Author Topic: Nymless v1.81: He's still working on this thing??  (Read 38190 times)

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Offline ruler501

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Re: Contest entry--Nymless
« Reply #45 on: May 31, 2011, 04:19:37 am »
Your going to want to add in code to end the game when you die. that is pretty important. there can be a delay but the game has to end at that point
I currently don't do much, but I am a developer for a game you should totally try out called AssaultCube Reloaded download here https://assaultcuber.codeplex.com/
-----BEGIN GEEK CODE BLOCK-----
Version: 3.1
GCM/CS/M/S d- s++: a---- C++ UL++ P+ L++ E---- W++ N o? K- w-- o? !M V?
PS+ PE+ Y+ PGP++ t 5? X R tv-- b+++ DI+ D+ G++ e- h! !r y

Offline Freyaday

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Re: Contest entry--Nymless
« Reply #46 on: May 31, 2011, 04:21:15 am »
Oh, you press CLEAR once you've had your fill of watching your character bounce around.
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Offline ruler501

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Re: Contest entry--Nymless
« Reply #47 on: May 31, 2011, 04:22:50 am »
I still think there should be an auto end or go to the menu or something when you die. Somebody will forget they have to press the enter key and get really pissed at your game. I'm sure of that
I currently don't do much, but I am a developer for a game you should totally try out called AssaultCube Reloaded download here https://assaultcuber.codeplex.com/
-----BEGIN GEEK CODE BLOCK-----
Version: 3.1
GCM/CS/M/S d- s++: a---- C++ UL++ P+ L++ E---- W++ N o? K- w-- o? !M V?
PS+ PE+ Y+ PGP++ t 5? X R tv-- b+++ DI+ D+ G++ e- h! !r y

Offline Freyaday

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Re: Contest entry--Nymless
« Reply #48 on: May 31, 2011, 04:28:07 am »
I'll start counting down once the carcass has stopped moving, but I'll leave that as one of the last things to implement so I can not have that and still turn in some awesomeness.
In other news, Frey continues kicking unprecedented levels of ass.
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Offline ruler501

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Re: Contest entry--Nymless
« Reply #49 on: May 31, 2011, 04:29:53 am »
Its important but many other things are more important
I currently don't do much, but I am a developer for a game you should totally try out called AssaultCube Reloaded download here https://assaultcuber.codeplex.com/
-----BEGIN GEEK CODE BLOCK-----
Version: 3.1
GCM/CS/M/S d- s++: a---- C++ UL++ P+ L++ E---- W++ N o? K- w-- o? !M V?
PS+ PE+ Y+ PGP++ t 5? X R tv-- b+++ DI+ D+ G++ e- h! !r y

Offline Freyaday

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Re: Contest entry--Nymless
« Reply #50 on: May 31, 2011, 04:31:31 am »
Exactly, which is why I'm gonna get those done first. ^_^
In other news, Frey continues kicking unprecedented levels of ass.
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Offline ruler501

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Re: Contest entry--Nymless
« Reply #51 on: May 31, 2011, 04:32:17 am »
It'll be very interesting to see your final product. How many levels of grayscale will it be?
I currently don't do much, but I am a developer for a game you should totally try out called AssaultCube Reloaded download here https://assaultcuber.codeplex.com/
-----BEGIN GEEK CODE BLOCK-----
Version: 3.1
GCM/CS/M/S d- s++: a---- C++ UL++ P+ L++ E---- W++ N o? K- w-- o? !M V?
PS+ PE+ Y+ PGP++ t 5? X R tv-- b+++ DI+ D+ G++ e- h! !r y

Offline Freyaday

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Re: Contest entry--Nymless
« Reply #52 on: May 31, 2011, 04:58:03 am »
Two:
Black And White
In other news, Frey continues kicking unprecedented levels of ass.
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Offline ruler501

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Re: Contest entry--Nymless
« Reply #53 on: May 31, 2011, 04:58:36 am »
ahh no grayscale is gonna be added in?
I currently don't do much, but I am a developer for a game you should totally try out called AssaultCube Reloaded download here https://assaultcuber.codeplex.com/
-----BEGIN GEEK CODE BLOCK-----
Version: 3.1
GCM/CS/M/S d- s++: a---- C++ UL++ P+ L++ E---- W++ N o? K- w-- o? !M V?
PS+ PE+ Y+ PGP++ t 5? X R tv-- b+++ DI+ D+ G++ e- h! !r y

Offline Freyaday

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Re: Contest entry--Nymless
« Reply #54 on: May 31, 2011, 05:01:28 am »
The way the engine's set up it wouldn't even work. Maybe my next game will have greyscale.
In other news, Frey continues kicking unprecedented levels of ass.
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Offline JustCause

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Re: Contest entry--Nymless
« Reply #55 on: June 01, 2011, 10:39:56 am »
This looks hella cool. I can't wait to see where you take it next!
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Offline DJ Omnimaga

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Re: Contest entry--Nymless
« Reply #56 on: June 07, 2011, 11:15:26 pm »
This seems like an interesting idea, providing you don't make it way too identical to XY, so it is eligible for the contest, although so far it seems fine.

However one thing about the first screenshot:
Buwahahaha--Be afraid, be very afraid.

http://ourl.ca/6245

Sorry, I had to :P


Offline Freyaday

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Re: Contest entry--Nymless
« Reply #57 on: June 10, 2011, 12:01:23 am »
I'm gonna lose calc access for two and a half weeks (because my mom wants me to interact with the rest of the family while we're on vacation--what?) so my coding activities are gonna be sparse. Calc use returns on 7/4/2011, twelve days before deadline.
On the plus side, I've finally figured out how to implement the levelpacks: When you attempt to load a level into action, there's a check to see if you've achieved a minimum career score, a value (prolly 32-bit) stored in the level itself.
Nymless will be an App, btw, so I just gotta make a Menu system. The app will include the level editor, score checker, miner, and shimmerer, all accessible via a pretty menu. The currently loaded level will be used as the background. :)
In other news, Frey continues kicking unprecedented levels of ass.
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Offline Freyaday

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Re: Contest entry--Nymless
« Reply #58 on: July 08, 2011, 09:14:30 am »
Nymless is back, baby!
BOO-YAH!

I have finally started work on level storage/loading. My only concern is working with the App and making the Main Menu functional. Well, that, and making enough levels, but w/e.
In other news, Frey continues kicking unprecedented levels of ass.
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Offline Freyaday

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Re: Contest entry--Nymless
« Reply #59 on: July 11, 2011, 09:04:09 pm »
Here's the main menu of Nymless
In other news, Frey continues kicking unprecedented levels of ass.
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I'm a performer at heart; I stole it last week.
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