Author Topic: Nyaar Screenshots  (Read 4784 times)

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Offline {AP}

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Nyaar Screenshots
« on: November 23, 2008, 09:21:12 pm »
Well, after about five... I figure I need one of these topics.

Latest to Oldest

Here's the most up-to-date movie of gameplay.


New Character Creation and Save/Load System


New Level Up System and Other Misc. Updates


After Memory Optimization


Before Memory Optimization


New Battle System (Alpha Version, major WIP*)


New Battle HUD


New Menu System


Old Problem I had


First Screenshot


*- WIP is Work In Progress
« Last Edit: November 29, 2008, 02:04:01 am by {AP} »

Offline DJ Omnimaga

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Re: Nyaar Screenshots
« Reply #1 on: November 23, 2008, 10:09:34 pm »
wow i love these battle sprites, all fits well with the HUD

Offline tr1p1ea

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Re: Nyaar Screenshots
« Reply #2 on: November 29, 2008, 06:11:41 am »
Looks very cool and runs FAST!
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Offline Iambian

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Re: Nyaar Screenshots
« Reply #3 on: December 02, 2008, 02:55:28 pm »
Well, of course it runs fast. It's using the awesomeness that is Celtic III to power his game.

*sigh*... I really ought to work on the project a bit more, but I'm stuck on CaDan...

But, anyway. I'm glad to see that this project is progressing so well. I knew those countless hours weren't for nothing (it's your guess as to who's hours I'm talking about)
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Offline simplethinker

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Re: Nyaar Screenshots
« Reply #4 on: December 02, 2008, 04:55:30 pm »
When you get the string tilemapper finished I'll (probably) be using it for Chip's Challenge, since right now the only way I see to have a reasonable number of enemies involves not having the tile data take up 9kb of RAM.  So.....hint hint ;D
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Re: Nyaar Screenshots
« Reply #5 on: December 02, 2008, 07:11:12 pm »
wow. im more and more tempted to experiment with celticIII

Offline Drak

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Re: Nyaar Screenshots
« Reply #6 on: February 01, 2009, 01:53:15 am »
that looks pretty nice. it handles pretty quick too

Offline trevmeister66

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Re: Nyaar Screenshots
« Reply #7 on: February 01, 2009, 09:08:32 pm »
Wow great progress. I remember when you first started working on this and it was all menu based and a little extra text, and now it's fully graphical. I like the battle system. I didn't watch the entire vids on all of them, so I didn't see if any spells/magic was used, but I can't wait to see that.
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Offline {AP}

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Re: Nyaar Screenshots
« Reply #8 on: February 01, 2009, 09:23:55 pm »
Thanks Drak and trev. =D

Unfortunately... no animations at the moment.
Not even any actual spells at all. Currently rewriting the system completely.
Changing from a generic class system to a more free, customizable, and unique one.

Also... being distracted... very distracted. Real life is harsh. >_<
(Yes, it's getting worse than my problems from the 'Life's a Bitch' topic. Well... adding to those problems anyway.)
« Last Edit: February 01, 2009, 09:37:57 pm by {AP} »

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Re: Nyaar Screenshots
« Reply #9 on: February 02, 2009, 02:21:28 am »
(ugh I hope things go better. If you need to talk I am sometimes on Yahoo, altough at irregular times so sometimes I might be idle or take a while to respond)