd like also to test the new version on the 83+ to check the scrolling speed.
Former Coder of Tomorrow


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Re: Game Info & Progress
« Reply #101 on: November 27, 2008, 02:16:59 am »
3 save files if the game isn't split into chapters. 1 if it's split into chapters (I did the big mistake of having multiple save files in Illusiat 7,9,10,11, Mystique and Illusiat 12 and it's a huge chore to switch from a save file to another when you have multiple games saved across different chapters. Had to remember which chapter you were in and all

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Re: Game Info & Progress
« Reply #102 on: November 27, 2008, 02:20:13 am »
No problem!
I'll post a demo for each speed later tonight.

Also, I was thinking the same way for both questions, I just needed SOMEONES opinion.
That's the way I'll do it.

Once it's done, the previously mentioned demos will be out.

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Re: Game Info & Progress
« Reply #103 on: November 27, 2008, 10:01:49 am »
I want explanations, {AP}.



EDIT: j/k

I loved it so far. Menus are at nice speed on 83+. I didn't ended up moving twice everytime I pressed arrows and the game in overall ran quite fast. Only thing, don't forget to make it in shops so if you choose to buy 00 of an item it won't say "bought" and maybe increase the speed at which the damage points are displayed in battle (like, one second maybe)
« Last Edit: November 27, 2008, 10:11:32 am by DJ Omnimaga »

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Re: Game Info & Progress
« Reply #104 on: November 27, 2008, 01:31:24 pm »
Race then class. I'll test on my 83+ and my 83+ SE when I get a chance.