Author Topic: Nymless v1.81: He's still working on this thing??  (Read 38242 times)

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Offline aeTIos

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Re: Contest entry--Nymless
« Reply #15 on: May 23, 2011, 03:00:55 am »
Yeah, this looks awesome!
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Offline Freyaday

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Re: Contest entry--Nymless
« Reply #16 on: May 23, 2011, 04:24:29 am »
I'm currently doing some testing, and it appears that it is possible to create a kind of capillary action by placing two barriers close to each other and walljumping, but I have yet to determine the max distance for this to work.
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Offline Freyaday

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Re: Contest entry--Nymless
« Reply #17 on: May 24, 2011, 02:36:44 am »
Here's a new Nymless screenie, with a new level and the famed Stuff That Shimmers.
Nymless now loads its levels off an appvar. I still have to figure out how to do multiple levels on the calc at once and switching between them (can you tell it's my first time doing this sort of thing?) and the shimmering stuff is hardcoded, so once I figure that out I'm golden.
Or Silver, as it were. :)
« Last Edit: May 24, 2011, 02:41:03 am by Freyaday »
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Offline ruler501

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Re: Contest entry--Nymless
« Reply #18 on: May 24, 2011, 06:52:57 am »
Are you going to make it easier to see your sprite against the background when your by the scenery?
I currently don't do much, but I am a developer for a game you should totally try out called AssaultCube Reloaded download here https://assaultcuber.codeplex.com/
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Offline shmibs

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Re: Contest entry--Nymless
« Reply #19 on: May 24, 2011, 08:17:20 am »
very nice...
is this based on some other game of the same or a similar name?

Offline Freyaday

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Re: Contest entry--Nymless
« Reply #20 on: May 24, 2011, 09:54:21 am »
This is inspired by n and n+, and I'll add a finder soon, okay? Once I work out the level loading kinks. So, wha'ch'y'all think of the new mine?
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Offline aeTIos

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Re: Contest entry--Nymless
« Reply #21 on: May 24, 2011, 10:17:17 am »
This is a really cool game, cant wait to play!
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Re: Contest entry--Nymless
« Reply #22 on: May 24, 2011, 04:49:36 pm »
Ok, I've got the shimmering stuff appvar'd, got it implemented with the level editor, and now I just need to solve the issue of Multiple levels. I'll think I'll have a third program that keeps track of what you've done and loads the appropriate levels.
Launching is actually instant, It's scary how fast it is. The teacher key is also implemented, as is the locator.
To use the locator, press Y=
Nymless will pause, and the levelscape will grey out, the door, its switch, the mine, and the shimmering stuff will disappear, and your character will remain black.
The teacher key is assigned to a nonexistent key that is activated by holding Y=, pressing all four arrow keys at once, and then pressing one of the other keys in the top row.
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Offline ztrumpet

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Re: Contest entry--Nymless
« Reply #23 on: May 24, 2011, 05:06:03 pm »
The teacher key is assigned to a nonexistent key that is activated by holding Y=, pressing all four arrow keys at once, and then pressing one of the other keys in the top row.
If you're going to do it that way, keep in mind that instead of checking all of the top four keys other than Y=, you only need to check one of them because of how the keys work.
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Offline Freyaday

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Re: Contest entry--Nymless
« Reply #24 on: May 24, 2011, 05:12:33 pm »
Well, Actually, The key triplets to press key 5 are
Y= and
UP and WINDOW
or
RIGHT and ZOOM
or
LEFT and TRACE
or
DOWN and GRAPH
but that seemed too complicated and hard to remember, which is why I put it the way I did.
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Offline yunhua98

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Re: Contest entry--Nymless
« Reply #25 on: May 24, 2011, 05:58:43 pm »
that's seems abit complicated...

why not just one button, and make it really complicated to get out of teacher mode?

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Offline Freyaday

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Re: Contest entry--Nymless
« Reply #26 on: May 24, 2011, 06:26:44 pm »
because what this does is it dumps Nymless's state into an Appvar and quits, so that next time you start up Nymless, you pick up exactly where you left off, so you can hide the game from a teacher.
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Offline ruler501

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Re: Contest entry--Nymless
« Reply #27 on: May 24, 2011, 06:31:50 pm »
Hopefully no teachers browse this site...
I currently don't do much, but I am a developer for a game you should totally try out called AssaultCube Reloaded download here https://assaultcuber.codeplex.com/
-----BEGIN GEEK CODE BLOCK-----
Version: 3.1
GCM/CS/M/S d- s++: a---- C++ UL++ P+ L++ E---- W++ N o? K- w-- o? !M V?
PS+ PE+ Y+ PGP++ t 5? X R tv-- b+++ DI+ D+ G++ e- h! !r y

Offline Freyaday

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Re: Contest entry--Nymless
« Reply #28 on: May 24, 2011, 06:36:53 pm »
I think the malicious ones are scared of awesomeness, so we're safe. If they didn't have something against awesomeness, then they wouldn't be afraid of us, now would they?
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Offline aeTIos

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Re: Contest entry--Nymless
« Reply #29 on: May 25, 2011, 01:41:32 pm »
I suggest using [MODE] for teacher key. Its just hard to press >1 key if you are rushed.
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