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Omnimaga
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Nyaar Screenshots
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Topic: Nyaar Screenshots (Read 4784 times)
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{AP}
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Nyaar Screenshots
«
on:
November 23, 2008, 09:21:12 pm »
Well, after about five... I figure I need one of these topics.
Latest to Oldest
Here's the most up-to-date movie of gameplay.
New Character Creation and Save/Load System
New Level Up System and Other Misc. Updates
After Memory Optimization
Before Memory Optimization
New Battle System (Alpha Version, major WIP*)
New Battle HUD
New Menu System
Old Problem I had
First Screenshot
*- WIP is Work In Progress
«
Last Edit: November 29, 2008, 02:04:01 am by {AP}
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DJ Omnimaga
Clacualters are teh gr33t
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Omnimagician (Next: --)
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CodeWalrus founder & retired Omnimaga founder
Re: Nyaar Screenshots
«
Reply #1 on:
November 23, 2008, 10:09:34 pm »
wow i love these battle sprites, all fits well with the HUD
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tr1p1ea
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Re: Nyaar Screenshots
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Reply #2 on:
November 29, 2008, 06:11:41 am »
Looks very cool and runs FAST!
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"My world is Black & White. But if I blink fast enough, I see it in Grayscale."
Iambian
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Re: Nyaar Screenshots
«
Reply #3 on:
December 02, 2008, 02:55:28 pm »
Well, of course it runs fast. It's using the awesomeness that is Celtic III to power his game.
*sigh*... I really ought to work on the project a bit more, but I'm stuck on CaDan...
But, anyway. I'm glad to see that this project is progressing so well. I knew those countless hours weren't for nothing (it's your guess as to who's hours I'm talking about)
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simplethinker
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snjwffl
Re: Nyaar Screenshots
«
Reply #4 on:
December 02, 2008, 04:55:30 pm »
When you get the string tilemapper finished I'll (probably) be using it for Chip's Challenge, since right now the only way I see to have a reasonable number of enemies involves not having the tile data take up 9kb of RAM. So.....
hint hint
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Chip's Challenge: ħ%
metagross111
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Re: Nyaar Screenshots
«
Reply #5 on:
December 02, 2008, 07:11:12 pm »
wow. im more and more tempted to experiment with celticIII
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Drak
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Re: Nyaar Screenshots
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Reply #6 on:
February 01, 2009, 01:53:15 am »
that looks pretty nice. it handles pretty quick too
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trevmeister66
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Re: Nyaar Screenshots
«
Reply #7 on:
February 01, 2009, 09:08:32 pm »
Wow great progress. I remember when you first started working on this and it was all menu based and a little extra text, and now it's fully graphical. I like the battle system. I didn't watch the entire vids on all of them, so I didn't see if any spells/magic was used, but I can't wait to see that.
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{AP}
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Re: Nyaar Screenshots
«
Reply #8 on:
February 01, 2009, 09:23:55 pm »
Thanks Drak and trev. =D
Unfortunately... no animations at the moment.
Not even any actual spells at all. Currently rewriting the system completely.
Changing from a generic class system to a more free, customizable, and unique one.
Also... being distracted... very distracted. Real life is harsh. >_<
(Yes, it's getting worse than my problems from the 'Life's a Bitch' topic. Well... adding to those problems anyway.)
«
Last Edit: February 01, 2009, 09:37:57 pm by {AP}
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DJ Omnimaga
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CodeWalrus founder & retired Omnimaga founder
Re: Nyaar Screenshots
«
Reply #9 on:
February 02, 2009, 02:21:28 am »
(ugh I hope things go better. If you need to talk I am sometimes on Yahoo, altough at irregular times so sometimes I might be idle or take a while to respond)
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Nyaar Screenshots