Author Topic: Nyaar  (Read 5665 times)

0 Members and 2 Guests are viewing this topic.

Offline {AP}

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 981
  • Rating: +74/-3
  • I am Webmaster!
    • View Profile
    • Removed From Game
Nyaar
« Reply #15 on: January 17, 2008, 08:27:00 pm »
Which is what I did... minus the fact that I'm not much of a TI-artist.
Drawing them is my problem really.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Nyaar
« Reply #16 on: January 17, 2008, 08:29:00 pm »
well, I didn't meant hard graphics as to put them in the game. I meant that it's hard to draw good 8x8 or 16x16 sprites if you're not a pixel artist

Liazon

  • Guest
Nyaar
« Reply #17 on: January 18, 2008, 07:57:00 pm »
Quote
graphics are hard, but with xlib they are easy
what is hard is putting those graphics into a game and still have it run fast
but keep in mind somebody has to make sprites first.

he's already using xlib isn't he?

Offline kalan_vod

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2715
  • Rating: +10/-0
    • View Profile
    • kalanrock.us
Nyaar
« Reply #18 on: January 18, 2008, 08:38:00 pm »
He is using xlib, you could always change sprites later ;P

Offline {AP}

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 981
  • Rating: +74/-3
  • I am Webmaster!
    • View Profile
    • Removed From Game
Nyaar
« Reply #19 on: January 18, 2008, 09:16:00 pm »
Thank you. =D
Here's a quick screenie of the new battle system.
I got frustrated and just used a quickly done 'Black Mage' sprite as the character.
Note: There will be a background, eventually.


Attachments:

Offline kalan_vod

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2715
  • Rating: +10/-0
    • View Profile
    • kalanrock.us
Nyaar
« Reply #20 on: January 18, 2008, 10:15:00 pm »
Wow, I am liking the battle screen setup. Also the sprites do not look bad at all, sponge bob gary? jking

Offline {AP}

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 981
  • Rating: +74/-3
  • I am Webmaster!
    • View Profile
    • Removed From Game
Nyaar
« Reply #21 on: January 18, 2008, 10:25:00 pm »
Well... actually... (don't tell anyone but) I was watching spongebob while making the snail... =D

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Nyaar
« Reply #22 on: January 18, 2008, 11:03:00 pm »
you told everyone  by posting this O.O

but i think someone else on Omnimaga watched spongebob anyway

and nice battle interface

Offline {AP}

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 981
  • Rating: +74/-3
  • I am Webmaster!
    • View Profile
    • Removed From Game
Nyaar
« Reply #23 on: January 18, 2008, 11:38:00 pm »
Thanks. =D
I like everything but the sprites... but I'll work on those later.
First, comes general recoding, then attack effects, then sprites for every class/creature, and finally finalizing the sprites.

...Actually, I'm kinda hoping to get creature/character sprites from a pixel-artist around here... but if I can't I'll work on it.
It'll just take longer.

Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Nyaar
« Reply #24 on: January 19, 2008, 12:36:00 am »
The battle screen with the black mage on it looks pretty nice. I'd say the graphics overall look fine (world map too). I wouldnt worry about it to much . There are alot of general use sprites that have been made by people here too.*cough* Kevin *cough* Most people probably wont mind letting you use them, just be sure to ask. ^_^

Offline bfr

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 819
  • Rating: +4/-0
    • View Profile
    • bfr's website
Nyaar
« Reply #25 on: January 19, 2008, 02:21:00 am »
That looks pretty good.  I like how you kind of decorated the border between the characters and the stats with curvy lines.

Liazon

  • Guest
Nyaar
« Reply #26 on: January 19, 2008, 02:29:00 pm »
pretty nice

maybe align both hp meters together so one's below the other.

Offline {AP}

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 981
  • Rating: +74/-3
  • I am Webmaster!
    • View Profile
    • Removed From Game
Nyaar
« Reply #27 on: January 19, 2008, 04:07:00 pm »
I would've aligned them... but creature names get long sometimes. Whereas You never changes.

Otherwise, I would've.