Author Topic: [Axiom] AxeJH3D, a(n almost) complete axiom for 3D development !  (Read 32960 times)

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Offline Eiyeron

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Re: [Axiom] AxeJH3D, a(n almost) complete axiom for 3D development !
« Reply #75 on: August 20, 2013, 08:58:38 am »
Ah, it's a pointer to a vertice table, isn't it?

Offline Matrefeytontias

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Re: [Axiom] AxeJH3D, a(n almost) complete axiom for 3D development !
« Reply #76 on: August 20, 2013, 10:57:18 am »
Yeah, exactly. This table is intended to contain rotated vertices, not the original ones, because the Quad function only does drawing.

Offline neuronix

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Re: [Axiom] AxeJH3D, a(n almost) complete axiom for 3D development !
« Reply #77 on: November 26, 2015, 03:16:41 pm »
Would it be possible to obtain the source code?  ;)
Thank you in advance

Offline Matrefeytontias

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Re: [Axiom] AxeJH3D, a(n almost) complete axiom for 3D development !
« Reply #78 on: November 29, 2015, 03:50:14 pm »
Yeah sure, here it is.

Offline E37

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Re: [Axiom] AxeJH3D, a(n almost) complete axiom for 3D development !
« Reply #79 on: December 08, 2015, 03:53:12 pm »
Is there a version of code that is modifiable on calc with mimas?
I am trying to learn mimas.
(Sorry if I over looked the download)
Thanks!
« Last Edit: December 08, 2015, 03:57:30 pm by E37 »
I'm still around... kind of.

Offline TIfanx1999

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Re: [Axiom] AxeJH3D, a(n almost) complete axiom for 3D development !
« Reply #80 on: December 28, 2015, 08:25:37 am »
It doesn't work with mimas? What file type does mimas require?