Author Topic: Nyaar RPG Game Info & Progress  (Read 64944 times)

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Offline {AP}

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Re: Game Info & Progress
« Reply #180 on: January 25, 2009, 11:51:50 am »
Well, fixed a LOT of bugs I had.
Mostly just conflicting variables... and a few memory optimizations.
Cut the main program down to 907 bytes now.
I'm pretty sure Nyaar, as a whole, can run off of about 5500 bytes or less now.
I've been wrong though...
I think it's about (estimated) 900x2 + 2300 + 767 + about 500 for miscellaneous variables/lists
That's anytime while in battle. (which I'm pretty sure is when the most space is taken up)
...
I'd make sure you have at least 10k available before installing... O.o
Your mileage may vary.

In any case... still a few more things to do before it's ready for another beta release.
Just thought I'd let you know there's progress.

Offline kalan_vod

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Re: Game Info & Progress
« Reply #181 on: January 25, 2009, 01:20:08 pm »
Good work there, I hope to have it on my calc this week :P

Offline {AP}

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Re: Game Info & Progress
« Reply #182 on: January 25, 2009, 02:17:39 pm »
Hopefully... >.<
The more I've been thinking about the direction of this game...
The more I have NO idea where I'm going with this.

It started out as a battle system with a lot of character customization...
Now it's that plus graphics and a few maps. (several surprisingly empty... due to lack of imagination and rush [rushing myself that is])

I'll even be completely redesigning the battle and customization system due to some new ideas and the monotony of the current system.
Which is rapidly press enter until the damn thing is dead.
So, I'm thinking of what to do there now. Gotta get spells and abilities ready for sure. (Mages are currently weak Knights)
Plus... gotta code the signs in. (signs tell you a bit about the map you're in)
From there... once I get ALL of that set up... gotta get quests set up. Not to mention the caves and forest area done.

All of that is to have stuff to do from levels 1-5.
Well, okay... most of it stays useful throughout the whole game.
From there... just need more maps and quests to support levels higher than about 6.

Okay, so that was a long ramble... but hopefully you, being whomever the reader is, understand where I'm going here.
A lot is to be done... so maybe not THIS week. My apologies. >_<

Offline simplethinker

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Re: Game Info & Progress
« Reply #183 on: January 25, 2009, 02:22:36 pm »
Quote
Okay, so that was a long ramble... but hopefully you, being whomever the reader is, understand where I'm going here.
A lot is to be done... so maybe not THIS week. My apologies. >_<
Remember: We're not doing you the favor of playing this game, you are doing us the favor of making the game ;D
"We've all heard that a million monkeys banging on a million typewriters will eventually reproduce the entire works of Shakespeare. Now, thanks to the Internet, we know this is not true." -- Professor Robert Silensky



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Offline {AP}

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Re: Game Info & Progress
« Reply #184 on: January 25, 2009, 02:29:25 pm »
I sometimes feel like it's the former.
I guess I just feel like there's a LOT better things to do than play my calculator game. >_<

Maybe it's the lack of support at school... eh.
Thanks for letting me know though.
Makes me feel better. =D

Offline DJ Omnimaga

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Re: Game Info & Progress
« Reply #185 on: January 25, 2009, 04:14:57 pm »
Oh I generally try to not pay attention at school support. In school out of 80 games I made people only cared about 3 of them really, and it was usually short lived, except the small Illusiat 11 craze. Actually Illusiat 11 got more success at school than online, while every other games I made had more success online and no attention at school. As for NYaar it doesnt have to be like 30 dungeons huge and 10 hours long to be fun. A first demo usually has one village and one dungeon and boss, then final version should be fine with 2 to 5 dungeons. If you got 2 dungeons planned only just make sure that a lot of leveling up is required though :P. As long as the game won't last under 1 hour like Illusiat 1 and 2 originals combined together lol

Offline {AP}

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Re: Game Info & Progress
« Reply #186 on: January 25, 2009, 08:20:35 pm »
Okay, I'm working on the new system.
New/different stats, abilities, formulas, spells, classes, etc.
Most likely taking out races in favor of classes or just to simplify things.

In any case, this will be a new game when I'm through with it.
It was too generic anyway... now that I've gotten just about the entire core engine done and have tested out a lot... I feel like I can more easily make the changes I've proposed above.
So, time to make this game unique.

Wish me luck. ^_~

Offline DJ Omnimaga

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Re: Game Info & Progress
« Reply #187 on: January 25, 2009, 09:00:14 pm »
Good luck!

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Re: Game Info & Progress
« Reply #188 on: February 05, 2009, 05:03:37 pm »
Well, I've had a bit of progress...
I've temporarily stopped working on the new system for abilities/classes/stats/etc. and started in on the new items and inventory system.
Everything is fine so far... just need to try and make it a little prettier (still not sure how to go about this... the minimum is taking up a good deal of space) and finish adding in a couple of more unique features.

Afterwords... I'll be back to working on the core system mentioned earlier.
I'll also be changing the menu system fairly dramatically to make room for the content the new system will require.

Offline trevmeister66

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Re: Game Info & Progress
« Reply #189 on: February 05, 2009, 07:34:44 pm »
Woot for progress!
Projects:    nameless RPG: 1.0%  |  Reverse Snake v1.5: 100%  |  Secret Project: 5%  |  DUNGEON: 70%

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Re: Game Info & Progress
« Reply #190 on: February 05, 2009, 10:33:47 pm »
I don't like the recorder built into WabbitEmu but...


Inventory system currently.
You can move around with the arrows, press [MODE] to view item description, currently 35 slots (no stacks), and auto-sorts the items.
It's not plugged into the game... but it's ready to be.

Currently only 5 items (all shown). Portal and the 4 healers (called Neurolinks, distinguished by a symbol as a suffix and addition to the icon).
I have the weapons drawn out and am working on more items soon.

Offline noahbaby94

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Re: Game Info & Progress
« Reply #191 on: February 05, 2009, 10:39:39 pm »
Woah that's awesome.
That's what she said!!!

Offline DJ Omnimaga

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Re: Game Info & Progress
« Reply #192 on: February 05, 2009, 11:13:47 pm »
ooh nice, reminds me desolate a bit. Keep up the good work :)

Offline trevmeister66

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Re: Game Info & Progress
« Reply #193 on: February 05, 2009, 11:44:02 pm »
Very nice. Can't wait to see more progress.
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Offline kalan_vod

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Re: Game Info & Progress
« Reply #194 on: February 05, 2009, 11:44:13 pm »
I really like your system, just keep up the great work!