Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
Nyaar RPG Game Info & Progress
« previous
next »
Print
Pages:
1
...
8
9
[
10
]
11
12
...
19
Go Down
Author
Topic: Nyaar RPG Game Info & Progress (Read 65648 times)
0 Members and 1 Guest are viewing this topic.
simplethinker
LV7
Elite (Next: 700)
Posts: 695
Rating: +16/-5
snjwffl
Re: Game Info & Progress
«
Reply #135 on:
December 05, 2008, 06:07:35 pm »
It looks good
Logged
"We've all heard that a million monkeys banging on a million typewriters will eventually reproduce the entire works of Shakespeare. Now, thanks to the Internet, we know this is not true." -- Professor Robert Silensky
Chip's Challenge: ħ%
metagross111
Guest
Re: Game Info & Progress
«
Reply #136 on:
December 05, 2008, 10:00:43 pm »
no kamehameha beam attacks? o_0
dangit.
Logged
{AP}
LV8
Addict (Next: 1000)
Posts: 981
Rating: +74/-3
I am Webmaster!
Re: Game Info & Progress
«
Reply #137 on:
December 06, 2008, 05:42:27 pm »
I like the look, Necro.
I'll probably go for it until I finish the rest of the game.
Also, I'm sorry guys. I won't be programming again for a bit.
My whole life is about to get really... different.
I'll explain later. Anyway, I'm not abandoning Nyaar.
It's just delayed for awhile.
Logged
If you have Google+, join me!
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Game Info & Progress
«
Reply #138 on:
December 06, 2008, 06:32:32 pm »
I hope it isn't getting different in a bad way
Logged
{AP}
LV8
Addict (Next: 1000)
Posts: 981
Rating: +74/-3
I am Webmaster!
Re: Game Info & Progress
«
Reply #139 on:
December 15, 2008, 05:20:54 pm »
Believe it or not... PROGRESS!
I've picked this up again and, after realizing that random map generation was too annoying to mess with, decided on designing a world.
So, with the help of my friends, the world is coming along nicely.
It's still only being done on paper... but I'll get it to the calculator later.
Just letting you all know... that something is being done still.
Logged
If you have Google+, join me!
metagross111
Guest
Re: Game Info & Progress
«
Reply #140 on:
December 15, 2008, 05:32:37 pm »
random map generation just SOUNDS annoying.
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Game Info & Progress
«
Reply #141 on:
December 15, 2008, 07:18:51 pm »
I would prefer a world map instead of random maps, because it will take less time to load and usually they look better when generated by the human than randomly.à
Glad there's still progress though
Logged
{AP}
LV8
Addict (Next: 1000)
Posts: 981
Rating: +74/-3
I am Webmaster!
Re: Game Info & Progress
«
Reply #142 on:
December 15, 2008, 08:01:52 pm »
Quote from: metagross111 on December 15, 2008, 05:32:37 pm
random map generation just SOUNDS annoying.
I know... what the hell was I thinking?
Now, my only mild problem is that I worry that I'll start making the world too big and complicated.
Causing more space being taken than I'd like. (100+ 8x8 matrices takes up a LOT of space, albeit, all of it will be archived)
Logged
If you have Google+, join me!
TIfanx1999
ಠ_ಠ ( ͡° ͜ʖ ͡°)
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 6173
Rating: +191/-9
Re: Game Info & Progress
«
Reply #143 on:
December 15, 2008, 08:02:55 pm »
I'd have to agree with DJOmnimaga completely, Although I have seen some random dungeon games that were done really well. There is also the fact that designing a world is just so much more fun. ^_^
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Game Info & Progress
«
Reply #144 on:
December 15, 2008, 08:21:28 pm »
Yeah Metroid II Evolution maps were 85 KB total and there were about 270 stored matrices for them in archive (for a 300 maps). Heck, 90% of the entire game files were maps and pics
Logged
kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
Re: Game Info & Progress
«
Reply #145 on:
December 15, 2008, 08:35:26 pm »
Glad to see you doing the map on paper, I am in the mist of rewriting some code of my projects and it is tedious doing it all on calc without a plan..
Logged
{AP}
LV8
Addict (Next: 1000)
Posts: 981
Rating: +74/-3
I am Webmaster!
Re: Game Info & Progress
«
Reply #146 on:
December 15, 2008, 08:41:27 pm »
Yeah, paper is amazing. Especially graphing paper.
I usually plan out a lot on paper. Mostly things like where to place boxes and text on the screen and anything to do with mapping.
Other than that, I try to wing it.
Logged
If you have Google+, join me!
metagross111
Guest
Re: Game Info & Progress
«
Reply #147 on:
December 16, 2008, 08:01:20 am »
the above posters love for paper cracks me up =P
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Game Info & Progress
«
Reply #148 on:
December 16, 2008, 10:55:46 am »
well sometimes it's cool to not have to stare at a computer screen to write or read my pseudo code, game plan, storyline structure, etc. Easier on the eyes, especially for those who has CRT monitors like me, or worse, those who has old CRT monitors with a refresh rate of 50-60 Hz
Logged
Iambian
Coder Of Tomorrow
LV8
Addict (Next: 1000)
Posts: 739
Rating: +216/-3
Cherry Flavoured Nommer of Fishies
Re: Game Info & Progress
«
Reply #149 on:
December 16, 2008, 02:21:20 pm »
Just to throw in my $0.02, Celtic III really starts to shine when you're trying to store a god-awful amount of map data. It contains some matrix to string conversions, along with the ability to read line-by-line the contents of a program. Conceivably, you could have an entire map on each line of a "data program" and use Celtic III to retrieve the information as you see fit. Of course, you'll have to store those matrices in your programs as a string (as you'd enter a matrix into the calculator)...
Though, if you start seeing unexpected behavior with any of those functions, I'll go ahead and look into the problem and (if necessary) release a revision in a relatively short order of time.
Sorry to hear that you've ditched the randomly-generated maps, though I would have to agree that the world map thing would probably suit the whole scheme a bit better. I'd think that randomly-generated maps should be reserved for bonus dungeons when the game doesn't revolve around randomly-generated everything. Keep up the good work, and let us all know of the progress you're making!
Logged
A Cherry-Flavored Iambian draws near... what do you do? ...
Print
Pages:
1
...
8
9
[
10
]
11
12
...
19
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
Nyaar RPG Game Info & Progress