Author Topic: Nyaar RPG Game Info & Progress  (Read 65574 times)

0 Members and 4 Guests are viewing this topic.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Game Info & Progress
« Reply #45 on: November 19, 2008, 04:09:10 pm »
Mewtwo would be over 9000

Offline {AP}

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 981
  • Rating: +74/-3
  • I am Webmaster!
    • View Profile
    • Removed From Game
Re: Game Info & Progress
« Reply #46 on: November 19, 2008, 04:57:34 pm »
Rapidash would always win.

metagross111

  • Guest
Re: Game Info & Progress
« Reply #47 on: November 19, 2008, 06:02:18 pm »
baton-passing ninjask with swords dance, and you're in a heap of trouble when snorlax, metagross, or slaking comes out >_<

Offline {AP}

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 981
  • Rating: +74/-3
  • I am Webmaster!
    • View Profile
    • Removed From Game
Re: Game Info & Progress
« Reply #48 on: November 19, 2008, 06:25:51 pm »
Wouldn't happen... in a speed-based system, Ninjask's ability wouldn't work. Can't speed boost each turn without any turns.
Even if you could, with the constant speed increase each 'turn' your opponent could never go.

It'd be flawed beyond belief. They'd have to get rid of his ability.

Offline necro

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1295
  • Rating: +17/-2
  • +3 vaporal mustache
    • View Profile
Re: Game Info & Progress
« Reply #49 on: November 19, 2008, 09:35:49 pm »
eh, they'd just rebalance the stats and moves
I'm like a woot burger with awesome fries


VB.Net, C#, C++, Java, Game Maker

metagross111

  • Guest
Re: Game Info & Progress
« Reply #50 on: November 19, 2008, 10:00:29 pm »
actually, this is starting to sound cool to me. speed-based pokemon. feasible? maybe ill try when im over and done with this project, if that happens.

Offline simplethinker

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 695
  • Rating: +16/-5
  • snjwffl
    • View Profile
Re: Game Info & Progress
« Reply #51 on: November 20, 2008, 04:34:51 pm »
actually, this is starting to sound cool to me. speed-based pokemon. feasible? maybe ill try when im over and done with this project, if that happens.
People who play Pokemon already catch hell from everyone else.  What do you think they'll do to us if we gotta be high when we play?
"We've all heard that a million monkeys banging on a million typewriters will eventually reproduce the entire works of Shakespeare. Now, thanks to the Internet, we know this is not true." -- Professor Robert Silensky



Chip's Challenge: ħ%

Offline {AP}

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 981
  • Rating: +74/-3
  • I am Webmaster!
    • View Profile
    • Removed From Game
Re: Game Info & Progress
« Reply #52 on: November 20, 2008, 04:59:17 pm »
Well... I had some progress done on the new battle system...
But some asshole reset my memory.

Fortunately, I have up-to-date versions of my game on the computer.
Though, the new battle system has to be done all over again.

Not to mention that the rest of my day sucked horribly.
Needless to say, I don't think I'll have any updates until Sunday. (and that's if everything else goes okay for now)

metagross111

  • Guest
Re: Game Info & Progress
« Reply #53 on: November 20, 2008, 05:33:11 pm »
actually, this is starting to sound cool to me. speed-based pokemon. feasible? maybe ill try when im over and done with this project, if that happens.
People who play Pokemon already catch hell from everyone else.  What do you think they'll do to us if we gotta be high when we play?

i dunno. aint my problem.

Offline Iambian

  • Coder Of Tomorrow
  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 739
  • Rating: +216/-3
  • Cherry Flavoured Nommer of Fishies
    • View Profile
Re: Game Info & Progress
« Reply #54 on: November 20, 2008, 05:53:24 pm »
For a speed-based game, try what FFX did. It was sorta turn-based but then again, there's a speed element associated with who went when. I loved how I got Tidus to have his turn thirteen times before ANYONE else got their turn. The enemy's turn didn't even show up in the sidebar.

Such a system would be easy to do. It would be incredible if you also had a sidebar to tell in advance who would go when.
A Cherry-Flavored Iambian draws near... what do you do? ...

Offline simplethinker

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 695
  • Rating: +16/-5
  • snjwffl
    • View Profile
Re: Game Info & Progress
« Reply #55 on: November 20, 2008, 06:27:25 pm »
I've never played FFX, but is it like the turns in Chrono Trigger?
"We've all heard that a million monkeys banging on a million typewriters will eventually reproduce the entire works of Shakespeare. Now, thanks to the Internet, we know this is not true." -- Professor Robert Silensky



Chip's Challenge: ħ%

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Game Info & Progress
« Reply #56 on: November 20, 2008, 06:29:44 pm »
it's like in The Reign Of Legends series (on calc). Basically like FFIV through FFIX in wait mode but battle action stops completly not only when browsing the magic/item/skills menus, but also on the main battle commands menu as well as when someone attacks.

Offline simplethinker

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 695
  • Rating: +16/-5
  • snjwffl
    • View Profile
Re: Game Info & Progress
« Reply #57 on: November 20, 2008, 06:45:27 pm »
it's like in The Reign Of Legends series (on calc). Basically like FFIV through FFIX in wait mode but battle action stops completly not only when browsing the magic/item/skills menus, but also on the main battle commands menu as well as when someone attacks.
So battle action stops completely whenever anything (except for waiting) is happening?

random thought:  It would be nice if battle/turn system from Hoshigami (the coolest, best, most awesome game ever created) could be used in some other game.  I wonder how feasible a board-type RPG would be on-calc...
"We've all heard that a million monkeys banging on a million typewriters will eventually reproduce the entire works of Shakespeare. Now, thanks to the Internet, we know this is not true." -- Professor Robert Silensky



Chip's Challenge: ħ%

metagross111

  • Guest
Re: Game Info & Progress
« Reply #58 on: November 20, 2008, 06:59:29 pm »
i liked twewy's battle system, primarily. it's a little beyond the scope of the TI, though i may be abole to work something out with the tile-based battle system. i was inspired by joshua's godawesomeness with his cell phone.

2ND-XTON-ENTER-LEFT-ENTER

Jesus Beam sent for the epic WIN!

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Game Info & Progress
« Reply #59 on: November 20, 2008, 07:07:38 pm »
it's like in The Reign Of Legends series (on calc). Basically like FFIV through FFIX in wait mode but battle action stops completly not only when browsing the magic/item/skills menus, but also on the main battle commands menu as well as when someone attacks.
So battle action stops completely whenever anything (except for waiting) is happening?

random thought:  It would be nice if battle/turn system from Hoshigami (the coolest, best, most awesome game ever created) could be used in some other game.  I wonder how feasible a board-type RPG would be on-calc...
yeah that's what I mean. Everything stops when something happens or when you have to enter a command. Time only progresses when it's no one's turn to attack