Author Topic: Omnimaga Map Maker (xLib-CIII)  (Read 15127 times)

0 Members and 6 Guests are viewing this topic.

Offline {AP}

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 981
  • Rating: +74/-3
  • I am Webmaster!
    • View Profile
    • Removed From Game
Re: {AP} Map Maker v0.8 (to be editor)
« Reply #15 on: November 21, 2009, 03:12:48 pm »
Just finished the map preview function.
Works perfectly for all size maps.

On to the next feature.

(Also, I just set-up the Delete key to automatically change the tile you're on to whatever you set the background tile to.
Which effectively gives you 6 quick slots. Plus I made the program a bit faster by moving things around.)
« Last Edit: November 21, 2009, 03:40:10 pm by {AP} »

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: {AP} Map Maker v0.8 (to be editor)
« Reply #16 on: November 22, 2009, 01:53:28 am »
this is very nice. Hopefully it should make it quicker to create maps ^^

Offline {AP}

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 981
  • Rating: +74/-3
  • I am Webmaster!
    • View Profile
    • Removed From Game
Re: {AP} Map Maker v0.8 (to be editor)
« Reply #17 on: November 23, 2009, 07:50:34 pm »
Here's a screenie of the new features.

Rectangle area filling and [DEL] to change back to background tile.



(Any slowness is because I'm clicking the arrows and DEL repeatedly.)

Offline Iambian

  • Coder Of Tomorrow
  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 739
  • Rating: +216/-3
  • Cherry Flavoured Nommer of Fishies
    • View Profile
Re: {AP} Map Maker v0.8 (to be editor)
« Reply #18 on: November 23, 2009, 11:54:05 pm »
That looks incredibly professional. Very useful.

Great job! Keep up the good work.
A Cherry-Flavored Iambian draws near... what do you do? ...

Offline {AP}

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 981
  • Rating: +74/-3
  • I am Webmaster!
    • View Profile
    • Removed From Game
Re: {AP} Map Maker v0.8 (to be editor)
« Reply #19 on: November 24, 2009, 12:01:08 am »
Haha, thanks much for the compliments. ^^
It's this much attention to detail that makes me take FOREVER to release anything. =P

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: {AP} Map Maker v0.8 (to be editor)
« Reply #20 on: November 24, 2009, 12:05:18 am »
Ooh nice! It looks cleaner than what I had. There was no border around the cursor for me, it was just a filled square xoring the tile, and it did not even show what tile I was using. Also, your rectangle filling seems faster than mine in overall. Keep up the good work :)

Offline simplethinker

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 695
  • Rating: +16/-5
  • snjwffl
    • View Profile
Re: {AP} Map Maker v0.8 (to be editor)
« Reply #21 on: November 27, 2009, 11:50:09 am »
It looks awesome {AP}, great work! ;D
"We've all heard that a million monkeys banging on a million typewriters will eventually reproduce the entire works of Shakespeare. Now, thanks to the Internet, we know this is not true." -- Professor Robert Silensky



Chip's Challenge: ħ%

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: {AP} Map Maker v0.8 (to be editor)
« Reply #22 on: November 27, 2009, 10:09:09 pm »
Then comes Nyaar II!

Offline {AP}

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 981
  • Rating: +74/-3
  • I am Webmaster!
    • View Profile
    • Removed From Game
Re: {AP} Map Maker v0.9 (to be editor)
« Reply #23 on: November 27, 2009, 10:33:52 pm »
Edited first post to contain the updated program and information.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: {AP} Map Maker v0.9 (to be editor)
« Reply #24 on: November 27, 2009, 10:40:56 pm »
Quote
Way to easily display which sprites are stored to which slot without hitting the button.
yeah i would kinda like this, else when we forget it becomes trial and error when editing maps x.x


I also like the hex conversion idea

Offline {AP}

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 981
  • Rating: +74/-3
  • I am Webmaster!
    • View Profile
    • Removed From Game
Re: {AP} Map Maker v0.9 (to be editor)
« Reply #25 on: November 27, 2009, 10:43:20 pm »
It's still not that bad actually. Since pressing the F1-5 buttons only changes what sprite you're trying to place instead of actually placing the tile. So, if you just press each button quickly you'll see which is which.

But yeah, I'll throw in that feature still because it'll be more convenient.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: {AP} Map Maker v0.9 (to be editor)
« Reply #26 on: November 27, 2009, 10:54:02 pm »
Oh wait yeah yours shows the sprite as you move the cursor x.x, my bad

Offline {AP}

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 981
  • Rating: +74/-3
  • I am Webmaster!
    • View Profile
    • Removed From Game
Re: Omnimaga Map Maker (xLib-CIII)
« Reply #27 on: December 04, 2009, 09:37:50 pm »
Okay, with my computer down, I had some time to get this baby pretty much finished.
Here's what I got now.

This will show these features in order: New pic selection, Rectangle Filling, Pen Tool, Preview Mode, Saving, Editing a map, small map support, delete key. 


The new download is on the first post.
Please, read the readme. It'll help a LOT. At least the General Information section if nothing else.

All that's left is to get someone to design a new menu for this thing. (a pic, no code)
I'm too lazy to do it myself. Once that's done, I can officially get the program in the Download Section.
« Last Edit: December 04, 2009, 09:41:28 pm by {AP} »

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Omnimaga Map Maker (xLib-CIII)
« Reply #28 on: December 04, 2009, 09:47:02 pm »
(I kind of expected some more progress on something of yours (for calc) ^^)

(I am disappointed Nyaar II is not out yet, though... j/k lol)

It looks nice. Suggestion, though: when you release, you should use a generic name like Omnimaga xLIB Map Maker and I think everyone else here should do, except replace xLIB with ASCII, dual layer, Celtic III depending of their tilemapper compatibilities, that way, it will not get confusing for members to know which are the new tilemappers that got released almost all at once as alternative to the old ones.

Also I don't think a fancy graphical menu is really necessary. Altough it would look more professional, I think it would be better to keep the editor as small as possible, since it should be designed so people won,t need to archive/unarchive everything everytime they need to debug a map x.x

You could always make a Full and Lite edition, though.

Either way keep up the good work :)
« Last Edit: December 04, 2009, 09:49:42 pm by DJ Omnimaga »

Offline {AP}

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 981
  • Rating: +74/-3
  • I am Webmaster!
    • View Profile
    • Removed From Game
Re: Omnimaga Map Maker (xLib-CIII)
« Reply #29 on: December 04, 2009, 09:59:30 pm »
Point taken. I may skip the menu.

Right now, it's sitting at 2128 bytes for the main program, 667 bytes added when you pick to edit a map then it's back to archive by the time you start actually editing the map. Which leaves everything else to the size of the maps themselves.
Which is plenty of space to hold 12x8 maps in all your matrices easily. Of course, that's on 84+SE.

Also, forgot to mention that I added a pen tool (which places the sprites automatically as you move the cursor) as well as the ability to edit maps finally. Plus some tweaks to speed and such.